Dragon Age did not really have much or any intrigue going on from what I recall, besides some stuff with Morrigan and a little bit with Loghain. There's darkspawn, you have to go stop them, go get allies by solving their local issues, yadda yadda. When you get down to it it's very straightfoward and by-the-numbers, comparable to something like KOTOR but with no trademark "shocking twist" to up-end things a little and thus it leans on the whole party dynamic (where one's mileage will vary, can't say I care for it, especially these days).
You could try to be similarly reductive about Mass Effect but that had the Reaper plot point which is gradually built up and unveiled, on top of being Bioware's take on a space opera rather than humdrum fantasy with elves & dwarves fighting against "orcs".