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Hitman 2016 released on GOG with online-only features, gets review-bombed - now delisted

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Gog died when they got rid of gogmixes because people were using them to create lists of games not to buy due to various reasons.
Nearly impossible to find shit on their site without those.

They were supposed to be gone temporarily, btw. Funny how that worked out.
I take great pride in the fact that my "Games that treat GOG customers as second class citizens"-gogmix was probably near the very top of gog's reasons for pulling the plug on them. At least that one mix lives on, you can find the corresponding spreadsheet here and you can report outdated/incomplete/otherwise inferior games in the forum thread here. What personally pissed me off the most was the underhanded way they got rid of them (there was no communication whatsoever with gogmix-creators that their mixes were about to be nuked, not even a forum thread) and the absolutely preposterous excuse they gave for nuking them: They said the feature was out-of-date and that we should use the user review system instead - which is all the more absurd when you consider that you could edit gogmixes any way you saw fit - a feature that user reviews lack to this very day, they don't even have an "Edit" button and the only way to change reviews is to contact support.

Incidentally, the community manager who said that gogmixes would be back also happened to be the guy who got fired over an innocuous Twitter joke about a week later. So that takes care of that, I suppose... That guy found a new job with gog competitor Zoom, by the way. He still regularly posts on the gog forum - much to the dismay of the resident jannies there - and hands out free advice to gog's staff how to improve the relationship with their community.
 
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Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
"Never support the Poles, never support the Poles" they say.

But whose pole would you have up your butt instead?

Zoom? I just found out about them, and lul is their site a copy-pasta of GOG's, but how long do you think they'll stay true? Once they get market share they'll be the one shoving poles up your butt.

I mean sure a man can always be a buttpirate.
 

racofer

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"Never support the Poles, never support the Poles" they say.

But whose pole would you have up your butt instead?

Zoom? I just found out about them, and lul is their site a copy-pasta of GOG's, but how long do you think they'll stay true? Once they get market share they'll be the one shoving poles up your butt.

I mean sure a man can always be a buttpirate.
So there is only one answer, then.

2EVqqCO.jpg
 

A horse of course

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Since we're piling on with the MaGoG hate, don't forget that time they strongly implied that they were about to close down (causing mass last-minute impulse purchases) and then went "haha, we're just rebranding!". Incredibly scummy shit.
 

Semiurge

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My understanding is that single player progression is locked behind an always online requirement. Weapon unlocks and more. If the servers go down, what remains is an incomplete product.

GOG should not be selling this. The entire point of DRM-free is to avoid this kind of thing.

It sets a terrible precedent for other games to be published on GOG with just a tiny slice of gameplay actually being DRM-free and most of the content requiring an always online connection.

Are there even any good games that are designed around DRM and piecemeal DLC, aren't they mostly commercial garbage?

I wonder what the refunds on GOG for this Hitman game look like? Or are people just being cucks and taking it up the ass?

Most of their customers are also customers of Steam and Origin, they don't care about it.
 

Alienman

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Since we're piling on with the MaGoG hate, don't forget that time they strongly implied that they were about to close down (causing mass last-minute impulse purchases) and then went "haha, we're just rebranding!". Incredibly scummy shit.

That thing was so weird. I remember downloading all my games thinking it was a real shame.
 

Bad Sector

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Actually, GOG does a lot more when it comes to game preservation on technical level. In many cases GOG prepares version that runs on modern operating systems, which is later sold by the publisher on GOG, Steam and other platforms.

What Zoom has going for it are few mostly forgotten gaming celebrities with contacts in show business in U.S., and CEO that looks like movie star:
MV5BYTU0OGMyMWEtOTgxNS00YTBhLTk0YzItMzY4YmY1OGQ5NGI5XkEyXkFqcGdeQXVyMzAwNDU4Mjc@._V1_UX200_CR0,0,200,200_AL_.jpg

and gives interviews to Forbes. They have limited catalogue - but also they are not really capable of supporting larger number of games.

