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Incline Hellish Quart - 17th century historical dueling game with physics based combat

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
Dussack is wrong shape at tip according to Meyer manual picture.
The model looks based on a Sinclair Saber. I imagine there were plenty of variations based on the place of manufacture cause they appear to have been made all over the place,
from Czechia to Norway to Scotland. I've even seen some weird ass hybrids in which the blade was German but the hilt and cross-guard was Italian-made, something you'd expect to see in a rapier.
There was even a flame or saw-bladed one which can be seen in the Wallace Collection, so they did all kinds of shit to the basic design, which I believe is slightly curved, one-handed, single-blade
with a side-prong for hand protection.
 

gurugeorge

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Strap Yourselves In
Dussack is wrong shape at tip according to Meyer manual picture.
The model looks based on a Sinclair Saber. I imagine there were plenty of variations based on the place of manufacture cause they appear to have been made all over the place,
from Czechia to Norway to Scotland. I've even seen some weird ass hybrids in which the blade was German but the hilt and cross-guard was Italian-made, something you'd expect to see in a rapier.
There was even a flame or saw-bladed one which can be seen in the Wallace Collection, so they did all kinds of shit to the basic design, which I believe is slightly curved, one-handed, single-blade
with a side-prong for hand protection.

I dunno, the Meyer ones all have a particular shape at the end (sharp, with a little sharp counter curve, almost like a scimitar).
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
I dunno, the Meyer ones all have a particular shape at the end (sharp, with a little sharp counter curve, almost like a scimitar).

Well, as long as you can thrust with it...
I agree, Meyer's depictions look like this (but remember, they've based the stances an animations on Meyer, weapon models are a different thing, see below).
image.png


While they look like this on a whole bunch of illustrations, they were also depicted like so:
images

And Jakub Sutor shows an even more exaggerated blade, like this:
300px-Sutor_27.jpg

The latter rendition seems to be a popular choice for HEMA clubs when it comes to training weapons. I think it's a pretty versatile design
which lets you practice a variety of cuts and defenses. Funny thing is some shops go as far as to make "premium" (but still wooden) versions of those:
http://www.macdonaldarms.com/armoury/DusacksOfDistinction.php

So, why wouldn't you model them exactly after Mayer? Let's say you picked this illustration for the longsword, this one's not Meyer, but his will look similar.
Mair1.jpg

It's not an actual fighting sword, but a Federschwert - a training weapon that is blunted and has a safe tip for sparring.

I think the problem with modeling weapons after fighting treatises is that it's hard to tell when some features are or are not exaggerated on purpose, or perhaps there is some sort of a skill issue with the drafter.
Overall, I believe it's a much safer bet would be to base the models on actual pieces from museum collections and even then, you're taking a gamble, cause there's no way to tell if such a design was widespread,
heck, if this particular implement was even used for fighting, because a lot of those are impractical, ceremonial pieces.
In the end, some collector items are valuable exactly because of being out of the ordinary.

I think it's down to the rule of cool. The devs thought that particular style of the Sinclair Sabre looks cool, so that's what they went with.
Like everything in the era before mass production you would have all kinds of variety. Some of these types remind me of cavalry sabers, for example:
mid_A8_88.jpg

The tip allows thrusting, but won't defeat any sort of heavy armor. I think that's the key takeway from this design.
I'm inclined to believe that "dussack" was pretty much a german catch-all for this type of curved blade (and even then, the curvature could be all over the place),
in some other german manuscript the word was used to describe Turks fighting with sabers.
 

gurugeorge

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Strap Yourselves In
I dunno, the Meyer ones all have a particular shape at the end (sharp, with a little sharp counter curve, almost like a scimitar).

