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HITMAN 3 - final chapter of the nu-Hitman trilogy - now available on Steam

IDtenT

Menace to sobriety!
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Divinity: Original Sin
Just found out that some regional pricing does apply to Epic store, just wish it showed local currency.

Makes it more palatable than Ubisoft's store.
 

AwesomeButton

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Epic snaps up Hitman 3 as another PC store exclusive

The PC version of IO's assassination game launches on the Epic Games Store exclusively in January 2021. It's also due out then on PlayStation 5, PlayStation4, Xbox Series X, Xbox One and Google Stadia.

"Self-publishing Hitman 3 is a big step for IO Interactive in achieving our highly ambitious goals as an independent studio," explained IO boss Hakan Abrak. "Furthermore, this partnership with Epic has given us the freedom to create the game exactly as we imagined, for our fans and for our community uncompromised. For our long-term fans that have supported us on the World of Assassination journey, we're happy to have mastery and location carryover from their existing progress into Hitman 3 on Epic Games Store."
https://www.eurogamer.net/articles/2020-08-20-epic-snaps-up-hitman-3-as-another-pc-store-exclusive
Pirate it is then.
 

AwesomeButton

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No, you are 100% right. I'll respect HITMAN as much as China respects anyone else's intellectual property.
 

LESS T_T

Arcane
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Codex 2014
https://www.ioi.dk/ioi-intel-hitman3/

IOI x Intel
A Partnership for PC


We’re happy and excited to announce that we are partnering with Intel to provide the best possible performance and optimization for our PC players in HITMAN 3.

Together with Intel, we are working to optimize the game for launch and beyond, with updates, tweaks and improvements coming throughout 2021 that will improve the experience of playing on a high-end PC and multi-core CPUs.

These optimizations include enhancing HITMAN 3 for PC players with 8+ core CPUs, for example you’ll be able to spot more crowds in Dubai or experience more complex destructibility in Dartmoor. We’re also introducing Variable Rate Shading (VRS), a technique that allows us to prioritize GPU resources where they have the biggest impact. On top of that, we will also implement Ray Tracing after the launch of the game, later in 2021.

We’re excited to continue our partnership with Intel and look forward to sharing more details of what PC players can look forward to with HITMAN 3.

47_Dartmoor-300x169.jpg


This month, we are also celebrating the 20th anniversary of the Hitman franchise and the release of Codename 47. Back in 2000, Agent 47’s journey began and it’s a significant moment for us as a studio to reach this milestone. Codename 47 was one of the most technologically advanced games for its time, with techniques for ragdoll physics and animation that were on the cutting edge of what was possible. The roots of IOI lie deep within developing technology, and we continue to create our games on our own proprietary Glacier engine. That’s just as true today as it was back then.

Stay tuned for more HITMAN 3 announcements coming this month, and remember to share your #Hitman20Years moments with us on social media to be part of celebrating two decades of Agent 47.

hitman_20_1080-1024x576.jpg
 

kangaxx

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I'm actually looking forward to playing this, just waiting until it lands on GOG, Steam or whatever.

Hopefully their buddying up with Intel won't lock AMD CPUs out of the promised additional prettyness?
 

Spectacle

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IO must be seriously pressed for cash if they're whoring out Agent 47 to both Epic and Intel. I hope they don't go bankrupt.
 

LESS T_T

Arcane
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Codex 2014


https://www.ioi.dk/hitman-3-on-pc/

HITMAN 3 on PC

Last month, we announced our partnership with Intel that would help us to provide the best possible performance and optimization for PC players in HITMAN 3.

We’re excited to tell you more about how PC players will experience the game (in fewer than 47 days!) and share details about some of the features you can expect in January 2021 and beyond.

Our Chief Technology Officer, Maurizio De Pascale, recently sat down with Intel Vice-President of Client XPU Product and Solutions, Roger Chandler, to talk about our partnership, the 20 year anniversary of Hitman and more.

Together with Intel, we are working to optimize the game for launch and beyond, with updates, tweaks and improvements coming throughout 2021 that will improve the experience of playing on a high-end PC and multi-core CPUs. Later in 2021, we will also implement Ray Tracing and look forward to sharing more on that next year.

At launch in January 2021, HITMAN 3’s gameplay experience will be fluid and responsive thanks to improvements to interaction animation, where we’ve tightened and optimized across the board. We’ve also added improvements to lighting and reflections that allow us to fully realise the creative vision of where the game will take Agent 47.

A perfect example of this is our recently-revealed Chongqing location, where 47 finds himself on the neon-lit rainy streets. Details such as water effects, rain hitting 47 and his clothes getting wet are all on full display. Take a look for yourself in our “Under The Hood” trailer:



Of course, HITMAN 3 will also support 4K visuals, HDR support and the option for an uncapped framerate. Today, we’d also like to share more PC-specific details on some features that will be available on PC at launch, starting with directional reverb.

