Boy howdy I have mixed feelings on Grim Dawn.
I'm not an ARPG person, and GD is serving as a good reminder why.
Diablo 2 filtered me completely, Torchlight was a little better, but not much, Sacred 2 completely filtered me as well.
Grim Dawn has come closest to making me understand the ARPG's appeal, but it still doesn't feel that great.
Is grinding for higher numbers and refining your build to get higher numbers all there is here? Is that actually why you do this? Because the moment to moment gameplay feels mind-numbing. I mean that literally, I space out half the time while playing this.
The Good:
The aesthetic and power fantasy are fantastic, it's why I stick with it. The Grim Dark schtick is cool without being weird or stupid. Characters still act like decent people even though things have gone to shit.
The class variety is the main hook for me. No other game has allowed **multiple** versions of a gunslinging mage, or techno-barbarian, or Necromancer-Druid. Everything's viable, too. I'm playing a sorcerer (Demolitionist x Arcanist) who uses high explosives for damage and wizardry for support with a shotgun for my default attack. It works really well.
I can say this: Grim Dawn is daunting without being capricious in its design. The devs WANT you to have a good time at any skill level, enjoy the power fantasy. The autistic number crunching is there for the autists, it's not a requirement.
The Bad:
In good faith, none of my criticisms are unique to Grim Dawn, unfortunately, they're all a part of the foundation of an ARPG.
I am bombarded by loot that is so incremental as to be not worth even looking at. I started filtering out Whites, Yellows and Greens except for "Double Rares" and even then it gets cumbersome. The best way to get decent loot is to grind specific bosses over and over again.
There is no real sense of progress. When I reload a game everything repopulates, period. You'll always be clearing out Devil's Crossing be it at Level 1 or Level 100. While not everything levels with you, major enemies do, it makes whatever I do feel like busy work. "Yeah yeah, gotta take out this same goon".
Virtually all skills are some form of AOE or buff. Tne entire design of the game is fighting hoards and hoards and hoards, sometimes the hoards are lead by a damage-sponge boss who will demand 13 grenades, 7 ice-blast, 57 gunshots, at least three swigs of your infinite health potion and a partridge in a pear tree.
I'm only about level 30, so I'm hoping at least some of this will ease up, but so far this feels very mechanical and meta. Any ability to be immersed in the game itself is dashed by the sheer *mechanism* of the thing.