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KickStarter Grim Dawn

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
Good city builders are surprisingly hard to find, so this might be it who knows.
I think it's a p saturated market that's also not all that big. Hns tend to be quite popular and for a long time it was pretty much just GD and POE, all the others were either small/niche or not that good (often both at the same time). I ain't sure how much nu blizzard can shake it up. Anyways, I'd be extremely surprised if this turns out to be a big hit, but all the best wishes to them, GD was plenty fun while it lasted.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,319
I agree. CE lost a solid opportunity to strengthen its position within this hack-and-slash segment. They're going to have a harder time marketing their current product due to the oversaturation in the Settlers-like genre.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,460
I wonder how saturated each genre is? I'd fucking hate to count the titles on all platforms for each year (steam would fry my enthusiasm quickly as it had a shitton). Even deciding what game is what genre would be annoying. No wonder some people play it once then toss it and go to the next. They want to play as many new games to them as possible. I like to savor a game for a long long time listening to bach on the harpsichord, drinking some wine, and take my time even if it is the 20th playthrough of an old favorite.

TRAVEL FORTH TO THE THREAD!
 
Last edited:

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Gazer Man Plushie giveaway:
https://forums.crateentertainment.com/t/gazer-man-plushie-and-giveaway/114354

ba62b0541658867ee93ec138535f8ee0bb744229_2_500x500.jpeg
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,903
Make the Codex Great Again!
The mad lads at Crate just released the latest update:

We are please to have our latest bug fix and balancing update in your hands. With V1.1.9.6, we have revisited ranged weapons and made them a much more viable endgame choice in general, compared to the limited selection from before. Likewise, we reviewed many niche playstyles and improved the availability of skill points bonuses for them. And that’s just the beginning!

This update is now live on Steam and coming posthaste to GOG and Xbox.


V1.1.9.6


[Xbox]
  • Addressed a number of issues that can rarely result in a memory leak while playing the game for extended periods of time.
  • Fixed a memory leak which occurred when loading localization data.
  • Fixed an issue with projectile fragments (ex. Ravenous Earth, Panetti’s Replicating Missile) not spreading out as intended
[Crucible]
  • Increased the Cooldown between Crimson Pools cast by Kubacabra in the Crucible

[Shattered Realm]
  • Increased the Cooldown between Crimson Pools cast by Kubacabra in the Shattered Realm

[Animation]
  • Fixed an issue where Leap attacks would not be as responsive as intended when using one-handed guns (not-dual wielding).
  • Fixed an issue where Leap attacks would not be as responsive as intended when using two-handed melee weapons on female characters.
  • Increased the speed of the two-handed ranged kneeling “barrage” animation by 60%
  • Increased the speed of the two-handed ranged kneeling “double-shot” animation by 10%

[Tech]
  • Fixed a memory leak which could occur when loading items with certain combinations of stats.
  • Fixed a crash which could occur randomly when some randomly generated items were present in the game world.
  • Fixed a crash which could occur when rendering fonts with some combinations of characters.

[Game]
  • Following a review of fire codes, the Bastion of Chaos has had most of its doors removed.
  • Fixed an issue where some Arcane heroes did not have their arcane glow visual
  • Fixed an issue where certain monster skills could become targeted by on hit effects rather than the casting monster.
  • Increased monster % Physical Resist on Ultimate difficulty by 2%

[Itemization]
  • This update includes a redesign of ranged weapons with the hidden projectile passthrough modifier. This has always been a contentious mechanic, but past experiments with shifting passthrough to weapon pool skills (WPS) proved successful. In v1.1.9.6, we have decided to shift all passthrough to WPS skills instead of having it be a hidden modifier on a small selection of weapons. This way, more ranged weapons have access to this powerful mechanic, opening up many more viable ranged options while also making it possible to tune ranged weapons without having to compensate for the overly powerful 100% passthrough on select weapons.
  • In order to improve skill point distribution on gear, particularly for more exotic options such as Conduit builds, v1.1.9.6 introduces additional skill bonuses to Monster Infrequent rings, shoulder armor, and torso armor. Likewise, there are now more skill bonuses on Faction head, shoulder and torso armor. Check out all the new options and see how they fit into your build ideas!
  • Rare Prefix - Ancient: replaced % Constitution with % Pierce Resist
  • Rare Prefix - Devastating: added % Physical damage
  • Rare Prefix - Formidable: replaced % Physical damage and % Constitution with Health
  • Rare Prefix - Imposing: replaced % Health with % Vitality Resist
  • Rare Prefix - Tyrant’s: removed % Physical damage
  • Rare Prefix - Unyielding: replaced % Constitution with % Aether Resist
  • Rare Suffix - Incantations: increased % All damage
  • Rare Suffix - Menhir’s Wall: added % Pierce Resist at levels 82+
  • Rare Suffix - Nature’s Bounty: added % Chaos Resist
  • Component - Seal of Blight: increased % Weapon damage and removed % Crit damage on the granted skill