Directional reverb in HITMAN 3 makes the sound that is reflected off walls and obstacles feel like it’s emanating from the general direction of the environment where the sound is located. This will improve a players ability to localize sound in a given space and makes the audio mix cleaner. Without this feature, the reverberated sound would seem to come from all around the player, which is not always accurate.” – Senior Audio Programmer Stepan Boev

And finally, we want to talk about and variable rate shading:

Variable Rate Shading (VRS) is a new technique that allows us to change the shading rate dynamically. A higher shading rate means more visual fidelity at the expense of performance, while a lower shading rate means more performance at the expense of visual quality. By leveraging VRS, we can prioritize higher shading rates in areas of the frame where it will be more effective and reducing it in areas where it will be difficult to notice. Compared to using a lower resolution to increase framerate, VRS keeps the geometry edges sharp, effectively providing better performance while keeping visual quality high.” – Senior Programmer Bernat Muñoz Garcia

Stay tuned for more HITMAN 3 news coming your way before the end of the year.
 

LESS T_T

Arcane
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Codex 2014


https://www.ioi.dk/introducing-hitman-3-gameplay/

Introducing HITMAN 3 (Gameplay Trailer)

The World of Assassination is on the brink… The dramatic conclusion to the trilogy arrives on 20 January 2021 and HITMAN 3 brings new features, items, weapons and gameplay opportunities.

Take a closer look with Introducing HITMAN 3, our latest trailer that showcases several locations, new and returning features and items plus 4K gameplay that we’ve captured directly from in-engine.

Click through to watch the trailer. We recommend headphones and 4K quality for this one. Enjoy.

As Agent 47 embarks on the most important contracts of his career, you’ll be in full control of his deadly abilities, razor-sharp instincts and entire arsenal of weapons and tools. You’ll need them all to master the art of assassination.

HITMAN 3’s sandbox locations give you complete freedom to approach your objectives in any way you want. As well as the new multi-function camera, you’ll also be able to interact with the game world in new ways to access new opportunities and paths through each level. Want to organise a meeting with your target? Check. How about opening elevator doors to access a new route? You can do that too and so much more.

As you explore each mission and complete challenges, you’ll rise through 20 Mastery tracks that will unlock new tools, weapons and even Starting Locations that will let you begin your next playthrough with a big advantage – possibly even in a disguise. All of the items and weapons that you unlock in a Mastery track are added to your permanent inventory, so you’ll be able to pick and choose from them no matter what mission you want to take on next.

HITMAN 3 has been made with replayability front and centre. You simply cannot see and do everything that a mission has to offer in a single playthrough, and the Mastery tracks keep things fresh as you take new approaches, use new items and discover previously unexplored areas.

Depending on how you choose to complete your objectives, you’ll be awarded with a Playstyle at the end of each misson. From the coveted Silent Assassin to a Hired Gun and everything in between, there’s a Hitman style for every player. Maybe you’re a Marksman?

HITMAN3_Agent47_Sniper_Crouch.jpg


On next-gen consoles, HITMAN 3 will support 4K visuals, 60 fps and HDR with faster load times. We’re also supporting the PS5’s DualSense controller with some cool features and will launch with PS VR support, as we announced back in August. Details on how PS VR owners can play are listed in the DualSense blog too.

If you’re not next-gen ready yet, we’ve also get a next-gen upgrade program that allows a free upgrade when you make the jump between generations. Read more about that on the relevant store pages for you. PC players can check out our recent blog post for some specific details on the support we’re bringing to that platform.

We’re closing in on the launch of the game now, with just over a month to go until HITMAN 3 is in your hands. We’re already lining up more reveals and getting ready to share more information between now and then. Exciting times ahead.

We’ll leave you to prepare.
 
Joined
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Hope this one is has at least as dark of a tone as blood money did, Hitman 1 and 2 felt wayyy too sterile and the soundtrack was extremely lacking, they need to bring back Jesper Kyd.
 

DalekFlay

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Hope this one is has at least as dark of a tone as blood money did, Hitman 1 and 2 felt wayyy too sterile and the soundtrack was extremely lacking, they need to bring back Jesper Kyd.

This series is never going to have the tone and feel of Contracts no matter how much older fans scream about it.
 
Joined
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Messages
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Hope this one is has at least as dark of a tone as blood money did, Hitman 1 and 2 felt wayyy too sterile and the soundtrack was extremely lacking, they need to bring back Jesper Kyd.

This series is never going to have the tone and feel of Contracts no matter how much older fans scream about it.
Why not and why is the tone of contracts a bad thing? It made the game way more atmospheric, "edginess" is a stupid argument.
 

DalekFlay

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Why not and why is the tone of contracts a bad thing? It made the game way more atmospheric, "edginess" is a stupid argument.

I didn't say it was a bad thing, first off. Secondly it's just a different series with a different direction. It's called Hitman 3 but it's really season 3 of the same game, they're not gonna dramatically shift now. You might get a darker level like the castle again, but it won't be like Contracts unless you thought that level was.

Expecting new stuff to be like old stuff is usually the first step on the path to disappointment.
 

Ivan

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Will it eventually release on Steam? I don't even have an Epic account and will never do
damn I forgot about that temp exlusivity...ah well, bug fixes and a discount by the time it hits Steam is nice
 

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