luj1
You're all shills
DAO heralded the Dark Age so it can go fuck itself.
AKHCTUALLY it was KOTOR, then I found out they are making a fantasy KOTOR and I was like BRUH
I have this recollection that I swear to God is true, I just cannot prove it. It has always bothered me.
Waaaay back in the day, I want to say 2006/2007, before the EA buyout, the Dragon Age website was delightfully corny in that nerdy, RPG way. They were talking about classes, stats, etc. It looked like how it should have looked: a site thrown together by a bunch of CRPG nerds, almost like the wiki for Underrail.
Then, I distinctly remember visiting the site after the EA buyout and it had changed drastically -- the dragon flying across the screen, blood spatters, etc. I figured at the time it was just the infusion of EA marketing money, like some brand guy at EA said "Hey dudes, your website fucking sucks, let's do this instead!" and I also feel like that's when the tone of the game changed. But now I realize the change was much more substantial.
I wish I could go back and find the old webpage.
Sounds like you're thinking of the bioware forums before they blew them up because the mods became fags(DING DONG BANNU)I have this recollection that I swear to God is true, I just cannot prove it. It has always bothered me.
Waaaay back in the day, I want to say 2006/2007, before the EA buyout, the Dragon Age website was delightfully corny in that nerdy, RPG way. They were talking about classes, stats, etc. It looked like how it should have looked: a site thrown together by a bunch of CRPG nerds, almost like the wiki for Underrail.
Then, I distinctly remember visiting the site after the EA buyout and it had changed drastically -- the dragon flying across the screen, blood spatters, etc. I figured at the time it was just the infusion of EA marketing money, like some brand guy at EA said "Hey dudes, your website fucking sucks, let's do this instead!" and I also feel like that's when the tone of the game changed. But now I realize the change was much more substantial.
I wish I could go back and find the old webpage.
I would understand saying "Dragon Age is discounted Warhammer Dark Fantasy", but to say it's not dark is a bit much:Also, i never bought the setting as a dark one. It look like your typical copy paste fantasy setting, with some dark element slapped at the last minute, that shatter my suspension of belief.
- You have scheming, backstabbing Dwarves who are eager to kill each other and live in a caste-like, dystopian society. All this despite the fact that their supposed "empire" is in severe decline.
- Humans in Dragon Age will do anything for power, gold or whatever else they want. Human noble player will be betrayed by a friend, losing his mother, father and land in the process.
- City Elves will essentially be raped by human nobles (primae noctis) and are treated like second-class citizens/trash.
- Magic is super dangerous for casters, because it's linked to a demon dimension and there is also blood magic involved. It's so dangerous, in fact, that there is a special knightly order dedicated solely to keeping mages in check.
- The Darkspawn Horde is very similar to legions of Chaos attacking Empire/Kislev. You even get a scene at the end, where the father says goodbye to his wife and son to go fight the Darkspawns, only have his throat cut at the end of the cinematic, to underline to the player how hopeless and brutal this world is.
DA:O is #43 on the RPG Codex's top 101 RPGs of all time.
Just behind such classics as World of Xeen or Temple of Elemental Evil.
How interesting.
Key Dragon Age Features
- Cinematic story-driven single-player campaign
- Separate campaign designed specifically for a multi-player experience
- Mod tools for great custom content
- Set in a new fantasy world created by BioWare for fans of its past titles
- Participate in massive battles
- Party-based gameplay for outstanding tactical combat and immersive character interaction
The mod tools are decent afaik. All of the games built on aurora and its descendants are fairly easy to mod. Especially due to how it loads mods + loose files making it easy to just drop mods in.Key Dragon Age Features
- Cinematic story-driven single-player campaign
- Separate campaign designed specifically for a multi-player experience
- Mod tools for great custom content
- Set in a new fantasy world created by BioWare for fans of its past titles
- Participate in massive battles
- Party-based gameplay for outstanding tactical combat and immersive character interaction
Always remember what EA took from you
The mod tools are decent afaik. All of the games built on aurora and its descendants are fairly easy to mod. Especially due to how it loads mods + loose files making it easy to just drop mods in.
So they didn't take that part away.
Dude, I'll say it right now that anyone wanting online multiplayer for an RPG needs to have their throat ripped out. I'm grateful if EA forced them to cut that stupid shit.Key Dragon Age Features
- Cinematic story-driven single-player campaign
- Separate campaign designed specifically for a multi-player experience
- Mod tools for great custom content
- Set in a new fantasy world created by BioWare for fans of its past titles
- Participate in massive battles
- Party-based gameplay for outstanding tactical combat and immersive character interaction
Always remember what EA took from you
Dude, I'll say it right now that anyone wanting online multiplayer for an RPG needs to have their throat ripped out. I'm grateful if EA forced them to cut that stupid shit.
I can't sleep at night knowing multiplayer cucks get their way. It won't be enjoyable to me.Dude, I'll say it right now that anyone wanting online multiplayer for an RPG needs to have their throat ripped out. I'm grateful if EA forced them to cut that stupid shit.
B..but it says separate campaign meaning the single player one is still there and everyone gets to enjoy both types of experience
If we go by SWTOR though, BioWare is incapable of good multiplayer campaign design (thinking of the way in which the expansions were designed with force users in mind in particular).One benefit of (good) multiplayer campaign design/writing is that there is no "chosen one" bullshit. Each playable character is written to be equally as prominent in the story as the others rather than being delegated to second class "companion"
One benefit of (good) multiplayer campaign design/writing is that there is no "chosen one" bullshit.
The expansions were hilarious as a trooper though. Collecting wood and stone to make a bazooka.If we go by SWTOR though, BioWare is incapable of good multiplayer campaign design (thinking of the way in which the expansions were designed with force users in mind in particular).One benefit of (good) multiplayer campaign design/writing is that there is no "chosen one" bullshit. Each playable character is written to be equally as prominent in the story as the others rather than being delegated to second class "companion"
WTF, I'm sure that doesn't exist. I've never seen a good online RPG that I was dying to play. I did play Guild Wars back in the day, but I don't even remember that storyline. It was so forgettable.One benefit of (good) multiplayer campaign design/writing is that there is no "chosen one" bullshit. Each playable character is written to be equally as prominent in the story as the others rather than being delegated to second class "companion"
Some of the class stories in SWTOR are decent (Sith Agent in particular for the greater illusion of C&C, Jedi Knight for its KotOR-esque feel).WTF, I'm sure that doesn't exist.One benefit of (good) multiplayer campaign design/writing is that there is no "chosen one" bullshit. Each playable character is written to be equally as prominent in the story as the others rather than being delegated to second class "companion"