Faction Equipment
  • All Faction Helms, Shoulders and Torso armor that previously had 2 skill bonuses now have 3. Note that some items may feature less skill bonuses if you do not own both expansions.
  • Bloodsurge: added 4% Cast Speed
  • Bloodrender: replaced bonus to Oleron’s Rage with +2 to Reaping Strike and increased Vitality damage modifier for Whirling Death to 160
  • Mark of Burning Shadows: increased bonus to Bone Harvest to +3 and increased Fire damage modifier for Bone Harvest to 330
  • Mark of Lethal Intents: increased bonus to Grasping Vines to +3 and % Vitality Resist to 32%. Added 84% Pierce damage and +2 to Entangling Vines. Added +0.5s Duration modifier for Grasping Vines.
  • Nightstalker Pendant: increased Frostburn damage modifier for Ring of Steel to 280 / 3s
  • Occulant: increased Defensive Ability to 130 and added 40% Elemental Resist and +1 to Nightblade Skills. Reduced bonus to Pneumatic Burst to +3. Increased % Block Chance modifier for Pneumatic Burst to 15%, its % Block Recovery modifier to 12% and added 34 Acid damage modifier for it. Added modifiers for Shattering Smash.
  • Redeemer of Malmouth: added 55 Physical damage modifier for Belgothian’s Shears
  • Solael’s Devourer: increased % Weapon damage modifier for Flames of Ignaffar to 50%
  • The Desolator: removed Projectile Passthrough, damage adjusted accordingly. Increased Fire damage to 59-85, % Attack Speed to 28% and Health to 670. Added 50% of Cold dealt as Fire. Increased % Weapon damage modifier for Bursting Round to 80% and added 100% Projectile Passthrough modifier for it.
  • Vampirris: added -0.5s Cooldown modifier for Reap Spirit
  • Witch Moon: added 66 Offensive Ability. Increased Cold damage modifier for Ring of Steel to 120.
  • Word of Solael: added -80 Defensive Ability Reduction modifier for Bloody Pox
  • Wrathguard: increased % Physical Resist to 12% and increased Pierce damage on the granted skill

Relics
  • Eye of the Storm: added % Cold damage to the base item and its granted skill
  • Gunslinger’s Talisman: added 70% Projectile Passthrough to the granted skill
  • Marauder’s Talisman: added 70% Projectile Passthrough to the granted skill
  • Nidalla’s Outbreak: replaced % Crit damage with 3% Defensive Ability
  • Plunderer’s Talisman: added 70% Projectile Passthrough to the granted skill

