Silva
Arcane
Finally managed to come back to this, and..
WOW. WHAT. A. GAME.
I stopped at Queen Station before and thought Ive seen what the game was about but, frankly, I didn't. The game really starts at City of Tears. Up until that point it's just a tutorial. The way it opens up at that point and the maps begin to fold over themselves (like Dark Souls) is fantastic. Same for the way upgrades and new abilities start to synergize with level traversal and exploration. Talking about exploration, I'm coming from Ori, Okami and Symphony of the Night and, frankly, nothing beats this. The map is sprawling and totall open. And while the pace is really slow at beginning, it really catches up by that point. Game should come with warning "don't give up before City of Tears" in the cover.
Also, I know it's subjective but I love the atmosphere. It's melancholic, subtle, and powerful at the same time. I wish I had a plush knight.
WOW. WHAT. A. GAME.
I stopped at Queen Station before and thought Ive seen what the game was about but, frankly, I didn't. The game really starts at City of Tears. Up until that point it's just a tutorial. The way it opens up at that point and the maps begin to fold over themselves (like Dark Souls) is fantastic. Same for the way upgrades and new abilities start to synergize with level traversal and exploration. Talking about exploration, I'm coming from Ori, Okami and Symphony of the Night and, frankly, nothing beats this. The map is sprawling and totall open. And while the pace is really slow at beginning, it really catches up by that point. Game should come with warning "don't give up before City of Tears" in the cover.
Also, I know it's subjective but I love the atmosphere. It's melancholic, subtle, and powerful at the same time. I wish I had a plush knight.