To begin with a partial discussion of the changes to game mechanics, we have revised the qualities of Faultless Defense, extended overall input buffer time, and increased the time window for throw clashes.
For changes across characters, we have revised the start-up time for their fastest normals, the way counters work for aerial normals, and increased the number of moves that can be canceled into jump or air dash.
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Although this update will only adjust the game balance, the team is working hard on the next character at the moment, so please wait for the next announcement.
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Aside from changes to the battles, this update also reduces the time required to authenticate the online server when launching the game.<br>
Our tests in North America have confirmed that the update reduces connection time significantly.