Monster Infrequents
  • All Monster Infrequent Rings and Shoulder and Torso armor now have bonuses to 3 skills. Nemesis Shoulders now all support 4 masteries. Note that some items may feature less skill bonuses if you do not own both expansions.
  • Abaddoth’s Sermons: increased Chaos damage modifier for Rune of Kalastor to 110
  • Aetherwarped Cleaver: increased % Physical damage modifier for Cadence to 180%
  • Alkamos’ Scythe: increased Cold damage modifier for Blitz to 400
  • Ascendant Conduit: increased bonuses to Vindictive Flame and Olexra’s Flash Freeze to +3 and added modifiers for Maiven’s Sphere of Protection
  • Balegor’s Crusher: increased Poison damage modifier for Ring of Steel to 300 / 5s and added 100% Poison damage modifier for Blood of Dreeg
  • Bane’Gargoth’s Shard: increased Fire damage modifier for Flame Touched to 34 and added -0.4s Cooldown modifier for Forcewave
  • Bargoll’s Heart: increased Elemental damage modifier for Pneumatic Burst to 33 and added 45% of Pierce dealt as Elemental modifier for it
  • Barthollem’s Gavel: reduced Fire damage modifier for Judgment to 80 and its Burn damage modifier to 80 / 2s
  • Basilisk Crest: increased Duration modifier for Word of Renewal to 120s
  • Basilisk Fang: increased % Attack damage Converted to Health modifier for Dreeg’s Evil Eye to 5% and its % Retaliation added to Attack modifier to 12%
  • Basilisk Mark: increased Duration modifier for Blood of Dreeg to 120s
  • Blaze Herald: added -50 Offensive Ability Reduction modifier for Word of Pain
  • Bloodbriar’s Thorn: reduced Cooldown Reduction modifier for Blitz to -0.9s and its % Crit damage modifier to 15%
  • Boneblade: added % Bleed damage and added 90 Bleed damage / 1s modifier for Bloody Pox at levels 70+
  • Chillblood’s Carcass: added modifiers for Mogdrogen’s Pact
  • Colossal Bulwark: base damage is now Aether, as intended. Increased Aether damage modifier for Spectral Binding to 34 and reduced its % Aether damage modifier to 80%.
  • Colossal Defender: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
  • Dermapteran Slicer: increased % Weapon damage modifier for Amarasta’s Quick Cut to 24% and Pierce damage modifier for Whirling Death to 80.
  • Ellena’s Necklace: added 8% Health modifier for Star Pact
  • Fleshwarped Archive: fixed missing pet bonuses
  • Fleshwarped Carbine: added 50% of Elemental dealt as Aether modifier for Reckless Power
  • Fleshwarped Casque: added 6% Defensive Ability modifier for Iskandra’s Elemental Exchange
  • Fleshwarped Codex: added % Aether damage. Increased Aether damage modifier for Callidor’s Tempest to 84 and added 6% Physical Resist modifier for Blast Shield.
  • Gannar’vakkar’s Sting: increased Acid damage modifier for Righteous Fervor to 22
  • Gargoyle Gaze: added 8% Attack damage Converted to Health modifier for Amarasta’s Blade Burst and increased Frostburn damage modifier for Rune of Hagarrad to 200 / 3s
  • Gollus’ Ring: added % Pierce Resist
  • Groble Toxic Effigy: reduced % Weapon damage modifier for Dreeg’s Evil Eye to 26%
  • Gulgazor’s Heart: increased Duration modifier for Word of Renewal to 120s
  • Ilgorr’s Eternal Vigil: increased Duration modifier for Pneumatic Burst to 120s and added 60% Cold damage modifier for it
  • Kalis’Ka’s Harvest: reduced % Bleed and % Internal Trauma damage modifiers for Presence of Virtue to 80% and removed its % Physical damage modifier. Increased Bleed damage modifier for Blade Arc to 150 / 3s
  • Kilrian’s Skullbreaker: increased Fire damage modifier for Word of Renewal to 34 and reduced % Weapon damage modifier for Fire Strike to 18%
  • Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -1s. Increased Lightning damage modifier for Vindictive Flame to 120-240 and added -0.5s Cooldown modifier for it.
  • Lagoth’Ak’s Bloodbinding: increased Bleed damage modifier for Siphon Souls to 110 / 1s
