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HighFleet - Desert Russians Fight With Warships In Post-Apocalyptic Wasteland

agris

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Apr 16, 2004
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6,927
Magitex I don't disagree with you, and I suppose your post highlights how there are many different ways to play. I think it's better long-term to get quite good at the real time combat and not need this ammo often. That being said, I keep rounds for my go-to combatants because sometimes you really do need a leg up. I just think relying on it early in the game is (a) a money sink and (b) delaying getting gud. Once you're gud, you truly see the advantages that these ammo types bring. Without being gud, they're a crutch.
 
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agris

Arcane
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Apr 16, 2004
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6,927
Interesting, i didnt expect that we can hire Lord Governor.
You can hire him?
I assume this is an outcome from meeting him one on one.

When I met with him and told him I would use the plutonium for the betterment of the people, he said "no you wouldn't", told me that HE was going to use them to make a republic for the people, and I would just wage war. To prove him wrong that I'm not a filthy warmonger, I killed him.

I wondered at that time if him believing me was gated behind a Kindness check. My kindness is not.. high. It's not even positive :)

How did you do it?
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
Interesting, i didnt expect that we can hire Lord Governor.
You can hire him?
I assume this is an outcome from meeting him one on one.

When I met with him and told him I would use the plutonium for the betterment of the people, he said "no you wouldn't", told me that HE was going to use them to make a republic for the people, and I would just wage war. To prove him wrong that I'm not a filthy warmonger, I killed him.

I wondered at that time if him believing me was gated behind a Kindness check. My kindness is not.. high. It's not even positive :)

How did you do it?
Talk about being a prophet
Also wtf how to defend against those damn nuclear carriers.
 
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agris

Arcane
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Joined
Apr 16, 2004
Messages
6,927
Interesting, i didnt expect that we can hire Lord Governor.
You can hire him?
I assume this is an outcome from meeting him one on one.

When I met with him and told him I would use the plutonium for the betterment of the people, he said "no you wouldn't", told me that HE was going to use them to make a republic for the people, and I would just wage war. To prove him wrong that I'm not a filthy warmonger, I killed him.

I wondered at that time if him believing me was gated behind a Kindness check. My kindness is not.. high. It's not even positive :)

How did you do it?
Talk about being a prophet
I didn't have that option. Did you explore every city, and thus have all the pieces of the qora or whatever it was called? I found and transcribed 2 of them, but I don't think it was all.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
Interesting, i didnt expect that we can hire Lord Governor.
You can hire him?
I assume this is an outcome from meeting him one on one.

When I met with him and told him I would use the plutonium for the betterment of the people, he said "no you wouldn't", told me that HE was going to use them to make a republic for the people, and I would just wage war. To prove him wrong that I'm not a filthy warmonger, I killed him.

I wondered at that time if him believing me was gated behind a Kindness check. My kindness is not.. high. It's not even positive :)

How did you do it?
Talk about being a prophet
I didn't have that option. Did you explore every city, and thus have all the pieces of the qora or whatever it was called? I found and transcribed 2 of them, but I don't think it was all.
I think you only need to choose faith options in events to have atleast + 1lvl of faith and then you have that option.
 
Joined
Nov 29, 2016
Messages
1,832
Interesting, i didnt expect that we can hire Lord Governor.
You can hire him?
I assume this is an outcome from meeting him one on one.

When I met with him and told him I would use the plutonium for the betterment of the people, he said "no you wouldn't", told me that HE was going to use them to make a republic for the people, and I would just wage war. To prove him wrong that I'm not a filthy warmonger, I killed him.

I wondered at that time if him believing me was gated behind a Kindness check. My kindness is not.. high. It's not even positive :)

How did you do it?
Talk about being a prophet
I didn't have that option. Did you explore every city, and thus have all the pieces of the qora or whatever it was called? I found and transcribed 2 of them, but I don't think it was all.
I think you only need to choose faith options in events to have atleast + 1lvl of faith and then you have that option.

It's a neat bit of C&C since choosing the pragmatic/rational options in the qoda interactions gives you a lot of short term bonuses, such as bonus Romani points (pretty useful since it will be checked heavily in the post-eclipse speeches) and extra favor with YEE BOYZ. But the mad prophet options is what will give you the conviction to recruit the Lord-Governor and get an extra cruiser.

Wish there was more of that in the game. Otherwise choosing which ideologies to level seems like a crapshoot, since you don't know which Tarkhans you will come across. And is there any rewards to getting Gerat points? Its naturally the hardest path since many vignettes pit that option in conflict with the Romani ideology, and since you start with points in the latter, you will be penalized for choosing the former.
 

agris

Arcane
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Joined
Apr 16, 2004
Messages
6,927
I do wonder if there’s a way to play to embrace Republicanism such that a unique end game sequence is presented. The prologue hinted at this a bit with the options to tell Daud to pound sand.

what happens if you
side with Daud rather than Pyotr? I tried to pacify them both and Pyotr capped Daud’s ass.

I’m in the post-capture Khiva phase now, this is gonna b gud.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
I do wonder if there’s a way to play to embrace Republicanism such that a unique end game sequence is presented. The prologue hinted at this a bit with the options to tell Daud to pound sand.

what happens if you
side with Daud rather than Pyotr? I tried to pacify them both and Pyotr capped Daud’s ass.

IIRC Daud leaves and takes your starting ships, apart from the flagship, and comes back after you capture Khiva
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,644
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news..._medium=tweet&utm_campaign=twitter-2021-09-20
Changelog V.1.13
Fixed a lot of crashes, added the first version of the easy difficulty and started rebalancing the game.

