Ok, I have more spare time now and decided to give it another try - here's couple of questions (some of them I've probably asked already like year ago):
1. On my first playthrough I managed to reach Samhain. I think the moment I've dropped my run was reporting back to captain in Crowl and getting access to treasury. Can't remember lvl of my party, but it was
- two saurians berserkers (multi to warriors around lvl 7)
- drake metalsmith (multi to warrior around lvl 7)
- wolfin ranger
- naga assassin
- aeorb sage (probably multi to something else at that moment)
- wolfin cleric
- barrower thaumaturge (multi to wizard I think)
I've played on hard difficulty, and tbh almost every fight was a breeze - saurians had some low level axes with lethal property, ranger had starting poisoned dagger from naga, which is also lethal, naga was unarmed but still was dishing out pretty nice dmg. Casters had nice variety of CC/AoE DD spells - like said, most of the fights could go on on autopilot. Comparing this to early stages of Wiz 7, where every battle with savant guards groups in New City could end up with total party wipe, the difference was night and day.
Does the game gets gradually harder, or should I just crank up the difficulty?
Back then, it seemed like lethal blow on high SPD/AGI/STR characters was the king. Are there any mobs later on who are resistant to insta kills?
2. Is the excessive multiclassing necessary, given the above rant about early stages of the game too easy?
In Wiz 7 the main point was to grab as many skill points and spells as possible. Here it doesn't seem to be that necessary, since the skill point gains, at least in the favoured classes are pretty high, and it's easy to max out i.e weapon or casting skills.
I'm running with same party as previously, so for five melees I plan just to cycle through berserkers>warrior>thief/metalsmith/whatever fighting class and not delve into the casting classes at all. For pure magic users I plan to go through few different caster classess, just to get as many spells as possible. Is this reasonable approach, or do I have to resort to comical Wiz 7 type of multiclassing where everyone knows every skill and every spell?
3. Are the elite classes worth it? Do they have any special skills?
What's the dmg potential difference between pirate and, say, saurian berserker with maxed out weapon skill and lethal blow?
4. Spells - how does the access to higher level spells works like? Is it dependent on char lvl, or rather the relevant skill?
Is it worth staying in Wizard class after maxing out sorcery, or should I immediately change him to, say, thaumaturge?
5. Metalsmith - is crafting system working as intended? I remember it was said somewhere that it was not implemented at all.
6. Unarmed combat - seems there are three skills governing this (HtH, iron hands, ninjitsu for Naga assasin) - HtH I understand is the equivalent of weapon skill, but what about iron hands and ninjitsu? Also, I think I've read somewhere that lethal blow works for unarmed combat, but it has to be on certain level (80?) - is that true?
Thanks y'all