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Grimoire gameplay and hints thread

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
One of the four endgame locations. There is a fountain and two water tiles, the fountain on the middle doesn't seem to do anything nor can you divine its purpose.

I'm guessing it is supposed to do what the name implies, but the whole aging mechanic is not there anyway so eh.
 

Lady_Error

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Right, there is actually one main fountain there that reduces the age back to 18. Don't know if there are any others, I didn't check.
 

Dorateen

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I was thinking about the Princess escort mission discussion from the other day. Did anyone else recruit the rhattu Snivels, just to rescue him from the pyramid? The was one of the other times I let an NPC briefly join the party.
 

Jazz_

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Any tip on how to defeat the Samhain Horror? It implodes my party with sickening ease, not sure if I'm underleveled for it or what..
 

Haba

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I honestly don't know anymore.

Generally, you'd need some form of permanent crowd control. Sleep, stun, paralyse... anything that works. Now chances are that post balance many of the old options won't work anymore.

Back in the day I think I did it with a lucky deep freeze (which now does like 20 dmg...)

Check your scrolls and consumable items.
 

Dorateen

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Any tip on how to defeat the Samhain Horror? It implodes my party with sickening ease, not sure if I'm underleveled for it or what..

Cast Haste on your best fighter. (If you have the bottles of zephyr cola, spread those around to other fighters, too.) Our party's ranger wielding Caliburn landed the killing blow. I also used the flute of chaos, which confused the Horror, and bought us some time. It's a tough fight.
 

Lady_Error

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Yeah, it's basically about landing a lucky hit to disable him in some way. Spells, instruments, items, scrolls - throw whatever you've got at him. The optimal solution would be a Lethal Blow hit, but you'd need a good amount of points in it for that to be likely.
 

111111111

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I admit, I've poked around this thread quite a bit and am very intrigued.It seems like a RPG with a lot of depth and complex systems. There's a lot of hidden puzzles, walls and stuff that I generally miss from old games. However the beginners manual is really long for a 'game' which means its probably not for me. However considering this is a singular man's effort it is really impressive.
 

Lady_Error

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So you like depth and complex systems, but pass on the game because of the length of the manual? If you are familiar with blobbers, especially Wizardry, you won't even need the manual - or can rely on the http://grimoire.wiki for all the necessary information.
 

Sonic Titan

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Indeed. The game and it's archaic nature is incredible to me as a scrub late-comer to the blobber party.

Now all I do is scour the web for blobbers to add to the backlog.
 

Monstrous Bat

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Is it possible to super-ID (as in, you get a journal entry) an item that has already been regular-IDed? Other than using the oracle in Shrine of the Raptor, I mean...
 

Gunnar

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Is it possible to super-ID (as in, you get a journal entry) an item that has already been regular-IDed? Other than using the oracle in Shrine of the Raptor, I mean...

Try showing your items to NPCs. If they know about it, they will superID it for you.
 

Jazz_

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Some rings have like magic properties (spells and stuff) but how do you use them? Is it a passive thing where they get triggered randomly?
 

Lady_Error

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Some rings have like magic properties (spells and stuff) but how do you use them? Is it a passive thing where they get triggered randomly?

That's one of the things that you can only see by equipping a magical item and checking if any resistances changed. Other things are even less clear, such as an item giving you permanent invisibility - which you only learn about in the SuperID-description but cannot actually see anywhere in the stats.

As to the items that have spells, it's more straightforward: Unless you use them, the spells are not triggered. Some of the weapons seem to be an exception, eg. Caliburnus has a limited number of spells that get triggered on hit. And when that runs out, it just does its normal damage.

I just checked and the Recharge spell works now. The Caliburnus gets 7 spell charges again, while the Waterwalking shoes get 9 charges (Recharge Level VII).
 

Gunnar

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What are the best invoked effects? I sort of ignored it before. Do the invoked items use any stats from the character using them, other than invoking itself?
 

Lady_Error

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The invoked effects are simply spells in items. The best spells are also the best invoked effects.

And as far as I know, the stats (the Invocation skill mostly) have only an influence on the success of invoking. The strength of the invoked spell is hard-wired into the item.
 

Jazz_

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Uhm using the rings spells via your inventory seems a bit contrived to be honest but ok.
Does anyone know if there are items that temporarily boost your hit points by the way?
 

Gunnar

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The invoked effects are simply spells in items. The best spells are also the best invoked effects.

And as far as I know, the stats (the Invocation skill mostly) have only an influence on the success of invoking. The strength of the invoked spell is hard-wired into the item.

Is there an item that casts Deadly Blades or something sufficiently good? I can see invoking being a great skill if you can reliably pop off 100% spells without any need for int, wis, wil, mana or the spell skill.
 

Lady_Error

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I haven't seen items with Arcanum or Eldrtich spells, but there are some with the highest level Necromantic spells.

Actually, a good question would be if invocations happen faster in combat than spellcasting, similar to music instruments. I haven't used invocation in a long time either, so I cannot answer that.
 
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Gunnar

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Actually 'use' action in combat appears to happen in normal sequence. So with recharge spell, this makes invoking work somewhat like gadgeteer.
 

Lady_Error

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Yeah, if you want to land a spell quickly in a difficult fight, invoking actually makes sense then.
 

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