  • Leafmane Horn: increased Poison damage modifier for Dreeg’s Evil Eye to 180 / 3s
  • Leafmane Trophy: increased Vitality damage modifier for Drain Essence to 70
  • Loxmere’s Frostblade: replaced % Crit damage with Health
  • Malkadarr’s Dreadblade: increased % Weapon damage modifier for Execution to 80%
  • Mark of Nacrathan: increased Cold damage modifier for Callidor’s Tempest to 78
  • Messenger’s Blaze Cannon: increased Range modifier for Vire’s Might to 4
  • Milton’s Casque: reduced Physical damage modifier for Shield Training to 15 and its % Physical damage modifier to 50%. Removed Physical damage modifier for Blitz at low levels.
  • Namadea’s Horns: increased Cold damage modifier for Pneumatic Burst to 32
  • Naren Kur’s Blade: increased Chaos damage modifier for Markovian’s Advantage to 100-300
  • Obsidian Defender: increased Chaos damage modifiers for Shattering Smash and Solael’s Witchfire to 210-320 and 22-40, respectively, and reduced % Chaos damage modifier for Solael’s Witchfire to 80%
  • Pit Master’s Axe: increased Bleed damage
  • Putrid Necklace: increased Duration modifier for Blood of Dreeg to 120s
  • Rag’Nadar’s Maw: added +3 Summon Limit and -100 Defensive Ability Reduction modifiers for Thermite Mine
  • Ravna’s Claw: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
  • Ronaprax’s Sting: increased % Retaliation added to Attack modifiers for Dreeg’s Evil Eye and Aegis of Menhir to 12%
  • Rylok Mark: added 100% of Aether dealt as Vitality modifier for Primal Strike
  • Scarab Carapace: added 80% Elemental damage modifier for Maiven’s Sphere of Protection
  • Spectral Battle Axe: increased % Weapon damage modifier for Whirling Death to 60%
  • Troll Bonecrusher: increased Bleed damage modifier for Savagery to 180 / 3s
  • Ugdenbog Arcaneweaver: added 66 Elemental damage modifier for Fire Strike and reduced its % Projectile Passthrough modifier to 33%. Increased Elemental damage modifier for Iskandra’s Elemental Exchange to 32 and its % Attack Speed modifier to 10%.
  • Ugdenbog Bilelauncher: increased Duration modifier for Blood of Dreeg to 120s and added 80% Poison damage modifier for it. Added 20% Projectile Passthrough modifier for Amarasta’s Blade Burst.
  • Ugdenbog Boltthrower: increased Bleed damage modifier for Storm Spread to 140 / 3s
  • Ugdenbog Flamestrife: reduced Fire damage modifier for Flames of Ignaffar to 48
  • Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 80 and added -70 Defensive Ability Reduction modifier for it
  • Ugdenbog Sparkthrower: increased Cooldown Reduction modifier for Primal Strike to -1.2s and increased Lightning damage modifier for Storm Box of Elgoloth to 110
  • Ugdenbog Venom Launcher: added 30% Health Regeneration modifier for Blood of Dreeg
  • Vilgazor’s Heart: increased Duration modifier for Pneumatic Burst to 120s
  • Viloth’s Ring: added % Aether Resist
  • Viper Hemorrhager: increased Bleed damage modifiers for Phantasmal Blades and Devouring Swarm to 210 / 3s and 110 / 3s, respectively
  • Viper Sandspitter: added 10% Weapon damage and 35% Weapon damage modifiers for Righteous Fervor and Zolhan’s Technique, respectively. Removed % Damage penalty and % Projectile Passthrough modifiers for Righteous Fervor.
  • Warden’s Fortress: reduced Cooldown Reduction modifier for Blitz to -0.5s and removed its Physical and Internal Trauma damage modifiers at low levels
  • Wendigo Barb: increased Duration modifier for Blood of Dreeg to 120s and added 8% Attack Speed and 8% Cast Speed modifiers for it
  • Wradlith’s Bulwark: increased bonuses to Olexra’s Flash Freeze and Night’s Chill to +3 and added modifiers for Iskandra’s Elemental Exchange
  • Zaria’s Pendant: replaced % Physical Resist for pets with 8% Health for pets. Removed % Attack Speed for pets for real this time (was intended as a v1.1.9.2 change).
  • Zarthuzellan’s Archive: reduced Burn damage modifier for Vire’s Might to 90 / 2s

