Sykar
Arcane
50% is not enough?
played a ranged char way back in alpha to the end of act 1 - enjoyed it immensly
worth getting back into it with a fighter?
Forgot to add that Grim Dawn has level scaling.
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
FTFY
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
FTFY
Wat? Lay off the Krokodil, GD has the best level scaling there is.
Doesn't bother me that progression is rendered pointless in a game about progression
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
FTFY
Wat? Lay off the Krokodil, GD has the best level scaling there is. Zones have lower and upper caps. If you miss an optional area, you can go back and the enemies and gear haven't become obsolete. You can do a rerun off an earlier boss to get an item drop you missed, while getting XP and challenge.
Not to mention that the zones don't scale during an active session, so you can still clear the entire map without being bothered by the scaling. You even get to be higher level than the mobs in the zone, presuming that you level up during the session.
And since you'll be doing a lot of farming for dynamite (and scrap), you'll want the zones to scale up.
If you absolutely must, you can also visit the early areas that have hit the scaling cap and mow them down like an angry god, but that is pretty pointless (unless you are farming trash gear for your alternative chars, but even then there are better ways to get it) since you're not getting XP and the loot is trash for you.
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
FTFY
Forgot to add that Grim Dawn has level scaling.
Doesn't bother me that progression is rendered pointless in a game about progression
FTFY
How is it rendered pointless? That areas you go through again aren't brain dead easy?
"What's the point, then? If leveling up doesn't make you more powerful, do you NEED to have level ups in your game? The answer is no."
Say what? Leveling up in Grim Dawn makes you tons more powerful. Leveling makes you more powerful not just in small ways either, but significant numerical ways. A level 30 character with no gear vs a level 1 character with no gear the level 30 character will have a huge increase in just about every metric. HP, raw stats, OA and DA...it's a giant difference. Hit and crit chance is largely based on OA, which can be manually pumped up via leveling (stat points and mastery points) and leveling up skills both passive and active that increase this as well (and there a quite a few skills that affect OA).
"What's the point, then? If leveling up doesn't make you more powerful, do you NEED to have level ups in your game? The answer is no."
Say what? Leveling up in Grim Dawn makes you tons more powerful. Leveling makes you more powerful not just in small ways either, but significant numerical ways. A level 30 character with no gear vs a level 1 character with no gear the level 30 character will have a huge increase in just about every metric. HP, raw stats, OA and DA...it's a giant difference. Hit and crit chance is largely based on OA, which can be manually pumped up via leveling (stat points and mastery points) and leveling up skills both passive and active that increase this as well (and there a quite a few skills that affect OA).
The issue is that with level scaling the enemies also gain a lot of those raw stats as you level up. While your OA might have risen, so did the enemies DA. So you're progressing mostly through increasing your skill levels when leveling up, which past the point of actually acquiring the skill or transmuter isn't that noticable, and through gaining better gear. You do have the optional stat points you gain at level ups which make a small difference.
The fact that the level scaling is somewhat capped doesn't make it that bad, but it's still annoying.
"What's the point, then? If leveling up doesn't make you more powerful, do you NEED to have level ups in your game? The answer is no."
Say what? Leveling up in Grim Dawn makes you tons more powerful. Leveling makes you more powerful not just in small ways either, but significant numerical ways. A level 30 character with no gear vs a level 1 character with no gear the level 30 character will have a huge increase in just about every metric. HP, raw stats, OA and DA...it's a giant difference. Hit and crit chance is largely based on OA, which can be manually pumped up via leveling (stat points and mastery points) and leveling up skills both passive and active that increase this as well (and there a quite a few skills that affect OA).
The issue is that with level scaling the enemies also gain a lot of those raw stats as you level up. While your OA might have risen, so did the enemies DA. So you're progressing mostly through increasing your skill levels when leveling up, which past the point of actually acquiring the skill or transmuter isn't that noticable, and through gaining better gear. You do have the optional stat points you gain at level ups which make a small difference.
The fact that the level scaling is somewhat capped doesn't make it that bad, but it's still annoying.
It's not "somewhat capped"...it is capped pretty reasonably. If you go back to act I or II with a fully leveled up character you are going to murder the enemies with zero effort...likewise if you wander into the steps of torment at level 25 you are also going to have an extremely difficult time being totally out leveled. As I mentioned before, these caps are going to be further tightened up as they wanted to make the areas a tad more "open ended" since we don't have all the areas and difficulties in the game yet.
This exists even within the same act...by the time you get halfway to the first boss going back to previous areas will be a cake walk because you will have completely out-leveled those areas.
It's not just stat points either...you also get tons of raw stats from leveling up your mastery points.
I personally don't think that's true, but you are entitled to it. Leveling up even while in the same basic area can have pretty significant effects. Even if you are just pumping 3 points into a mastery that level that will pump up your health (at least at early levels) fairly nicely and give you a nice boost in dmg/oa/da depending on what mastery you have.
Regarding Gut Worm/SoT I'm not understanding...isn't the fact you can encounter them early and be completely unprepared a *good* thing? I also think you overstate the player's options in those circumstances...Gut Worm for instance can be beaten even by a lower level character with the right tactics...it's not easy but it's doable.