Well, as long as you can thrust with it...
I agree, Meyer's depictions look like this (but remember, they've based the stances an animations on Meyer, weapon models are a different thing, see below).
image.png


While they look like this on a whole bunch of illustrations, they were also depicted like so:
images

And Jakub Sutor shows an even more exaggerated blade, like this:
300px-Sutor_27.jpg

The latter rendition seems to be a popular choice for HEMA clubs when it comes to training weapons. I think it's a pretty versatile design
which lets you practice a variety of cuts and defenses. Funny thing is some shops go as far as to make "premium" (but still wooden) versions of those:
http://www.macdonaldarms.com/armoury/DusacksOfDistinction.php

So, why wouldn't you model them exactly after Mayer? Let's say you picked this illustration for the longsword, this one's not Meyer, but his will look similar.
Mair1.jpg

It's not an actual fighting sword, but a Federschwert - a training weapon that is blunted and has a safe tip for sparring.

I think the problem with modeling weapons after fighting treatises is that it's hard to tell when some features are or are not exaggerated on purpose, or perhaps there is some sort of a skill issue with the drafter.
Overall, I believe it's a much safer bet would be to base the models on actual pieces from museum collections and even then, you're taking a gamble, cause there's no way to tell if such a design was widespread,
heck, if this particular implement was even used for fighting, because a lot of those are impractical, ceremonial pieces.
In the end, some collector items are valuable exactly because of being out of the ordinary.

I think it's down to the rule of cool. The devs thought that particular style of the Sinclair Sabre looks cool, so that's what they went with.
Like everything in the era before mass production you would have all kinds of variety. Some of these types remind me of cavalry sabers, for example:
mid_A8_88.jpg

I'm inclined to believe that "dussack" was pretty much a german catch-all for this type of curved blade (and even then, the curvature could be all over the place),
in some other german manuscript the word was used to describe turks fighting with sabers.
I think the second image could arguably be a badly-observed version of the same, and the Sutor ones seem to me the same as the Meyer ones (if you look closely).

Not that I know enough to argue the toss, but just by looks it's a noticeable difference to the game design, which seems to be almost like a rounded tip.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
gurugeorge well, there's no need to argue anything, if you're referring to the image intended to represent Meyer's manuscript, the difference is clearly visible.
In-game, they have wooden training versions with no edge and blunted tips, ones that you'll see all over the place in HEMA clubs, whereas the manuscript shows a clear sharp point which reminds me of cartoon pirate sabers.

Let's just say, nobody uses anything with sharpened points for sparring, even with full gear on that's asking for trouble.
You could go on a tangent about folks being built different back then, but as you see some other illustrations show blunted weapons with no point.
So perhaps there was a difference of opinion about how much bodily harm actually benefits the student.

Actually, it's an interesting thing to discuss, why does Meyer draw them like that? I remember hearing a lecture by a guy who analyses this shit semi-professionally.
Rather than an honest "I don't know", he actually argued that it's a kind of convention which is easily seen through and understood by a practitioner of the martial arts.
He said some authors would even add bullshit details here and there, not just flowery, opaque language for muh mysticism, they would even put in bullshit techniques
(obviously bullshit when you are a trained fighter). The point was if an untrained guy were to pick the manuscript, it's usage will be extremely limited, might even cause harm - a bit like an old-timey form of copy protection.

When it comes to the dussack drawing, I think it was intentionally exaggerated to highlight that even though the training weapon is (or should be) blunted, on real-steel this bit is indeed quite stabby.
What is actually important, is the stance depicted. It shows you the ideal form (according to the swordmaster author) which should work regardless of the finer details on the implement you're using.
 

Lagole Gon

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Nov 4, 2011
Messages
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Gotta admire how the guy just doesn't give a fuck about a proper multiplayer focus, and just does his single player thing most people don't care about.

Well, I still root for him.

¯\_(ツ)_/¯
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,879
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Got a new character yesterday. Some chick with a sword and shield.
Worst part is that her winning animation is laughing. :argh:
Of course, shields are not much help against m'boy Yendrek. :smug:
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,053
Location
Civitas Schinesghe
I think Scotsman could be the next character added, during the Maryna update new bagpipe themed track was included named Claymore. Not sure if its in use currently since i never heard it in game.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,879
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think Scotsman could be the next character added, during the Maryna update new bagpipe themed track was included named Claymore. Not sure if its in use currently since i never heard it in game.

P. Good tempo
 

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