Epic Items
  • Amnesty Set: increased % Armor bonus to 16%
  • Mythical Chestguard of Perdition: increased % Armor to 8%
  • Mythical Faceguard of Perdition: increased % Armor to 8%
  • Mythical Handguards of Perdition: increased % Armor to 8%
  • Mythical Shield of Perdition: increased % Health to 12% and % Armor to 20%
  • Mythical Shoulderguards of Perdition: increased % Armor to 8%
  • Corruptor of Souls Set: reduced Pet bonuses on the skill proc
  • Mythical Corruptor’s Mantle: reduced bonus to Soul Harvest to +2
  • Mythical Corruptor’s Mask: reduced bonus to Soul Harvest to +2
  • Corruptor of Spirits Set: reduced Pet bonuses on the skill proc
  • Corruptor’s Mantle: reduced bonus to Soul Harvest to +2
  • Corruptor’s Mask: reduced bonus to Soul Harvest to +2
  • Daega’s Hood: increased Poison Retaliation to 660 / 5s and added 4% Physical Resist
  • Daega’s Mantle: increased Poison Retaliation to 660 / 5s
  • Daega’s Raiment: increased Poison Retaliation to 660 / 5s
  • Dawnshield Set: increased % Aether Resist and % Chaos Resist bonuses to 32%
  • Mythical Champion of the Light: increased % Health to 14% and added +4 to Retribution
  • Mythical Dawnguard Epaulets: increased Health to 600 and added 18% Vitality Resist
  • Mythical Dawnguard Helm: added 18% Pierce Resist
  • Mythical Dawnguard Plate: increased Health to 820
  • Empowered Tempest Sigil: reduced bonus to Raging Tempest to +2
  • Empowered Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 86 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
  • Myrmidon Armor Set: added 5% Health bonus
  • Myrmidon Chestguard: removed % Health
  • Myrmidon Bastion Set: added 6% Health bonus
  • Mythical Myrmidon Chestguard: removed % Health
  • Mythical Myrmidon’s Guard: increased Health to 1880 and Defensive Ability to 80
  • Mythical Astral Legwraps: increased Health to 660
  • Mythical Blazeguard Arbiter: increased Defensive Ability to 95 and Health to 1440 and added 22% Vitality Resist
  • Mythical Blightshard Amulet: increased % Elemental dealt as Acid for pets to 100%
  • Mythical Bloodbathed Links: added +2 to Blade Trap
  • Mythical Brawler’s Gloves: added 40% All Retaliation damage
  • Mythical Crest of the Black Legion: increased Health to 1000 and % Physical Resist to 15%
  • Mythical Dawnshard Bulwark: added 12% Physical Resist
  • Mythical Deathbringer Raiment: added +2 to Siphon Souls and +3 to Rune of Hagarrad
  • Mythical Devil’s Grin: increased Health to 1880 and added 40% Vitality Resist
  • Mythical Dreadguard: increased % Health to 12% and % Physical Resist to 15%
  • Mythical Dreadrune Legguards: increased % Pierce Resist to 32% and added 16% Vitality Resist
  • Mythical Elementium: increased Spirit to 56 and added 12% Physical Resist
  • Mythical Eyes of the Reaper: added +2 to Devouring Blades
  • Mythical Faith’s Guard: increased % Defensive Ability to 8% and added 24% Aether Resist
  • Mythical Flamebreaker: added 1600 Health
  • Mythical Left Hand of Carnage: added +2 to Blade Trap
  • Mythical Legionnaire’s Rebuke: increased Health to 1040 and % Bleed Resist to 55%. Increased % Pierce Resist and Physical damage on the granted skill.
  • Mythical Lichguard: increased Health to 1880 and % Physical Resist to 12%
  • Mythical Locust Gem: added +2 to Devouring Blades
  • Mythical Ravna’s Guard: increased Health to 1540
  • Mythical Right Hand of Carnage: added +2 to Devouring Blades
  • Mythical Skinflayer Raiment: added +2 to Blade Trap
  • Mythical Spiriteater Bulwark: increased Health to 1650 and added 24% Chaos Resist
  • Mythical Stormguard: increased % Physical Resist to 14% and Defensive Ability to 80
  • Mythical Stormscourge Bulwark: increased Health to 1080 and % Physical Resist to 15%
  • Mythical Tempest Sigil: reduced bonus to Raging Tempest to +2
  • Mythical Turin’s Grips: added 340 Fire Retaliation
  • Mythical Turin’s Step: increased % Health to 6%
  • Mythical Vanguard of the Legion: increased % Physical Resist to 12%
  • Mythical Vaultkeeper’s Mark: added +3 to Ranged Expertise and increased bonuses on the granted skill
  • Mythical Vilescorn Legplates: added 660 Health
  • Mythical Watcher of the Frozen North: increased % Physical Resist to 14% and Health to 800
  • Mythical Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 122 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
  • Stonefather Bulwark: increased % Physical Resist to 14%
  • The Eastern Oath Set: reduced % Offensive Ability bonus to 5%
  • Mythical Eastern Gloves: replaced % damage bonuses with % Elemental damage
  • Mythical Eastern Legguards: replaced % damage bonuses with % Elemental damage
  • Mythical Eastern Robes: replaced % damage bonuses with % Elemental damage
  • Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 50 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.

Legendary Non-Set Items
  • Anderos’ Amplifier: replaced Fire and Cold damage with 3% Offensive Ability, 10% Cast Speed and 160 Health
  • Beacon of the Winter’s Veil: increased Max Projectiles on the skill proc to 4
  • Blazeheart: increased Fire damage modifier for Fire Strike to 32
  • Cindercore: replaced Burn damage with 4% Cooldown Reduction and increased % Burn Duration to 120%
  • Cindertouch: reduced % Attack and % Cast Speeds to 10%
  • Colossal Grasp: reduced % Physical damage and % Chance of Physical damage on the granted skill
  • Conduit of Arcane Whispers: reduced % Damage Modified modifier for Albrecht’s Aether Ray to 18% and its % Damage Reduction modifier to 14% / 1s. Increased % Attack damage Converted to Health modifier for vitality variant of Panetti’s Replicating Missile to 12%. Increased % Freeze Resist Reduction modifier for Olexra’s Flash Freeze to -36%.
  • Conduit of Destructive Whispers: Vindictive Flame variant has been redesigned to support cold Thermite Mines.
  • Conduit of Divine Whispers: replaced % Crit damage modifier for aether variant of Eye of Reckoning with 8% Attack damage Converted to Health modifier for it. Reduced Cold damage modifier for Righteous Fervor to 50. Increased Cold damage modifier for cold variant of Summon Guardian of Empyrion to 120. Increased % Retaliation damage Modified penalty for pierce variant of Aegis of Menhir to -35%.
  • Conduit of Night Whispers: added 100% of Physical dealt as Lightning modifier for lightning variant of Shadow Strike. Added 100% of Cold dealt as Chaos modifier for chaos variant of Phantasmal Blades. Reduced % Damage Modified penalty for fire variant of Amarasta’s Blade Burst to -20%. Increased % Trap Resist Reduction modifier for Blade Trap to -36%. Reduced Aether damage modifier for aether variant of Phantasmal Blades to 18. Blade Barrier variant has been redesigned to support chaos Shadow Strike.
  • Conduit of Undying Whispers: added Electrocute damage modifier for lightning variant of Bone Harvest. Updated base Conversion on the chaos variant of Bone Harvest to 25% of Vitality dealt as Chaos.
  • Conduit of Runic Whispers: increased % Damage Modified modifier for aether variant of Flames of Ignaffar to 18%. Increased Offensive Ability Reduction modifier for aether variant of Word of Pain to -80. Increased Defensive Ability Reduction modifier for chaos variant of Word of Pain to -80.
  • Conduit of Warring Whispers: increased Acid damage modifier for acid variant of Cadence to 330 and added 100% of Pierce dealt as Acid modifer for it. Added -1s Cooldown modifiers for Cold and Lightning variants of Blade Arc. Added 200 Burn damage / 3s modifier for fire variant of Blade Arc.
  • Conduit of Wild Whispers: increased % Damage Modified modifier for aether variant of Primal Strike to 15%
  • Deathdealer’s Sidearm: reduced damage and added 70% Projectile Passthrough on the granted skill and removed its Cooldown. Granted skill now always hits with both weapons when dual wielding.
  • Deathguard Sigil: increased Defensive Ability to 52
  • Decree of Malmouth (mythical): added 8% Attack damage Converted to Health modifier modifier for Storm Totem
  • Divinesteel Hauberk: replaced % Constitution with 180 Fire Retaliation
  • Dreadscorcher: increased % Fire dealt as Aether to 50%
  • Eldritch Gaze: added +3 to Shattering Smash. increased Chaos damage modifier for Blade Arc to 144 and added modifiers for Shattering Smash.
  • Empyrion’s Mercy: increased bonus to Cadence to +3
  • Evoker of Elgoloth: removed % Crit damage
  • Farath’s Cube: increased Cold damage modifier for Panetti’s Replicating Missile to 130 and reduced Cold damage modifier for Flames of Ignaffar to 52
  • Guthook Belt: replaced % Crit damage with 4% Attack Speed
  • Heart of the Mountain: reduced % Vitality Resist to 16% and added 16% Bleed Resist
  • Horns of Korvaak (mythical): increased % Health to 8%
  • Hyrian’s Bulwark: increased % Cooldown Reduction to -12%, % Physical Resist to 16% and % Vitality Resist to 50%. Added 45% of Pierce dealt as Elemental.
  • Korvaak’s Brand: added 70% Projectile Passthrough to the granted skill
  • Korvan Wyrm: replaced bonus to Break Morale with +2 to Soldier Skills
  • Mad Queen’s Claw (mythical): increased % Weapon damage modifier for Belgothian’s Shears to 30% and Acid damage modifier for Whirling Death to 90
  • Mark of Consumption: increased % Offensive Ability to 3% and added 12% damage to Undead
  • Misery: added 8% Cast Speed and increased bonus to Grasping Vines to +3 and increased Acid damage modifier for Righteous Fervor to 20
  • Morgoneth’s Legplates: increased % Health to 6%
  • Mythical Abyssal Mask: added +3 to Blood Boil. Added modifiers for Siphon Souls.
  • Mythical Adversary: removed Conversion modifier for Grenado
  • Mythical Amatok’s Step: increased % Poison Resist to 38% and reduced % Vitality Resist to 18%
  • Mythical Anderos’ Amplifier: replaced Fire and Cold damage with 4% Offensive Ability, 14% Cast Speed and 310 Health. Increased % Attack Speed to 14%. Increased Fire damage modifier for Rune of Kalastor to 90.
  • Mythical Arcanum Frigus: increased Frostburn Duration to 120% and Offensive Ability to 80. Increased % Chaos dealt as Cold modifier for Phantasmal Blades to 100% and added 180 Frostburn damage / 3s modifier for it. Increased % Fire dealt as Cold modifier for Devastation to 100% and replaced its % Crit damage modifier with 210 Frostburn damage / 2s modifier. Added 180 Frostburn damage / 2s modifier for Canister Bomb.
  • Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti’s Replicating Missile to 30% and added 8% Attack damage Converted to Health modifier for it
  • Mythical Basilisk Claw: increased Acid damage modifier for Blood of Dreeg to 24 and added 8% Attack Speed modifier for it
  • Mythical Beacon of the Winter’s Veil: increased % Crit damage to 12% and Offensive Ability to 72 and added modifiers for Iskandra’s Elemental Exchange. Increased % Weapon damage on the skill proc and increased its Max Projectiles to 4.
  • Mythical Blood Sigil of Ch’Thon: reduced Chaos damage modifier for Fire Strike to 22
  • Mythical Boneweave Girdle: added 30% Stun Resist
  • Mythical Boots of Primordial Rage: increased Health to 440 and added % Elemental Dot damage
  • Mythical Bramblevine: added 22% Chaos Resist and increased bonus to Grasping Vines to +4. Added 10% and 5% Attack damage Converted to Health modifiers for Dreeg’s Evil Eye and Grasping Vines, respectively.
  • Mythical Chilldread Mantle: increased Health to 850 and added 11 Cold damage
  • Mythical Chillflame Evoker: added 20 Cold damage
  • Mythical Chilling Grip of Hagarrad: increased Cold damage modifier for Chilling Rounds to 80
  • Mythical Codex of Eternal Storms: increased Electrocute damage on the granted skill
  • Mythical Colossal Grasp: reduced % Physical damage and % Chance of Physical damage on the granted skill
  • Mythical Consumption of Agrivix: added 6% Physical Resist. Replaced bonus to Soldier skills with +1 to Demolitionist skills. Increased bonus to Flames of Ignaffar to +3 and reduced bonus to Flame Touched to +2. Increased % Retaliation added to Attack modifiers for Callidor’s Tempest and Flames of Ignaffar to 14% and their Fire damage modifiers to 95 and 90, respectively, and added 4% Attack damage Converted to Health modifiers for them.
  • Mythical Cortosian Scrolls: increased Health to 600
  • Mythical Crest of Winter Fortitude: increased % Retaliation added to Attack modifier for Blitz to 50%
  • Mythical Crimson Claws: increased Bleed damage modifier for Feral Hunger to 130 / 2s
  • Mythical Crimson Spike: replaced bonus to Dread with +1 to Necromancer skills
  • Mythical Crown of the Revenant King: increased % Health to 6% and reduced Vitality damage to 11-16. Reduced Vitality damage modifiers for Righteous Fervor and Smite to 18 and 140, respectively. Updated modifiers for Mirror of Ereoctes.
  • Mythical Crown of the Winter King: added 14 Cold damage
  • Mythical Crystallum: increased % Damage to Chthonics modifier for Ascension to 16%
  • Mythical Damnation: increased Vitality damage modifier for Righteous Fervor to 48
  • Mythical Dawnshard Gaze: increased Fire Retaliation to 660
  • Mythical Dawnshard Grip: increased Duration modifier for Pneumatic Burst to 120s
  • Mythical Dawnshard Hauberk: increased Fire Retaliation to 660
  • Mythical Dawnshard Pauldron: increased Fire Retaliation to 660
  • Mythical Death Omen: increased Vitality damage modifier for Execution to 240
  • Mythical Death’s Reach: reduced Vitality damage modifier for Eye of Reckoning to 70
  • Mythical Deathbound Amethyst: increased Cold damage modifier for Bone Harvest to 220
  • Mythical Deathdealer’s Sidearm: reduced damage and % Projectile Passthrough on the granted skill and removed its Cooldown. Granted skill now always hits with both weapons when dual wielding.
  • Mythical Divinesteel Hauberk: replaced % Constitution with 440 Fire Retaliation
  • Mythical Doombringer: reduced % Weapon damage modifiers for Feral Hunger and Smite to 40%
  • Mythical Dreadchill Mark: increased Defensive Ability to 56
  • Mythical Dreadfire: added +2 to Flames of Ignaffar
  • Mythical Dreadscorcher: increased Offensive Ability to 80 and % Fire dealt as Aether to 50%. Increased % Weapon damage modifier for Fire Strike to 45%.
  • Mythical Dreadweaver: increased % Vitality dealt as Cold modifier for Bone Harvest to 100% and reduced it % Pierce dealt as Cold modifier to 50%
  • Mythical Dread Knight’s Guard: increased Health to 720
  • Mythical Earthsplitter: replaced bonus to Vigor with +2 to Aura of Conviction. Added modifiers for Forcewave and Shattering Smash.
  • Mythical Edge of Sanity: increased Aether damage modifiers for Markovian’s Advantage and Reaping Strike to 180
  • Mythical Empyrion’s Mercy: increased bonus to Cadence to +3
  • Mythical Evoker of Elgoloth: reduced Lightning damage to 37-93 and removed % Crit damage. Reduced % Weapon damage modifier for Savagery to 24% and reduced % Projectile Passthrough modifier for Storm Spread to 50%.
  • Mythical Fiendgaze Tome: increased Chaos damage modifier for Reap Spirit to 300-900
  • Mythical Fiendscale Jacket: added +3 to Blood Boil
  • Mythical Fiend’s Resolve: added +0.2 Radius modifier for Ravenous Earth
  • Mythical Final Stop: increased % Armor to 20% and increased % Retaliation added to Attack modifier for Smite to 18%
  • Mythical Gaze of Empyrion: added 80% Fire Retaliation damage
