Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,631
Play with your dick.
Faggot.
Faggot.
your motherYou don't, it's garbo.
Hehe I started out a spell mage kind of char, I probably have not played unmoded (save for Code Patch) Morrowind; it runs okish on my laptop and honestly 1024 resolution look fines with vanilla texturesIt's so weird (but wonderful) seeing someone playing a normal character, instead of the usual scantily clad female vampire with anime hair that comprised 99% of the character screenshots thread at the Bethstapo forums.
Almost makes me wanna replay Morrowind again now.
I used this on my laptop and it made things look better while keeping the vanilla look, the ground textures still look a bit rought but overall pretty goodDownload this mod.
It will make the vanilla textures more detailed without actually being a "retexture".
Left: original, Right: uncompressed textures from my mod.
but worlds feels a little empty and speaking of views except cities there's nothing to remember, outside towns everything looks the same
There's problem with Morrowind terrarin, everything (at last the most) looks the same. I cannot remember a single orientation point, if game had far draw then it would be Red Mountain, but except buildings you can count only on map.
1. The landscape design is intentionally "confusing", or more exactly intend to hide landscape elements (with all these annoying, little, longitudinal hills with many courves along the paths and the profussion of ugly trees, bushes, muh mushrooms or rocks deliberatelly placed). This for both, gameplay dynamics and purely landscape design purposes, yes separately, because Morrowind really focus the world representation as a true goal itself, the miriad of subtle non gameplay dependant world details -as DraQ has shown magistrally ocasionally- being another good example of this orientation in Morrowind design toward worldbulding itself.
The game don't help the player with strategic very visible landmarks (there are, and very "unique", but equally "hided" and in the same style than other elements of the geographic or cultural zone) offering also a very compartmentalized landscape, that works as a soft "labyrinth", a simbolic and scaled representation of a way bigger (10.000? 50.000 times bigger?) "real life" island.
In comparison, in Skyrim for example, the developers work on a similar ultra-scaled map but without trying to represent the landscape diversity or different parts/spaces of the 1:1 scale, 500.000 square kilometers country. In Skyrim or Witcher 3, you walk around an extremly small map representing entire countries, but without all the enormous quantity of visual barriers, diversity of places and compartmentalization of the big spaces, and not even a simbolic scaled representation of diverse possible routes
Why would they make not interesting landscape? What has world representation to do with this? I've seen DraQ showing us details as people clothes or hidden details, but I don't remember him speaking about landscape or wilderness.
Not sure what do you mean, I've seen typical green areas, vulcanic, islands (I think there's diffrence between Azura's coast and Sheogorad) and Bitter coast, they help me say in which part of the world I am but that's standard. I must disagree about skyrim, I remember it having many diverse landscapes. Speaking of scale, I cannot say it's very important. Daggerfall done something like that and I think Morrowind's way was better.
You can say Morrowind had more places than Skyrim, but entering this topic and comparing many skyrim and morrowind locations and their quality would be lethal for morrowind.
You generally convinced me with everything you said, but you know that much of this ilussion may fade when you start using levitation? At some point of the game I started using it all time, probably as all others.I'm not talking about "not interesting" (very interesting for another people, indeed) but rather complex "rugged terrain" with a lot of strategically placed obstacles, intentionally designed to make the landscape more compartmentalized or with spaces not so clearly linked or not visible at all, one form another.
but you know that much of this ilussion may fade when you start using levitation? At some point of the game I started using it all time, probably as all others.