Skills
Martial skills (12):
Archery The ability to draw and fire a bow with sufficient skill to strike a target.
(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Axe&Scimitar The skill of wielding large edged weapons in battle.
(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Backstabbing The ability to surprise an opponent from behind with a weapon.
(06:Assassin,Bard,Jester,Pirate,Ranger,Thief)
Bladesmanship The skill of fighting with a knife or short ranged weapon in melee.
(14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Hammer&Mace Prowess with blunt weapons used to bludgeon or smash an opponent in combat.
(12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)
Lash&Chain The skill of wielding extension weapons like the whip, chain and lash in combat.
(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Metallurgy The ability to forge powerful weapons and to construct them from components.
(02:Metalsmith,Sage)
Shield The defensive art of blocking attacks and missiles with the shield in combat.
(11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Slings&Bolas The art of wielding and using weapons that are flung or that fling projectiles.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Spear&Lance Skill at wielding extended weapons in combat.
(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Staff&Rod Skill at wielding the staff, rod and wand in battle.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Swordsmanship Prowess with long, narrow edged weapons in battle.
(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Martial skills sorted by rarity:
Metallurgy (02:Metalsmith,Sage)
Backstabbing (06:Assassin,Bard,Jester,Pirate,Ranger,Thief)
Archery (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Axe&Scimitar (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Lash&Chain (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Spear&Lance (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Swordsmanship (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Shield (11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)
Hammer&Mace (12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)
Bladesmanship (14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Slings&Bolas (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Staff&Rod (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Physical skills (17):
Accuracy Assists in hitting a target when throwing, shooting or firing a projectile.
(02 Metalsmith,Ranger)
Berserking A deadly art involving a special method of attack with weapons in combat.
(01:Berserker)
Climbing The physical skill of climbing wals, ascending cliffs and dropping into pits.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Evasion The ability to make a safe strategic retreat without injury during combat.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Hand-to-Hand The adeptness with which one fights when unarmed in combat.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Inspection The art of divining the workings, weaknesses and design of mechanical devices.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Lethal Blow The knowledge of critical body areas and targets needed to strike a fatal blow.
(06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)
Lockpicking The art of picking locks on doors and chests.
(07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)
Music Proficiency in playing musical instruments and keeping harmony.
(03:Bard,Jester,Sage)
Ninjitsu The secret art of fighting with open hands to inflict maximum damage on a foe.
(02:Assassin,Jester)
Powerstrike A martial arts techinque involving concentrating force in a single hand blow.
(02:Assassin,Jester)
Robbery The larcenous art of relieving strangers of their valuables without discovery.
(05:Assassin,Bard,Jester,Pirate,Thief)
Scout The ability to scout hidden features while exploring unfamiliar areas.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Stealth The ability to hide oneself amidst shadows or behind terrain features.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Swimming The physical ability to ford deep water without drowning.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Throwing The skill of throwing objects so as to strike a target.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Trickery The art of using props and pranks to beguile or defeat opponents in combat.
(01:Jester)
Physical skills sorted by rarity:
Berserking (01:Berserker)
Trickery (01:Jester)
Accuracy (02 Metalsmith,Ranger)
Ninjitsu (02:Assassin,Jester)
Powerstrike (02:Assassin,Jester)
Music (03:Bard,Jester,Sage)
Robbery (05:Assassin,Bard,Jester,Pirate,Thief)
Lethal Blow (06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)
Lockpicking (07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)
Climbing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Evasion (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Hand-to-Hand (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Inspection (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Scout (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Stealth (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Swimming (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Throwing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Mental skills (15):
Alchemistry The magical study of the four elements of fire, air, water and earth.
(06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)
Ancient History Knowledge concerning the distant past of customs, peoples, locations and events.
(01:Sage)
Arcanum The study of the most powerful, dangerous and arcane magic secrets and spells.
(06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)
Assaying The knack of identifying and classifying items according to their properties.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Barter The ability to bargain with merchants and get the fairest price in commerce.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Diplomacy The art of negotiation necessary to interact with intelligent creatures.
(05:Cleric,Metalsmith,Pirate,Sage,Templar)
Incantation The ability to recite spells written on scrolls and cast the successfully.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Invocation The ability to properly summon and target the magical powers of an item.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Litany The holy study of divine prayers that lead to power and favour with the gods.
(02:Cleric,Templar)
Mephistics The art of applying poison to weapons so as to increase their effectiveness.
(09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)
Mythology The knowledge of legends and lore concerning strange creatures and beings.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Nature Lore The art of identifying and mixing ingredients in plants, powders and reagents.
(03:Ranger,Sage,Thaumaturge)
Necromancy Communication with the spirits of the dead and demons to acquire occult secrets.
(01:Necromancer)
Scribe Degree of literacy with written works and ability to accurately copy scrolls.
(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Sorcery The magical art of memorizing and casting spells.
(06:Bard,Jester,Pirate,Sage,Warrior,Wizard)
Mental skills sorted by rarity:
Ancient History (01:Sage)
Necromancy (01:Necromancer)
Litany (02:Cleric,Templar)
Nature Lore (03:Ranger,Sage,Thaumaturge)
Diplomacy (05:Cleric,Metalsmith,Pirate,Sage,Templar)
Sorcery (06:Bard,Jester,Pirate,Sage,Warrior,Wizard)
Alchemistry (06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)
Arcanum (06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)
Mephistics (09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)
Assaying (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Barter (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Incantation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Invocation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Mythology (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)
Scribe (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)