Delicieuxz
Cipher
- Joined
- Nov 6, 2010
- Messages
- 766
In this post, I assert that what Bethesda has done in recent years is no different than what Bethesda ever did under Todd Howard, and provide a detailed explanation of what I believe is why Todd's Bethesda was ever (undeservedly) regarded as a quality studio. As I say in this post, each-next game Todd worked on is more dumbed-down than the previous. And except for Morrowind, whose creative quality bore more unmolested residual influence from pre-Todd's Bethesda than all subsequent Bethesda games, I don't think that Todd's Bethesda has ever made a good game. People also say that Morrowind was the start of the dumbing-down of TES, which helps make that point. I also rip on Bethesda's writer, Emil Pagliarulo, who I posit is one of the worst and most inept writers in the history of the games industry. "Every literary idea in Emil Pagliarulo's writing is the Ralph Wiggum version of what it should actually be"
Outside of the past several years, the huge amount of praise and hype that Todd has been given over the years implies that he was actually doing something hype-worthy, and that he was an important influence in products that, themselves, were hype-worthy. But I think Bethesda games were popular in spite of Howard, and not because of him. I think the blunt fact, as I've seen it since Oblivion, is that Todd is a really dumb guy, and Bethesda's writer, Emil Pagliarulo, is a really dumb guy, and, together, they're like Beavis and Butthead and they make really, really stupid game-and-story-design decisions. Pete Hines, who left Bethesda not too long ago, also seemed to me like he isn't a smart guy. And I think that troupe cultivated Bethesda into a low-skill and low-talent studio that always aimed low. But because that group of Dunning-Krugers were repeatedly praised and hyped, they believed they were doing great and felt affirmed in continuing the path Todd's negative design philosophy took them on.
TES is successful because it is a rich concept, filled to the brim with exciting and deep ideas... ideas which weren't created by Todd's Bethesda, but by the Bethesda that was destroyed when the psychopath lawyer, Altman, who reportedly never played a game in his life, stole the company from its creative-and-tech-enthusiast creator, Christian Weaver, and then Julian Le Fay was sidelined during Morrowind and left the company. Todd Howard has no really appreciable design talent: if you look at the changes made from one game to the next that he lead, his game design consists of one thing: taking things away, and simplifying the formula. Todd even said, himself, that that's his design philosophy - which is why the Bethesda slogan became "keep it simple, stupid", when that philosophy actually translated to "keep it stupid, simpleton", resulting in a bunch of simpletons making their games far too dumbed-down, and then making them even dumber each next time around.
That philosophy isn't why TES games succeeded, and it only harmed them. That philosophy isn't creativity, but is designing downward, and is reduction and destruction of more creative ideas. It's the trajectory of psychopathic thinking, and is why psychopathic CEOs are known for producing short-term gain, at the expense of long-term success and growth. I think the management decisions that are expressed in Bethesda products show that Todd Howard is a psychopath in his thinking. And that also seems apparent whenever he talks, saying trite and pretentious things as if he feels like he's saying something lofty and deep, with a vapid smile / grin that shows there's no depth of mind behind it.
People criticise Starfield and Fallout '76, and talk as if Bethesda has gone downhill, but what Bethesda did with Starfield is only what Bethesda has always done. And I'm sure that Todd doesn't have a grasp of why it didn't work again, when he's never, ever done anything different than what he did with Starfield, yet was always praised for it. But the shortcomings of Starfield were just as bad in previous Bethesda games, and so Todd Howard's Bethesda has never deserved the praise it received.
What happened is that, as technological advancements brought dozens of millions of more people into gaming through improved graphics and better accessibility, while Microsoft and Sony were marketing their Xbox-onward era of consoles with hundreds of millions of dollars, all these millions of people played Oblivion or Fallout 3, and were experiencing those games' concepts and systems for their first time (and so were the least judgmental of them they'll ever be), and then they incorrectly attributed those ideas and that creativity to Todd Howard and his team, and gave them undeserved praise. And Todd received immense false validation for his philosophy of just dumbing everything down, ensuring that he would continue on that abysmal path. And the writing in Bethesda's games were overlooked because there was so much else for people to be excited about, especially with mods.
But as the people who were excited and amazed by the earlier Todd Howard games they played, who had come into gaming with maybe Oblivion, Fallout 3, or Skyrim, played more and more Bethesda games, what used to be fresh to them became really stale, and the negativity of Todd Howard's game-design trajectory suddenly started being visible to them, too - but because their first Bethesda game experiences were all fresh to them at the time, and so created memories of enjoyment, they've mistakenly thought that Bethesda has gotten worse over the years. But Bethesda hasn't. What Todd and Bethesda have been doing in their most recent years and releases is only exactly, precisely what Todd has ever done since he started leading TES development, what Todd has never done anything other than, and is exactly what Todd was also doing the entire time when the people now-disillusioned with Bethesda were having their first Bethesda game experiences and being amazed by what they were playing.
In the non-pejorative sense, Todd doesn't appear, to me, to be a talented or smart guy, but a pretty dumb one - yet probably has a greatly-inflated sense of his talent and skill, due to receiving huge amounts of undue praise and hype over the years. The idea of Todd Howard being a skilled designer is an illusion akin to people in Dragon Ball Z believing that Mr Satan is the strongest fighter in the world. All that Todd did is inherit a magnificent formula from the creators of TES (who were sidelined or forced out of the company around the time Todd took over TES), and then progressively remove more aspects from that formula with each successive game. When that formula met with improving industry graphics (though Bethesda graphics have always been behind the curve - despite Bethesda being one of the most profitable developers in the industry), creating an accessibility inflection-point, and millions of people got into gaming for their first time with the Xbox-onward console generation, people assumed that what they were seeing and experiencing was something new and revolutionary, and assumed the responsibility for those things lay with Todd Howard and his version of Bethesda. But it doesn't. TES and the formula that was then applied to Fallout (another series Todd's Bethesda ruined) has been successful, completely in spite of Todd Howard and his Bethesda, and not because of it.
BTW, just as I think Todd Howard's speech, self-presentation, and design decisions bear the hallmarks of a psychopath (which I mean it in a clinical sense, not a hyperbolic, menacing-freak sense), Todd's Bethesda team bears the hallmarks of a low-talent, low-skill studio - which would be another expression of Todd's own management decisions, by which he influenced who was hired and what they should focus on, and what was deemed progress in the right direction. Just as a psychopathic CEO's short-sightedness and lack of awareness and appreciation for nuanced-but-important things ruins a company in the long-term, Todd's management of Bethesda has turned it into a low-quality, B-grade studio, but one that's in possession of a magnificent, top-tier IP.
If I could get a message to Phil Spencer, it would be this: the best thing Microsoft can do to improve Bethesda's quality and fortune is to let Emil Pagliarulo go. He has no writing skills: he is the quintessential definition of a hack, and is one of the worst writers in the history of the games industry, and probably beyond it. He has a reverse-Midas touch: everything he touches is turned to garbage. He hasn't written a passable story in his career. Bethesda would've been so much more without him as a writer on its games. And Bethesda will be so much more without him as a writer on its games. And possibly let Todd go, too. He's kind-of the same, riding on an image he hasn't earned and doesn't deserve. All he's ever done is strip away more things from the TES his Bethesda inherited from the TES creators, dumbing each-next game down more than the previous. People only mistakenly attributed TES' success to him, when it was in spite of Todd's influence and not because of it. And then start forming a Bethesda development team that's based around positive and confident creativity, talent, and skill - with someone who can recognise what those things are being in charge of the studio's reformation. Todd doesn't have an eye for those things in himself, or in others.
This 5-part article series on Fallout 3's abysmal writing highlights what is emblematic of all of Emil Pagliarulo writing, and is only scratching the surface - his writing is harebrained and simply doesn't make sense, or work: The Blistering Stupidity of Fallout 3, Part 1
I couldn't even bear to finish Fallout 3 because of it - and I tried to push myself to. I couldn't even bear to finish Fallout 3 because of it - and I tried to push myself to. Every literary idea in Emil Pagliarulo's writing is the Ralph Wiggum version of what it should actually be. On a near moment-to-moment basis, in a way that article doesn't even delve into, the writing is so stupid that it makes me want to scream, and I genuinely feel like it will make me dumber if I keep playing it - and maybe it did that to Bethesda's general audience, setting people's expectations super low, which is a part of why Bethesda got a pass on its terrible development quality for so long.
