Morgoth
Ph.D. in World Saving
Todd is just a manager larping as a creative.
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As someone whose first FO was Fallout 3, which I enjoyed and still enjoy today, I think you spotted perfectly the case why Bethesda came to be during PS360 era. Really love the game and don't understand the hate, even if I agree with the criticism and dumbed down writing, but ironically I find subsequent games abhorrent, dumb and deprived of soul (especially FO4). It's even funnier when I introduced the saga to some friends, loved FO4 and then happened the same and those people hated StarfieldWhat happened is that, as technological advancements brought dozens of millions of more people into gaming through improved graphics and better accessibility, while Microsoft and Sony were marketing their Xbox-onward era of consoles with hundreds of millions of dollars, all these millions of people played Oblivion or Fallout 3, and were experiencing those games' concepts and systems for their first time (and so were the least judgmental of them they'll ever be)
The joke is on you. Todd Howard was never considered a good game designer around here. At best he was considered a good PR/salesman guy.How the illusion and myth of Todd Howard as a good game designer came to be
Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons. Mainstream market will buy a gorillion copies again and Codex will say that while the game is still shit, it's less shit than its predecessor, and therefore incline. The fact that Beth seems unable to do even that (as showcased by FO4 and Starfield) makes one wonder whether they're actively trying to be shit or something.With Bethesda games, it's always and only ever been about the impressiveness of the virtual worlds they've created and the immersiveness of the emergent gameplay players have enjoyed in those virtual worlds; bar the odd cool quest here and there, pretty much everything else about their games has been negligible or mediocre (as clearly demonstrated by what a more talented team managed to do with the same engine in F:NV).
IOW, people piss and moan about the Gamebryo engine, but it's been the star of the show all along, and for Bethesda to survive they need to step up to the next level of that type of massive virtual world building, bring it into the 21st century. They need to hire like some world-class tech geniuses or something, up their game.
Even if Bethesda Softworks realizes that it moved away from RPGs toward the 'looter-shooter' genre with Fallout 4 and Starfield, and that it blundered further by moving heavily towards procedural generation in Starfield while effectively abolishing the Open World, there's still the question of whether the company has sufficient talent to match the level even of Oblivion, Fallout 3, or Skyrim (much less Morrowind). Based on the dialogue writing, setting, quest design, city design, et cetera of Starfield the answer would seem to be no.Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons. Mainstream market will buy a gorillion copies again and Codex will say that while the game is still shit, it's less shit than its predecessor, and therefore incline. The fact that Beth seems unable to do even that (as showcased by FO4 and Starfield) makes one wonder whether they're actively trying to be shit or something.With Bethesda games, it's always and only ever been about the impressiveness of the virtual worlds they've created and the immersiveness of the emergent gameplay players have enjoyed in those virtual worlds; bar the odd cool quest here and there, pretty much everything else about their games has been negligible or mediocre (as clearly demonstrated by what a more talented team managed to do with the same engine in F:NV).
IOW, people piss and moan about the Gamebryo engine, but it's been the star of the show all along, and for Bethesda to survive they need to step up to the next level of that type of massive virtual world building, bring it into the 21st century. They need to hire like some world-class tech geniuses or something, up their game.
Lol they don't need any of these things. The mainstream audience can't tell what's good, and Bethesda fans don't care about these. They just needed to maintain a very low standard of quality and they couldn't even do that.Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons.
I think the mainstream has, ever so slowly but still, been developing a smidge of taste over the past decade. Skyrim was the first RPG for many casuals, but since then, many RPGs have come out. I don't think a plan old Skyrim reskin would fare nearly as well.Lol they don't need any of these things. The mainstream audience can't tell what's good, and Bethesda fans don't care about these. They just needed to maintain a very low standard of quality and they couldn't even do that.Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons.
It's astounding that Starfield (and Fallout 76) was so bad that even the mainstream turned against them. There is a decent argument that The Outer Worlds is much better than Starfield.