GOG is far from perfect. In the ideal world few innovations introduced by GOG (offline installers, optional updates, developers uploading new patches themselves through store API) would be picked up by other stores - but Valve, Epic and Microsoft seem to not care about older games.

GOG used to do a lot of that stuff at the past but nowadays they do not seem to bother much and instead rely on whatever the publishers give them (however the market is different since 10 years ago there weren't publishers like Nightdive that focused on restoration so GOG had to do that). GOG is also very different nowadays from 10 years ago, there are many people who used to work there and left. A company isn't made by its name, it is made by the people who make it up.

BTW the innovations you mention are how games were sold online before Steam opened to other developers. The only difference is that there wasn't a centralized place to buy that stuff, but that is something that was introduced by other stores years before GOG existed.

Zoom is much smaller than GOG (they're a handful of people) but GOG started small with just Fallout and nothing else, you can't expect a new store - especially one that is around DRM-free games which scares many publishers and developers away - to have as many games as GOG today. But personally i think it is a good idea to at least check Zoom before GOG for any game you may want to buy and mention it alongside GOG and itch.io when asking developers to release DRM-free games, if not for any other reason than just to increase the amount of DRM-free oriented stores out there. If you care about DRM-free games placing all eggs in one GOG-shaped basket isn't that great IMO.

And yeah, Jordan does look like a movie celeb, from his Discord chat (where he is very active) he likes movies so i guess it makes sense. But he also seems to like games and some of the older games on the site and scans are made from his own collection. And TBH any CEO who uses Linux to make CD images gets a point for me :-P.

That thing was so weird. I remember downloading all my games thinking it was a real shame.

Now imagine if Steam or EGS made a joke like that :-P
 

Azdul

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BTW the innovations you mention are how games were sold online before Steam opened to other developers. The only difference is that there wasn't a centralized place to buy that stuff, but that is something that was introduced by other stores years before GOG existed.
There was no golden age before Steam.

We had abominations like Direct2Drive - or even worse homegrown DRM solutions. Direct2Drive versions were sometimes incompatible with official patches and official addons - and always incompatible with unofficial patches and mods. Early Steam versions were also worse than dealing with physical copy with Securom / Safedisk. Windows Store versions still are to this day.

The ideal distribution platform for me is something used for new 8-bit and 16-bit games: Physical DRM-free copy with printed manual - which includes FTP and Torrent link in case something happens to the physical medium, or if you want to start playing even before the physical package is delivered. It's usually not cheap - but you feel like first class customer.
 

Bad Sector

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There was no golden age before Steam.

We had abominations like Direct2Drive - or even worse homegrown DRM solutions. Direct2Drive versions were sometimes incompatible with official patches and official addons - and always incompatible with unofficial patches and mods. Early Steam versions were also worse than dealing with physical copy with Securom / Safedisk. Windows Store versions still are to this day.

Right, but i never claimed that there was some golden age before Steam either. What i wrote was that most of the stuff you mentioned as GOG innovations wasn't anything new and existed before even Steam itself was opened to developers - actually before even Steam existed (i mentioned Steam only because it existed before GOG, not as a counter-example). However, as i also wrote, they weren't things that you'd find in centralized places but instead you'd obtain them from developers' own pages.

What Steam provided was a popular place to obtain games from a single place. However there existed marketplaces with 3rd party games before Steam opened to 3rd party developers. A lot of those were towards smaller and indie games since for the large majority of the 2000s all big fat AAA+ studios and publishers were still entrenched with retail, but they existed. Not even Steam was innovative on that front really - they just had some incredibly popular games which drove their service's adoption (something they capitalized to its fullest and quickly started piling on some good - and some not good - ideas, but the core idea of having a centralized online store for games wasn't new, if anything you could trace that back to shareware BBSs like Software Creations).

