GaelicVigil
Liturgist
- Joined
- Nov 13, 2013
- Messages
- 402
No one said you were not allowed to criticize; it's just, after seeing stuff like Starfield with an average art style and dogshit gameplay, with a huge budget, you can rationalize a little bit and consider trying the game with deep gameplay and a dogshit art style. It could be better to try and enjoy something that exists, as no one else is going to do it. The only option is to lament and wait for things that will never happen. Elite Dangerous was super promising but ended up super static and with the depth of a puddle. Star Citizen is not out yet, and it won't offer the same freedom either, even if it's still better than Elite Dangerous. By the way, Elite 2's 3D graphics were not bad for their time; it's just that we had gorgeous 2D games making much better use of the Amiga's capabilities, as 3D wasn't its strong point.This is so delusional that it makes Lilura's rants look sane.I objectively think Hazeron's graphics are better than any other modern space game, including No Man's Sky, Starfield, Star Citizen, Elite Dangerous, X4, etc because none of the images have true spatial existence. They all exist inside instanced set pieces. All of those games have planets or systems locked behind loading screens.
In other words, all of those games are like beautiful paintings, locked inside a frame. None of that is impressive to me at all on a technical level. Starfield being the worst offender. I don't fucking care that you have 1000 beautifully rendered systems if all of it is just made up of instanced rooms with invisible walls. I don't care if Elite Dangerous or No Man's Sky have billions of stars if all of those stars are just an illusion behind a "warp animation".
Those modern games to me are the equivalent of opening up 3D studio and making a beautiful scene and calling it a video game by comparison to Hazeron.
So I don't see graphics in terms of polygons or shaders or parallex or specular lighting or bloom. I see it on a sliding scale of viable interconnected simulation. Those modern games completely fail in this regard compared to Hazeron Starship. Those modern games are sitting insdie elaborate Hollywood sets or theme park fun houses, while Hazeron exists inside a holodeck simulation. Give me the latter any day.
I think people who can tolerate these modern set piece video games are also the kind of bread and circus blue pill people who enjoy the illusions inside Plato's Cave. But I grew up a long time ago from that silliness. I see through the illusion and it bores me.
Can we get past this idea that something being free means it's immune to criticism? The artstyle is atrocious. Regardless of this game being free or not. Elite 2 looked like dogshit even for the time. There are games from the DOS and Micro Computer eras that hold up very well visually. This is not a DOS era early 3D game. Compare it to something like Rodina which is also a solo dev open galaxy space sim. That game has very basic but still decent visuals. There are no excuses for dogshit visuals. It doesn't have to look high fidelity. But it does have to not pain my eyes and brain to look at.
Yeah, and we wonder why we continue to get these AAA space games that get dumbed down more and more each year. Some lone guy comes out of his garage attempting to add something new and different to a stagnant genre and people's first reaction is to jump all over it for the graphics.
I remember back in the early 2000s people said the same thing about Dwarf Fortress. The guy was a math teacher, not an artist. Haxus is very similar, his experience is also math and CAD design. Prototypes of great inventions never look great out of the box. I had hoped after all these years people had learned to give a guy the benefit of the doubt considering how popular DF is (and its clones) now in the mainstream. Apparently many haven't learned much.