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Kamiya responds to comments
(English subs / 3 parts / runtime: 10-14 minutes each)
(English subs / 3 parts / runtime: 10-14 minutes each)
This seems to be the main takeaway from his recent vid:so did he say anything of substance or the usual
“As I explained earlier, I worked on Bayonetta 1, 2, 3 and Origins,” he said. “I’ve talked about this in various interviews, that the Bayonetta series would consist of a total of nine episodes, and that I wanted to grow the franchise as the Bayonetta ‘Saga’, but it seems like I may have to take the full saga to the grave with me.
“It’s a shame. It’s not like I own the Bayonetta IP, but I suppose those who do will probably keep it going.”
Now it's time to join up with Shinji Mikami, create Glover Studios, and create a God Hand 2.
This seems to be the main takeaway from his recent vid:so did he say anything of substance or the usual
Hideki Kamiya expects Platinum to continue the Bayonetta series without him
“As I explained earlier, I worked on Bayonetta 1, 2, 3 and Origins,” he said. “I’ve talked about this in various interviews, that the Bayonetta series would consist of a total of nine episodes, and that I wanted to grow the franchise as the Bayonetta ‘Saga’, but it seems like I may have to take the full saga to the grave with me.
“It’s a shame. It’s not like I own the Bayonetta IP, but I suppose those who do will probably keep it going.”
You're going to hell for lying on the internet.Now it's time to join up with Shinji Mikami, create Glover Studios, and create a God Hand 2.
We already have God Hand 2
Wasn't aware of the situation regarding the Xenosaga series. The Kamiya/Bayo situation also reminds me of Yu Suzuki / Shenmue. It will be interesting to see what Kamiya does next.Now it's time to join up with Shinji Mikami, create Glover Studios, and create a God Hand 2.
We already have God Hand
Wow, that doesn't surprise me in the slightest. In fact, that's almost the exact same thing that happened with the Xenosaga series. Overly ambitious director wanted to create 6 episode series of JRPGS, but due to budget and time constraints (Monolith Soft was a breakaway from Squaresoft), he only got to make three.
I have to wonder what Kamiya had planned after 3, seeing as how the plot is already balls-deep in some parallel-universe bullshit before the second act. As Dragon Ball Super has shown, it gets kind of tough to keep on raising the stakes after that.
Mikami is also one of those has-beens.Now it's time to join up with Shinji Mikami, create Glover Studios, and create a God Hand 2.
lead designer, director and writerDunno how much he did on Bayo 1 but that is a masterpiece, no takesies backsies.
last game he directed and designed was wonderful 101, 2013.He looks old and probably hasn't designed a game himself for 20 years.
...and he mostly did it because crapcom took away DMC from him for no good reason afaik
“PlatinumGames has placed a priority on growing as a company. But I personally have no interest in growing a company for the sake of corporate growth. The desire to make interesting games is the first step for me, so I want to stay true to that. ‘Creating things with freedom of thought’ means that if my friends come together and say that they would like to work with me, I want to be able to consider ways to collaborate with them to make it happen, so that we can make games together.”
He hasn´t being involved in any good platinum game ever.Yeah like all those amazing games they've made since he last directed one in 2013... like... uhhh..... nevermind.
We might get a bayo game without the 5 shitty mini games no one likes? Thank FUCK! 9 games is too many to plan for, it's part of what sunk Oddworld so hard. Aim to make 1 game, then a trilogy then a second trilogy if you're lucky. Anything beyond that is jumping the shark territory. Unless the title becomes a brand you make independent games under like Final fantasy.This seems to be the main takeaway from his recent vid:so did he say anything of substance or the usual
Hideki Kamiya expects Platinum to continue the Bayonetta series without him
“As I explained earlier, I worked on Bayonetta 1, 2, 3 and Origins,” he said. “I’ve talked about this in various interviews, that the Bayonetta series would consist of a total of nine episodes, and that I wanted to grow the franchise as the Bayonetta ‘Saga’, but it seems like I may have to take the full saga to the grave with me.
“It’s a shame. It’s not like I own the Bayonetta IP, but I suppose those who do will probably keep it going.”
Oh God he's going to go full Kojima isn't he? He'll start his own studio sponsored by Sony and start face scanning Americamutts for lead roles.“PlatinumGames has placed a priority on growing as a company. But I personally have no interest in growing a company for the sake of corporate growth. The desire to make interesting games is the first step for me, so I want to stay true to that. ‘Creating things with freedom of thought’ means that if my friends come together and say that they would like to work with me, I want to be able to consider ways to collaborate with them to make it happen, so that we can make games together.”
Why would you think that? Kamiya doesn't seem to have any interest in making movie games.We might get a bayo game without the 5 shitty mini games no one likes? Thank FUCK! 9 games is too many to plan for, it's part of what sunk Oddworld so hard. Aim to make 1 game, then a trilogy then a second trilogy if you're lucky. Anything beyond that is jumping the shark territory. Unless the title becomes a brand you make independent games under like Final fantasy.This seems to be the main takeaway from his recent vid:so did he say anything of substance or the usual
Hideki Kamiya expects Platinum to continue the Bayonetta series without him
“As I explained earlier, I worked on Bayonetta 1, 2, 3 and Origins,” he said. “I’ve talked about this in various interviews, that the Bayonetta series would consist of a total of nine episodes, and that I wanted to grow the franchise as the Bayonetta ‘Saga’, but it seems like I may have to take the full saga to the grave with me.
“It’s a shame. It’s not like I own the Bayonetta IP, but I suppose those who do will probably keep it going.”
Oh God he's going to go full Kojima isn't he? He'll start his own studio sponsored by Sony and start face scanning Americamutts for lead roles.“PlatinumGames has placed a priority on growing as a company. But I personally have no interest in growing a company for the sake of corporate growth. The desire to make interesting games is the first step for me, so I want to stay true to that. ‘Creating things with freedom of thought’ means that if my friends come together and say that they would like to work with me, I want to be able to consider ways to collaborate with them to make it happen, so that we can make games together.”
Not movie games, more like Wario ware with not!bayonetta. An action game where every level ends in a shit mini game. Wonderful 101 turned up to 11. Cats and dogs dancing on motor bikes while space harrier music playsWhy would you think that? Kamiya doesn't seem to have any interest in making movie games.
He hasn´t being involved in any good platinum game ever.Yeah like all those amazing games they've made since he last directed one in 2013... like... uhhh..... nevermind.
Only thing you have to know about him, is he moved from Dante to a empowered feminist witch as main character the precise moment he had artistic autonomy.
thanks for the post“PlatinumGames has placed a priority on growing as a company. But I personally have no interest in growing a company for the sake of corporate growth.
NahOh God he's going to go full Kojima isn't he?
Join game developers Hideki Kamiya (Bayonetta, and Devil May Cry) and Ikumi Nakamura for an in-depth conversation as they discuss their past while working together in the video games industry on games like Okami and Bayonetta, their inspirations, and more. Watch as Kamiya visits Nakamura's UNSEEN studio as the two have a candid conversation about game development, blocking on socials, details about how Nakamura got her start at Clover Studio and her work as a background and concept artist, Kamiya's writing on games like Okami, and Kamiya's approach to creating games.