Unfortunately, the "Bethesda's Game Design is Insulting" video has been made private. But here are some other testaments to the extremely low skill-level of Bethesda, which is a detrimental effect of Todd's management and his own absence of skill and talent, and sight for those things:
Outside of the past several years, the huge amount of praise and hype that Todd has been given over the years implies that he was actually doing something hype-worthy, and that he was an important influence in products that, themselves, were hype-worthy. But I think Bethesda games were popular in spite of Howard, and not because of him. I think the blunt fact, as I've seen it since Oblivion, is that Todd is a really dumb guy, and Bethesda's writer, Emil Pagliarulo, is a really dumb guy, and, together, they're like Beavis and Butthead and they make really, really stupid game-and-story-design decisions. Pete Hines, who left Bethesda not too long ago, also seemed to me like he isn't a smart guy. And I think that troupe cultivated Bethesda into a low-skill and low-talent studio that always aimed low. But because that group of Dunning-Krugers were repeatedly praised and hyped, they believed they were doing great and felt affirmed in continuing the path Todd's negative design philosophy took them on.
TES is successful because it is a rich concept, filled to the brim with exciting and deep ideas... ideas which weren't created by Todd's Bethesda, but by the Bethesda that was destroyed when the psychopath lawyer, Altman, who reportedly never played a game in his life, stole the company from its creative-and-tech-enthusiast creator, Christian Weaver, and then Julian Le Fay was sidelined during Morrowind and left the company. Todd Howard has no really appreciable design talent: if you look at the changes made from one game to the next that he lead, his game design consists of one thing: taking things away, and simplifying the formula. Todd even said, himself, that that's his design philosophy - which is why the Bethesda slogan became "keep it simple, stupid", when that philosophy actually translated to "keep it stupid, simpleton", resulting in a bunch of simpletons making their games far too dumbed-down, and then making them even dumber each next time around.
That philosophy isn't why TES games succeeded, and it only harmed them. That philosophy isn't creativity, but is designing downward, and is reduction and destruction of more creative ideas. It's the trajectory of psychopathic thinking, and is why psychopathic CEOs are known for producing short-term gain, at the expense of long-term success and growth. I think the management decisions that are expressed in Bethesda products show that Todd Howard is a psychopath in his thinking. And that also seems apparent whenever he talks, saying trite and pretentious things as if he feels like he's saying something lofty and deep, with a vapid smile / grin that shows there's no depth of mind behind it.
People criticise Starfield and Fallout '76, and talk as if Bethesda has gone downhill, but what Bethesda did with Starfield is only what Bethesda has always done. And I'm sure that Todd doesn't have a grasp of why it didn't work again, when he's never, ever done anything different than what he did with Starfield, yet was always praised for it. But the shortcomings of Starfield were just as bad in previous Bethesda games, and so Todd Howard's Bethesda has never deserved the praise it received.
What happened is that, as technological advancements brought dozens of millions of more people into gaming through improved graphics and better accessibility, while Microsoft and Sony were marketing their Xbox-onward era of consoles with hundreds of millions of dollars, all these millions of people played Oblivion or Fallout 3, and were experiencing those games' concepts and systems for their first time (and so were the least judgmental of them they'll ever be), and then they incorrectly attributed those ideas and that creativity to Todd Howard and his team, and gave them undeserved praise. And Todd received immense false validation for his philosophy of just dumbing everything down, ensuring that he would continue on that abysmal path. And the writing in Bethesda's games were overlooked because there was so much else for people to be excited about, especially with mods.
But as the people who were excited and amazed by the earlier Todd Howard games they played, who had come into gaming with maybe Oblivion, Fallout 3, or Skyrim, played more and more Bethesda games, what used to be fresh to them became really stale, and the negativity of Todd Howard's game-design trajectory suddenly started being visible to them, too - but because their first Bethesda game experiences were all fresh to them at the time, and so created memories of enjoyment, they've mistakenly thought that Bethesda has gotten worse over the years. But Bethesda hasn't. What Todd and Bethesda have been doing in their most recent years and releases is only exactly, precisely what Todd has ever done since he started leading TES development, what Todd has never done anything other than, and is exactly what Todd was also doing the entire time when the people now-disillusioned with Bethesda were having their first Bethesda game experiences and being amazed by what they were playing.