Now Bethesda is in the doghouse with BioWare, two aging former RPG heavyweights that have been thoroughly ship of theseus-ed and is now just a zombie for their corporate overlords.
at one point i bought fo4 for less than a six-pack of shitty beer and still feel ripped off. got outer worlds via egs and that game was so fucking gay i suspect the dildo they mail to every sucker who subjects themselves to that game got lost in the mail. the last good thing bioware made was mdk2 and that was because they took a neat idea from shiny. morrowind was the last good thing made by toddthesda, and that's even a contentious point around here as the creatures here would argue about the ideal color of nipples. oft bandied about here is the maxim 'devs can make only one good rpg' and 'incline is made by a small team', i facetiously must ask you, Tyranicon, is your upcoming vampire porno game going to be yours?Lol they don't need any of these things. The mainstream audience can't tell what's good, and Bethesda fans don't care about these. They just needed to maintain a very low standard of quality and they couldn't even do that.Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons.
It's astounding that Starfield (and Fallout 76) was so bad that even the mainstream turned against them. There is a decent argument that The Outer Worlds is much better than Starfield.
Now Bethesda is in the doghouse with BioWare, two aging former RPG heavyweights that have been thoroughly ship of theseus-ed and is now just a zombie for their corporate overlords.
Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons. Mainstream market will buy a gorillion copies again and Codex will say that while the game is still shit, it's less shit than its predecessor, and therefore incline. The fact that Beth seems unable to do even that (as showcased by FO4 and Starfield) makes one wonder whether they're actively trying to be shit or something.
You have a habit of saying agreeable things, only to then shit on Fallout 4. You are wrong to include Fallout 4 with Starfield.
Nothing is as bad as Starfield, but it's telling that the best way to enjoy Fallout 4 is to avoid all of the scripted content (and even then it's a mediocre shooter).Honestly, all they have to do to enjoy massive success is another Skyrim, but with at least a little better combat, competent writing, and better dungeons. Mainstream market will buy a gorillion copies again and Codex will say that while the game is still shit, it's less shit than its predecessor, and therefore incline. The fact that Beth seems unable to do even that (as showcased by FO4 and Starfield) makes one wonder whether they're actively trying to be shit or something.
You have a habit of saying agreeable things, only to then shit on Fallout 4. You are wrong to include Fallout 4 with Starfield.
Pete Hines, who left Bethesda not too long ago, also seemed to me like he isn't a smart guy.
Bethesda Fallouts are shit and desecration of original IP. Are you high?
Fair enough. What is your opinion on F1/F2? Do you like first more or second?TLDR Fallout 4 is unfairly lumped in with Starfield. It shouldn't be.
You know, I always wondered if you just caught flak from people here for your GD political posts, but thank you for more than clearing things up for me with this post.I disagree, he played a massive role through the decades in the irrefutable success of Bethesda as one of the worlds most popular gaming companiesNobody actually thinks Todd is talented, it's just a meme. And he's charismatic.
He made mistakes but everyone sometimes make mistakes
But he is very talented and understands what many gamers enjoy and appreciate. You dont have to like him but to suggest no one thinks he is talented doesn't reflect the reality of his success
Worse than that, he clearly doesn't have a strong vision. He's made himself irreplaceable at Bethesda by directing all of their hit games and by being the face of the company for 20 years, and he could've leveraged that to make himself the American Kojima. "Here's my dream game, the game that's never been done before, and here's how I want it made." Apparently his dream game was Starfield, and it's a clusterfuck of bad ideas rehashed from other games that don't fit together, and even his core audience thought it was trash. The only reason his earlier games succeeded was by riding the talents of better writers and designers. At his best, he's a net zero contribution to a project.Todd's a dude bro when it comes to games. He doesn't see them as anything that should be taken seriously and is just dumb fun. He'd have been fine making games in other companies, but he has TES and Fallout of all settings to inflict his mentality on.
Fair enough. What is your opinion on F1/F2? Do you like first more or second?
Same thing with BG2 vs BG1, Diablo 1 and Diablo 2.
We all can agree that 3rd game is decline in all of these franchises, but what about first two games?
I think first entries are much more atmospheric, but there is more shit to do in sequel (2nd game).
He's made himself irreplaceable at Bethesda by directing all of their hit games and by being the face of the company for 20 years, and he could've leveraged that to make himself the American Kojima. "Here's my dream game, the game that's never been done before, and here's how I want it made."