Puukko
Arcane
Put a few hours into Kuon and I'm impressed. Nice building of atmosphere via visual and sound cues as well as setpieces. Some jumpscares, in that there's a loud sound and something spooky pops out, but I find those to be done tastefully. Decent amount of backtracking but the playable area seems to be surprisingly large if the number of maps I am missing is of any indication. It's been a long while since I did any puzzles in any game so I don't mind the ones here even if they are either a bit too simple or just obtuse. There was one where I had to align three wheels that had the Chinese zodiac and cardinal directions on them, except in reverse, and with all of the symbols untranslated so I felt like I was shooting in the dark even with two pages of hints. Turns out you could just listen to the sound and I beat it without really understanding what I did, and then I found the third hint afterwards which would have made it clearer.
I like the spell system. You get tags with a limited number of different spells on them like fire arrows and animal summons. Some of those are very strong. I knew from the start I should try and save them but I was still surprised how stingy the game got after frontloading you with a decent selection so my spells dwindled down to near nothing and I still don't have enough to pick any fights I absolutely don't need to do. Relying on the knife for anything but a one on one against a gaki or other basic enemy is bound to end badly and you don't want to waste healing supplies. The difficulty is pretty spot on, also thanks to the limited saves.
If I had to complain about something, I'd say having unavoidable damaging scares is a bit cheap. Some ghosts also spawn if you knock something over but those items really don't stick out as something you want to avoid touching. And being that the rest of the game pushes you to inspect everything, there's a bit of a mismatch of incentives there.
There are two routes available at the start and if memory serves right, you unlock a third after those two. I have no idea how much content is recycled between them but I'll aim to do all three I think.
I like the spell system. You get tags with a limited number of different spells on them like fire arrows and animal summons. Some of those are very strong. I knew from the start I should try and save them but I was still surprised how stingy the game got after frontloading you with a decent selection so my spells dwindled down to near nothing and I still don't have enough to pick any fights I absolutely don't need to do. Relying on the knife for anything but a one on one against a gaki or other basic enemy is bound to end badly and you don't want to waste healing supplies. The difficulty is pretty spot on, also thanks to the limited saves.
If I had to complain about something, I'd say having unavoidable damaging scares is a bit cheap. Some ghosts also spawn if you knock something over but those items really don't stick out as something you want to avoid touching. And being that the rest of the game pushes you to inspect everything, there's a bit of a mismatch of incentives there.
There are two routes available at the start and if memory serves right, you unlock a third after those two. I have no idea how much content is recycled between them but I'll aim to do all three I think.
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