In the non-pejorative sense, Todd doesn't appear, to me, to be a talented or smart guy, but a pretty dumb one - yet probably has a greatly-inflated sense of his talent and skill, due to receiving huge amounts of undue praise and hype over the years. The idea of Todd Howard being a skilled designer is an illusion akin to people in Dragon Ball Z believing that Mr Satan is the strongest fighter in the world. All that Todd did is inherit a magnificent formula from the creators of TES (who were sidelined or forced out of the company around the time Todd took over TES), and then progressively remove more aspects from that formula with each successive game. When that formula met with improving industry graphics (though Bethesda graphics have always been behind the curve - despite Bethesda being one of the most profitable developers in the industry), creating an accessibility inflection-point, and millions of people got into gaming for their first time with the Xbox-onward console generation, people assumed that what they were seeing and experiencing was something new and revolutionary, and assumed the responsibility for those things lay with Todd Howard and his version of Bethesda. But it doesn't. TES and the formula that was then applied to Fallout (another series Todd's Bethesda ruined) has been successful, completely in spite of Todd Howard and his Bethesda, and not because of it.
BTW, just as I think Todd Howard's speech, self-presentation, and design decisions bear the hallmarks of a psychopath (which I mean it in a clinical sense, not a hyperbolic, menacing-freak sense), Todd's Bethesda team bears the hallmarks of a low-talent, low-skill studio - which would be another expression of Todd's own management decisions, by which he influenced who was hired and what they should focus on, and what was deemed progress in the right direction. Just as a psychopathic CEO's short-sightedness and lack of awareness and appreciation for nuanced-but-important things ruins a company in the long-term, Todd's management of Bethesda has turned it into a low-quality, B-grade studio, but one that's in possession of a magnificent, top-tier IP.
Something I should've included in the OP is that the undue success of Todd's Bethesda's TES is certainly also a product of their soundtracks. If they didn't have unique and gorgeous soundtracks, people would've cared about them far less.
If I could get a message to Phil Spencer, it would be this: the best thing Microsoft can do to improve Bethesda's quality and fortune is to let Emil Pagliarulo go. He has no writing skills: he is the quintessential definition of a hack, and is one of the worst writers in the history of the games industry, and probably beyond it. He has a reverse-Midas touch: everything he touches is turned to garbage. He hasn't written a passable story in his career. Bethesda would've been so much more without him as a writer on its games. And Bethesda will be so much more without him as a writer on its games. And possibly let Todd go, too. He's kind-of the same, riding on an image he hasn't earned and doesn't deserve. All he's ever done is strip away more things from the TES his Bethesda inherited from the TES creators, dumbing each-next game down more than the previous. People only mistakenly attributed TES' success to him, when it was in spite of Todd's influence and not because of it. And then start forming a Bethesda development team that's based around positive and confident creativity, talent, and skill - with someone who can recognise what those things are being in charge of the studio's reformation. Todd doesn't have an eye for those things in himself, or in others.
This 5-part article series on Fallout 3's abysmal writing highlights what is emblematic of all of Emil Pagliarulo writing, and is only scratching the surface - his writing is harebrained and simply doesn't make sense, or work: The Blistering Stupidity of Fallout 3, Part 1
I couldn't even bear to finish Fallout 3 because of it - and I tried to push myself to. I couldn't even bear to finish Fallout 3 because of it - and I tried to push myself to. Every literary idea in Emil Pagliarulo's writing is the Ralph Wiggum version of what it should actually be. On a near moment-to-moment basis, in a way that article doesn't even delve into, the writing is so stupid that it makes me want to scream, and I genuinely feel like it will make me dumber if I keep playing it - and maybe it did that to Bethesda's general audience, setting people's expectations super low, which is a part of why Bethesda got a pass on its terrible development quality for so long.
Unfortunately, the "Bethesda's Game Design is Insulting" video has been made private. But here are some other testaments to the extremely low skill-level of Bethesda, which is a detrimental effect of Todd's management and his own absence of skill and talent, and sight for those things:
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