Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline GURPS in 2023

HeroMarine

Irenaeus
Vatnik
Joined
Feb 3, 2019
Messages
16,306
Location
Rio de Janeiro, 1936
GURPS is a terrific system if you want to create highly granular characters with lots of personality and differenciation between them. It's also widely scalable and adaptable to different settings, campaigns, power levels, etc. Even the level of complexity of the rules being used can be adjusted by the GM for any given campaign or adventure, so it can play as lightweight as any OSR game or as crunchy as HERO, depending on what the GM has in mind.

In play, everything feels more real and immersive because the game's baseline "action-movie realism" feels very solidly grounded – incidentally, this makes it feel even more special when you play at higher power levels, since the departure from normal human capabilities creates a very stark contrast. The combat system is also one of the best I've enjoyed in a tabletop RPG so far, highly tactical, with lots of options for all character types. I can see why they would have wanted that for Fallout.
That's what I like about it.
On the down side, the system is let down by antiquated (i.e. non-existent) marketing and the company's stubborn refusal to do anything else but put out more and more autistic, hyper-focused mini supplements that can only ever interest a small niche of GURPS experts.

Visually, the presentation is also very dry and soulless for the latest edition (Fourth Edition) when compared to the previous one. The layout and the tone of the text sometimes makes reading the Basic Set an exercise in willpower – but once you've gotten through most of it, it becomes very easy to reference and the rules are mostly clear and sensible.

Ideally, GURPS would need a new Basic Set that has better presentation and includes some of the more lightweight/narrativist options presented in various supplements to make character creation and GMing easier – more cinematic and vaguely defined skills, on-the-fly NPC creation, simpler combat rules – while cutting down or amalgating many of the less critical content. The length and complexity of character creation is systematically the biggest obstacle to getting new players to try out GURPS (unless the GM prepares pregenerated characters for everyone, but as a player I wouldn't even be interested in trying out an RPG where I can't create my own character). People also talk about the system being too crunchy, but that's really only because of the bad presentation. The core rules are very simple and you're not supposed to use every optional rule in the book – but you have to read all of the book to grok that, which is bad design.
I don't mind this part.
 

L'ennui

Magister
Joined
Apr 6, 2009
Messages
3,259
Location
Québec, Amérique du Nord
I also don't mind that much – after all, I enjoy GURPS as a player and as a GM. However, I had to muddle through many false starts and years of not touching my GURPS books before I gave them a proper tryout and learned to love the system, not to mention that getting new players (or getting players to stick with the system) is much, much harder because of these issues.

Anyways, guess I should play solo with a GM emulator, that solves that problem and I won't be the "forever GM" anymore... just foreveralone.jpg :P
 
Joined
Jan 7, 2017
Messages
1,472
Unfortunately no, she was a bigtittygothgirl who turned into a Solamith rather than a Succubus... :negative:

Well, that's par for the course for goth girls. I've seen that happen over a 5 month timespan - from "8/10 hot" to "Jabba the Hut". The whole thing was pretty funny, she dumped a friend of mine from a V:TM game for the D&D GM the next table over (which led to a lot of drama) and started getting fat, like she was being force-fed doughnuts or something (the fattening rate really was astonishing, and she was pretty young back then!). I guess they see it coming and pre-emptively start wearing black.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
Are GURPS players called GURPies?
Makes you think...


Could one say that they have GURPies?
 

saint amchad

Novice
Joined
Dec 7, 2022
Messages
34
I like the tactical approach for the combat. Complex when you need it to be or simple, but not too abstract, if you find yourself in need to wing it.
What percentage of people are playing rpg's without tactical combat nowadays? I've been out of the game for a long time and I had never heard of anyone playing a pure theater of the mind combat game before.
 
Joined
Nov 17, 2022
Messages
22
Location
Mausoleum
I like the tactical approach for the combat. Complex when you need it to be or simple, but not too abstract, if you find yourself in need to wing it.
What percentage of people are playing rpg's without tactical combat nowadays? I've been out of the game for a long time and I had never heard of anyone playing a pure theater of the mind combat game before.
I am talking more in tactical decisions, with actions having weight and consequences. Anyway, I would say a lot of modern games prioritize ToM over grid combat. Fate, Year Zero, CoC, 2d20 for example.
 

Berengar

Learned
Patron
Joined
Sep 5, 2021
Messages
318
GURPS books have always been a treat to read through, sourcebooks are a fuckin endless parade of kooky shit! but I've yet to play a game of it.
 

WhiteShark

Learned
Joined
Sep 17, 2019
Messages
370
Location
滅びてゆく世界
I don't think anyone plays GURPS. They just read it.
I mean, I know you're probably being facetious, but I can't help but respond. Not only is there a decently-sized community playing online, but when I bought some books at my LFGS a few years ago, some dude saw me checking out with GURPS stuff and wanted to chat about how much he enjoyed the GURPS campaign he played in. Heck, when I was a teen staying over at a friend's house, his dad let me play in a session of his GURPS 3E game. The community is out there. If someone can't get a game, it's because he hasn't looked.
 
Joined
Nov 17, 2022
Messages
22
Location
Mausoleum
I don't think anyone plays GURPS. They just read it.
I mean, I know you're probably being facetious, but I can't help but respond. Not only is there a decently-sized community playing online, but when I bought some books at my LFGS a few years ago, some dude saw me checking out with GURPS stuff and wanted to chat about how much he enjoyed the GURPS campaign he played in. Heck, when I was a teen staying over at a friend's house, his dad let me play in a session of his GURPS 3E game. The community is out there. If someone can't get a game, it's because he hasn't looked.
To be fair, it has become harder and harder to find people interested in playing TTRPGs in general. Most people I see online have an interested in the idea of tabletop games not in playing them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom