HeroMarine
Irenaeus
Let's have a thread about GURPS?
I played some GURPS in my teenage years in high school, but never after it, as I only played WoD games in my youth and OSR-types in my adulthood. In my childhood days I had played basic D&D, Rolemaster 2, and MERPS, then in my early teens I played Marvel Super Heroes and a ton of homebrew systems from kids in school. I don't have much contact with the current GURPS community but I imagine they are a big step above the regular RPG.net decline popamolers and larpers.
At the time, GURPS seemed like the most advanced and complex system I had ever played and my ground of teenager friends were really into all the calculations and what we thought were more mature themes that can be achieved with the system. We played in Modern era, Fantasy, Cyberpunk, Time Travel and Superheroes. I wish I never stopped.
I'm interested in going back to the hobby and considering GMing some adventures in the Cyberpunk/Modern and Fantasy/Mythology genres. Going to read this book to remind myself of how to GM this.
PS: I'm not sold on the Fourth Edition and I am open to using Third Edition which is the one I know from back in the day.
Talk about your experiences with the system and your thoughts.
I played some GURPS in my teenage years in high school, but never after it, as I only played WoD games in my youth and OSR-types in my adulthood. In my childhood days I had played basic D&D, Rolemaster 2, and MERPS, then in my early teens I played Marvel Super Heroes and a ton of homebrew systems from kids in school. I don't have much contact with the current GURPS community but I imagine they are a big step above the regular RPG.net decline popamolers and larpers.
At the time, GURPS seemed like the most advanced and complex system I had ever played and my ground of teenager friends were really into all the calculations and what we thought were more mature themes that can be achieved with the system. We played in Modern era, Fantasy, Cyberpunk, Time Travel and Superheroes. I wish I never stopped.
I'm interested in going back to the hobby and considering GMing some adventures in the Cyberpunk/Modern and Fantasy/Mythology genres. Going to read this book to remind myself of how to GM this.
PS: I'm not sold on the Fourth Edition and I am open to using Third Edition which is the one I know from back in the day.
Talk about your experiences with the system and your thoughts.