GOG (re)popularized something that existed before when everyone started ignoring the long term issues around control (e.g. who controls the games you buy) for short term convenience and even nowadays caring about such things is only a small minority among gamers does, which is why i think that it is not a good idea to put all eggs into GOG's basket and instead try to support other places like Zoom and itch.io.
 

samuraigaiden

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What Steam provided was

Steam's biggest contribution is something everyone takes for granted now. Normalizing unlimited activations. Before Steam, having a hard limit to the number of activations was more common than not. EA kept this kind of limitations for their games well into the 2010s. And there's no better argument in favor of piracy then limited activations, even more than intrusive DRM.
 
Unwanted

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Steam? Gog? No my fellow nigger. For all my gaming needs I shop at the Corsair's Den.

Since developers have become lazy and disrespectful I have become stingy and bitter.
 

Morpheus Kitami

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What Steam provided was

Steam's biggest contribution is something everyone takes for granted now. Normalizing unlimited activations. Before Steam, having a hard limit to the number of activations was more common than not. EA kept this kind of limitations for their games well into the 2010s. And there's no better argument in favor of piracy then limited activations, even more than intrusive DRM.
Something that's not commonly known around here, but Gamestop used to have an online store, and that was the exact issue their store had. Even better, if they stopped selling a game, if you tried reinstalling it, the game just wouldn't start up at all.
 

samuraigaiden

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Eurogamer is covering the Hitman story https://www.eurogamer.net/articles/...ease-sparks-drm-row-review-bombing-accusation

GOG says "we will not tolerate review bombing" after Hitman release sparks online DRM backlash

Stealth takedown.

News by Wesley Yin-Poole, Editor

Updated on 25 September 2021
Hitman - Game of The Year Edition launched on GOG.com this week - and immediately sparked a row about DRM.

GOG is a storefront whose brand is built upon selling games "DRM free" - that is, they can be played offline.

Hitman's GOG page, like that of so many games on the platform, highlights that it is DRM free. "No activation or online connection required to play," reads the prominent message.
While Hitman's story and bonus missions can be played offline, its Escalation missions, Elusive Targets and user-created Contracts require an online connection. This is a warning also displayed prominently on Hitman's GOG store page, although customers say the game launched without it.

What has emerged since is you also have to be online to unlock new equipment, starting locations, to get mission scores and level up your location mastery.

All this combined caused some GOG users to leave negative reviews for the game complaining about the online nature of certain parts of the experience.

At the time of this article's publication, Hitman was on a 1.4/5 overall rating - a terrible user score for a game that was met with critical acclaim upon release.

Most of the reviews mention "online DRM". "You can play through the game with the basic options, but many features, such as unlocking weapons, items, outfits, starting locations and more are locked behind an online requirement," wrote user Cube1701 in their 1/5 stars review. "The GOG page does not make this clear and is extremely misleading."

"The only worthwhile AAA stealth game in years (so long as you disable hints and X-ray vision) but over five years later, IO still refuse to implement a proper offline mode so bare minimum, you don't need to be online to unlock new equipment, starting locations, outfits, etc," wrote HeavilyAugmented in another 1/5 stars review.

"In other words, playing the game offline means you never unlock new content and you'll have to start with a default loadout of a regular suit and silenced pistol always."

"This game doesn't belong here," said talen.zero.
GOG responded via a forum post that told disgruntled customers they are free to refund Hitman if they're not happy, and to issue a warning over "review bombing".

"Thank you for bringing this topic to our attention," reads a statement issued by a rep called "chandra".

"We're looking into it and will be updating you in the coming weeks. In case you have purchased Hitman and are not satisfied with the released version, you can use your right to refund the game. At the same time, while we're open for meritful discussion and feedback, we will not tolerate review bombing and will be removing posts that do not follow our review guidelines."

As you'd expect, this statement didn't gone down well, and the thread is packed with negative replies that take issue with GOG using the phrase "review bombing" to describe what is going on here.

Chandra followed up to say GOG will not remove reviews that provide information on Hitman the storefront currently does not, rather those reviews that "are against our review guidelines".

But that has done little to calm the negative reaction. At the heart of it is what some feel is the breach of GOG's main selling point: DRM-free ownership. Those familiar with 2016's Hitman will know much of the game depends upon an online connection. The question is whether GOG should be selling such a game as it works now in the first place.

Meanwhile, customers are debating what kind of update GOG will provide "in the coming weeks". Will a special version of Hitman be made just for GOG, one that can be played entirely offline? We'll see.
 
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Boleskine

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Some dude in the GOG forums just pointed out that on the description of GOG's core business in the CD Projekt website, they don't mention DRM-free (anymore?).

Usually I'm extremely cynical and pragmatic about pretty much everything in life, but I'm legit bummed out this is happening.

The writing has been on the while for a long time. After the fiasco in how GOG introduced regional pricing, it was clear that any core pillar of their business was expendable.

GOG doesn't even focus on DRM-free in their marketing anymore like they did a couple years ago. They're just buttering up the DRM-free crowd for the final blow.

12 months from now: "Guys, we don't like DRM but in an evolving marketplace we want to continue offering you the best games with the best customer service. Which leads us to our new exciting announcement..."

No regional pricing was once a core pillar of GOG's business model, but that got in the way of selling newer titles so GOG did away with that philosophy. They can boast about DRM-free or "Hey we're the good guys who put gamers first!" but we know it's not helping them sell games to the extent they'd expect. GOG's big thing was DRM-free classic games that could be played without the hassle of the old DRM or nuisance of modern clients.

Is this far-fetched? GOG has already burned through most of the goodwill with their longtime users, so I wouldn't put it past them to bend but not break on the DRM-free model.

:smug:

I'm not mad at GOG or anything. I'm glad they exist and did what they did with old games while providing a viable competitor to Steam.
 

racofer

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Rock Paper Shotgun joins the fray:
https://www.rockpapershotgun.com/hi...ting-slammed-for-its-lack-of-offline-features
Hitman is now on GOG, but getting slammed for its lack of offline features
While GOG say they "will not tolerate review bombing"

Good news! Hitman: Game Of The Year Edition is now on GOG and 70% off. Bad news! The game requires an internet connection for so many singleplayer features that customers on the DRM-free digital store are real mad about it.

At the top of Hitman's GOG store page, a note states that an "Internet connection is required to access Escalation missions, Elusive Targets or user-created Contracts. Story and bonus missions can be played offline." Further down the page, a slew of 1/5 star reviews point out that an internet is also required for features such as "unlocking weapons, items, outfits, starting locations and more."

GOG's main selling-point as a store is that it offers games in a DRM-free form. If you are opposed to limitations being placed upon software you've legally bought, or worry about long-term ownership in the event of services shuttering, or if you just want to be able to play games without needing an internet connection, then DRM-free is an appealing option.

The issue is that an increasing number of technically "DRM-free" games require an internet connection for all kinds of non-obvious features. Hitman among them.

The reviews on GOG are alternately cross at Hitman developers IO Interactive for not making better offline options, and cross at GOG for putting Hitman on their supposedly DRM-free store.

"The only worthwhile AAA stealth game in years (so long as you disable hints and X-ray vision) but over five years later, IO still refuse to implement a proper offline mode so bare minimum, you don't need to be online to unlock new equipment, starting locations, outfits, etc.," writes user HeavilyAugmented. "In other words, playing the game offline means you never unlock new content and you'll have to start with a default loadout of a regular suit and silenced pistol always."

Writing on the store's forum, GOG representative 'chandra' responded to a thread about the complaints:

Thank you for bringing this topic to our attention. We’re looking into it and will be updating you in the coming weeks. In case you have purchased HITMAN and are not satisfied with the released version, you can use your right to refund the game. At the same time, while we’re open for meritful discussion and feedback, we will not tolerate review bombing and will be removing posts that do not follow our review guidelines.
A later post clarified that GOG would only remove reviews that do not meet their "review guidelines".

