Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,873,136
This is only in pre-Searing. This game isn't dead.
This is only in pre-Searing. This game isn't dead
Most of the ingenious aspects of Guild Wars' skill system barely even apply in PvE, to be honest. Like the aspect of needing to suppress an enemy team's defences before you can actually kill one of them (which is arguably the best part of Guild Wars), barely ever happens in PvE outside of one or two areas.PvE is okay, but PvP used to be where this game truly shone
Lvl 11 now, no deaths yet, I became a necro/monk quite early on because it's a pain to level a pure necromancer with the eh skills they give you to try out the other classes. Yeah, you lose out on 1k xp by not doing the other quests but I decided the trade-off is worth it. And it was. The damage I do is still eh, but it's keeping me alive and I'm using Shielding Hands and Reversal of Fortune to keep Ben alive.
For changes I'd like to see, I think my number one would be to have minion degen removed. Minions used to have an issue where, IIRC, they both didn't degen and had no limit to how many you could have. That was a problem, but ArenaNet went overboard fixing it with both a numeric cap and gradual degen. Constantly replacing them is a pain, and feels like "balance by tedium". There's a bit of legit balance in there (as opposed to "balance by tedium" which isn't balance at all), I guess, in that if you could always approach a fight with a full set of healthy minions, it would be more powerful, but I don't think it would be an actual balance issue, and they could always tap their stats down slightly to make up for it.Hopefully Arenanet are going to do something substantial for the 20th anniversary next year. Remaster? At least add PvP to pre-Searing (along with prestige cosmetics for it). This game still has so much potential, yet Arenanet are squandering all of it on that abortion they call Guild Wars 2. As far as I'm aware, even GW2 fans don't like GW2 anymore.
I don't really understand the kind of person who buys a thousand skins when they can only use one at a time, but doesn't GW2 basically pull this off? The game is still essentially horizontal progression. I find it hard to count a 6% increase in power level for legendary equipment over cheap as fuck auction house stuff as having a slope. It'd be the equivalent of giving like +3 armor in GW1 for obsidian.The biggest hurdle facing a GW1 remaster is monetisation. Adding endless skins for sale undermines the whole philosophy of horizontal progression for prestige. Ironically, GW1 is too consumer-friendly and can't fall into the modern degenerate monetisation practices that plague its sequel. Tbh, I'd be happy to pay a reasonable, optional sub that periodically gives me bank space, character slots, "free" content from time to time (like the bonus mission pack), etc. and I'm sure most fans would also like that.
RIT LIFE 4 EVA niggas.Had the "am the only Monk in 6-player party, keep letting teammates die" nightmare again.