A list of all the changes (well, almost) is below:

- Easy mode with free saves.
- Large rebalancing of armor.
- Numerous fixes related to missile interception and logic.

- Fixed crash during ship repair, after evacuation.
- Fixed a bug with the disappearance of transport in the player's squadron when meeting a missile / aircraft and the disappearance of transport after the death of an escort from missile strikes.
- Fixed a bug where missiles / planes did not attack single transport.
- Fixed a bug with explosions of objects on the map (for example, the explosion of an anti-missile and ballistic missile).
- Fixed the logic of aircraft returning to aircraft carriers: correct direction, correct position on the deck.
- The game no longer minimizes on ALT-TAB.
- An exploit in the editor has been fixed: when a module is attached to 2 hull parts, one could be removed and the module remained in place.
- The entire ship can no longer be rotated in the editor.
- Removing antennas by RMB.
- Fixed an error of incorrect operation of modules when connecting two large parts of the ship.
- Fixed an error occurred when attaching a ship to an object in the editor if it was rotated.
- Fixed entries in error.log when logging into Shipworks.
- The possibility of starting the landing of a non-flying ship has been excluded.
- Fixed a bug due to which when the last ship (flagship) hard landing, the game ended in defeat even if the flagship survived.
- Added one more, the lowest, level of graphics.
- Fixed a bug with calculating the time until the end of the repair in the presence of spare parts.
- Fixed a bug with instant repair of squadrons when they were connected.
- Fixed a bug in Yehuda's quest.
- Fixed a bug in the dialogue with admiral Wan.
- Fixed bugs in the Alsahir's Revenge event.
- Fixed a bug in the quest Matter of Honor.
- Fixed exploit with the final battle.
- Fixed a bug in the final briefing.
- Fixed a bug in the dialogue with the Steward.
- Fixed bug with buttons on the GAME OVER screen.
- Fixed a bug with the spawn of the Varyag in Khiva.
- The game cannot be unpaused in menues.
 
Joined
May 19, 2018
Messages
415
And the answer is a resounding "yes", but the rest of the friggin game is obnoxious as well. And it's fun as hell. I don't typically go in for these kinds of spastic games, but the guy who made it got it right. I played this thing until the wife got up and the dog started bothering me for a walk. Can't believe this didn't show up in any Steam recomends.
 

Twiglard

Poland Stronk
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Aug 6, 2014
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Strap Yourselves In Codex Year of the Donut
Had it on my wishlist for a while and only now bought it.

The sound design and particle effects are fucking perfect. Just see the nozzles and the exhaust when landing.

Actually I prefer this single-ship combat to Starsector where it all comes down to shield attrition. Less grindy on fleet supplies but with semi-permanent losses to each craft is the way to go.

I'd even say it's more complex in regular gameplay. No base building, but by the time you colonize in Starsector the game is mostly over anyway.
 

Twiglard

Poland Stronk
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Poland
Strap Yourselves In Codex Year of the Donut
This is the current meta and it's fucking disgusting.

1. Use the 2x2 piece with one missing corner for things like guns and large generators to save just a few kilos. There's no downside, it's not any weaker as long as you align it inward.
2. Use 2x1 pieces for things like small gas tanks or fire extinguishers. They're lighter than the 2x2 piece.
3. Don't use the fixed engines, or at least use only a minimal amount.
4. Always mount flares, and use at least 4 of them for diagonal coverage. Best use 8 emitters. Even with a small ship, evading and repositioning takes too much time that could be spent firing.

Now it starts to get worse.

5. Use this particular armor pattern:

vthJJG7.png


Unlike (1) and (2), the mass savings are fucking massive.

It's takes the same amount of durability with the same hitboxes. Proofz:

XQsyrbl.png



The bottom part of the Gladiator isn't meant to be protected, hence the extensive damage.

6. Just spam Palash everywhere. This isn't considered excessive by the game.

siYBlPr.png


7. Use a small vertical gear piece and a modified rotation of bottommost small gear piece, if you can get away with it. Tap upward thrust when landing.

Piece rotation has a crazy positive effect on damping properties of the gear pieces.

KJjQWqv.png


8. Proximity rounds are OP, even against armor.
 
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agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Yeah, you can, but the game is not so difficult as to warrant that level of cheese. This build is akin to people who rest after every encounter in IE games - you can, there’s nothing stopping you from it, but the game isn’t so difficult as to require it and it’s actually more fun to see how far you can go without 100% straight meta optimization.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
This game is so autistic and merciless it's unbelievable. First, the total lack of shields or similar anti-attrition mechanics. Second, ship design has excellent (but still buggy) balance between mass, thrust to weight, fuel amount and armor. This blows theorycrafting builds for 3.5 or KSP right out of the water.

Hell, in KSP RP-1 it was always possible to use a slightly better engine variant and use just slightly more fuel. In Highfleet, builds are tight and the process of arriving at them prone to failure.

So this has extremely high TWR, decent fuel consumption, forgiving amount of fuel, and is capable of catching a convoy before it sounds the alarm.

5ctsZrl.png


Try uprating it for more armor / guns at the same TWR and speed while keeping 200+ seconds of fuel, all the while keeping fuel consumption below 450t. It falls apart. The game cockblocks you from running away with the specs in its simple rules and small part count.
 

udm

Arcane
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Joined
Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
Couple of questions:

- Is there a way to check your ships' specs while in the map view?
- Is there a way to see what components your ships have?
 

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