Hitman isn't the first game to run afoul of GOG's audience. User Lifthrasil compiled a list last year of singleplayer games on GOG that the community considers to have DRM, including Cyberpunk 2077, Battletech, Northgard and many more.

It's also worth considering that all of Hitman 1 is included in updated form alongside Hitman 2 within the wonderful Hitman 3 - although Hitman 3 isn't on GOG yet.
 
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racofer

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And now PC Gamer:
https://www.pcgamer.com/au/gog-users-arent-happy-about-hitmans-online-requirements/

GOG users aren't happy about Hitman's online requirements
By Jody Macgregor 21 minutes ago

"This is completely shameful", one user review sums it up.
While the earlier Hitman games have been available on GOG for a while, IO Interactive's recent entries making up the World of Assassination trilogy were not. The first of them, Hitman – Game of the Year Edition, arrived on GOG this week and currently has a 70% discount, but was not received quite as well as Agent 47's other outings.

With an overall rating of 1.4 stars out of 5, it's the lowest-rated Hitman on GOG by a fair margin, with even Hitman: Absolution scoring a flat 4 stars out of 5. Most of the user reviews are critical of the newer Hitman for the same reason: "This game is not DRM free in any meaningful sense", as Sheershaw puts it in a one-star review.

Hitman requires an internet connection not only for online features, like user-created contracts, leaderboards, and its time-limited Elusive Targets, but also to level up your Mastery progression. Without that you can't unlock new gear, additional loadout slots, different starting locations, or different pickup points when you replay missions.

GOG users are claiming this is a betrayal both of the platform's anti-DRM stance, and the store's description of Hitman. "There is a text on the sidebar 'DRM FREE. No activation or online connection required to play.', but I could not consider it is true for more than a fraction of the game's content" writes emme. According to Neurus_Ex, "This is completely shameful, on both the side of the publisher, for not working an actual DRM-Free version and on the side of GoG, for selling this as a 'DRM-Free' version, when its clearly not the case."

In a thread on the site's forum, GOG's community management lead Gabriela Siemienkowicz, aka chandra, posted the following: "Thank you for bringing this topic to our attention. We're looking into it and will be updating you in the coming weeks. In case you have purchased HITMAN and are not satisfied with the released version, you can use your right to refund the game. At the same time, while we're open for meritful discussion and feedback, we will not tolerate review bombing and will be removing posts that do not follow our review guidelines."

After pushback from users who disagreed with the suggestion their complaints counted as "review bombing", Siemienkowicz clarified, "We will not remove reviews like that, only those that are against our review guidelines." Those guidelines state that "If you are unsatisfied with the game (e.g. the gameplay, graphics, in-game mechanics and features) you are free to write a review and share your opinion with other GOG users as to why you do not recommend it."

IO Interactive's recent Hitman games are generally considered to be rather good as far as stealth sandboxes go, with this one currently rated 81% positive on Steam, and the version of Hitman 3 that contains the entire trilogy sitting at number two in our own list of the Top 100 PC games you should play right now.

Mission accomplished, I would say. GOG wanted publicity and now they have it, following the footsteps of their sibling CDPR. Papa CD Projekt must be proud.
 
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Bad Sector

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Steam's biggest contribution is something everyone takes for granted now. Normalizing unlimited activations. Before Steam, having a hard limit to the number of activations was more common than not. EA kept this kind of limitations for their games well into the 2010s. And there's no better argument in favor of piracy then limited activations, even more than intrusive DRM.

You are seeing this through the filter of overhyped bighuge fat AAA+ releases, the vast majority of games never had limited number of activations - which is exactly why when games like Bioshock, etc, came out (that did have limited installations) they were news.

Also Steam never forbade activation limits, here is a list of games that use hardware DRM which is used exactly for that.
 

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