  • Mythical Gildam Arcanum Commendation: increased Defensive Ability to 60 and reduced Elemental damage modifier for Flames of Ignaffar to 30
  • Mythical Gravetouch: increased Health to 2200 and increased % Vitality dealt as Cold modifier for Drain Essence to 100%
  • Mythical Guillotine: added 12% Cast Speed. Added -1s Cooldown modifier for Blade Arc.
  • Mythical Guthook Belt: replaced % Crit damage with 4% Attack Speed and 4% Cast Speed
  • Mythical Gutripper: increased % Weapon damage modifier for Grasping Vines to 20%
  • Mythical Hallanx’s Head: reduced Vitality damage modifier for Dreeg’s Evil Eye to 70
  • Mythical Heart of the Mountain: reduced % Vitality Resist to 18% and added 28% Bleed Resist
  • Mythical Heart of Yugol: added +3 to Devouring Blades
  • Mythical Hellborne: increased Burn damage modifier for Bursting Round to 220 / 3s and increased % Retaliation added to Attack modifiers for Grenado and Righteous Fervor to 40% and 9%, respectively
  • Mythical Herald of Amatok: increased Cold damage modifier for Blitz to 260 and its Frostburn damage modifier to 260 / 2s
  • Mythical Iceskorn Talons: reduced Cold damage modifier for Righteous Fervor to 18
  • Mythical Inashkor’s Corrupted Head: increased Physical damage modifier for Doom Bolt to 650 and its Internal Trauma damage modifier to 500 / 5s
  • Mythical Infernal Brimstone: increased Burn damage modifier for Vindictive Flame to 280 / 2s
  • Mythical Ixillor’s Rageflame: reduced Fire damage modifier for Flames of Ignaffar to 22
  • Mythical Judgment of Empyrion: reduced Cooldown modifier for Judgment to -1s
  • Mythical Korvaak’s Brand: added 70% Projectile Passthrough to the granted skill
  • Mythical Korvan Wyrm: replaced bonus to Break Morale with +2 to Soldier Skills. Added -0.7s Cooldown Reduction modifier for Primal Strike and increased its Physical damage modifier to 480. Increased Physical damage modifier for Inquisitor Seal to 160.
  • Mythical Mark of Anathema: increased Aether damage modifier for Siphon Souls to 100
  • Mythical Mark of Calamitous Desires: increased Cold damage modifier for Ring of Steel to 140-220
  • Mythical Mark of Kalastor: increased Physical damage modifier for Rune of Kalastor to 70
  • Mythical Mark of the Forbidden: increased Vitality damage modifier for Bloody Pox to 80
  • Mythical Mask of Infernal Truth: increased Fire Retaliation to 850 and increased % Retaliation added to Attack modifier for Canister Bomb to 14%
  • Mythical Maw of the Damned: increased % Physical Resist to 16%. Increased Bleed damage on the granted skill. Added modifiers for Bloody Pox and Siphon Souls.
  • Mythical Meat Shield: increased % Health to 30%, % Vitality Resist to 50% and Health Regen to 180 and added modifiers for Mogdrogen’s Pact
  • Mythical Nidalla’s Legwraps: increased Health to 700
  • Mythical Olexra’s Chill: increased % Crit damage to 10%. Added +3 to Star Pact and increased bonus to Amarasta’s Blade Burst to +3. Added -10% Cold Resist modifier for Olexra’s Flash Freeze. Increased Cold damage modifier for Amarasta’s Blade Burst to 122. Added modifiers for Star Pact.
  • Mythical Pagar’s Betrayal: increased Fire Retaliation to 660. Increased Chaos damage modifier for Vindictive Flame to 140-220. Increased Burn damage modifier for Flames of Ignaffar to 120 / 3s and its % Retaliation added to Attack modifier to 9%.
  • Mythical Peerless Eye of Beronath: increased Offensive Ability to 110 and added 20% Aether Resist and 20% Chaos Resist. Increased Offensive Ability Reduction on the granted skill and increased its duration.
  • Mythical Pummeler: increased % Retaliation added to Attack modifier for Forcewave to 20%
  • Mythical Pyroclasm Mark: added 70% Projectile Passthrough to the granted skill
  • Mythical Quillthrower of Dreeg: reduced Cooldown and increased Summon Limit on the skill proc
  • Mythical Raka’Jax: increased % Weapon damage modifier for Primal Strike to 80% and its Electrocute damage modifier to 400 / 3s
  • Mythical Reaver’s Claw: increased Pierce damage modifier for Eye of Reckoning to 74 and added 100% of Fire dealt as Pierce modifier for it
  • Mythical Rotdrinker Crest: increased Health to 680 and % Pierce Resist to 26%
  • Mythical Sandreaver Bracers: increased Bleed damage modifier for Eye of Reckoning to 210 / 3s
  • Mythical Sash of the Immortal Sage: added 80% All Retaliation damage
  • Mythical Scion of Bitter Winds: increased Cold damage modifier for Drain Essence to 55
  • Mythical Scion of Burning Vengeance: added 360 health. Increased % Retaliation added to Attack modifiers for Aegis of Menhir and Grenado to 16% and 26%, respectively.
  • Mythical Scion of Crimson Wakes: increased Health to 500 and increased bonuses to Eye of Reckoning and Presence of Virtue to +3. Increased % Weapon damage modifier for Eye of Reckoning to 7%, its Bleed damage modifier to 210 / 3s and its % Attack damage Converted to Health modifier to 18%. Increased Bleed damage modifier for Devouring Swarm to 90 / 1s.
  • Mythical Scion of Noxious Wounds: increased % Retaliation added to Attack modifier for Aegis of Menhir and Necrotic Edge to 14% and 24%, respectively
  • Mythical Shadowflame Mantle: added 70% Projectile Passthrough to the granted skill and reduced its % Weapon damage
  • Mythical Siegebreaker: increased Health to 800 and Offensive Ability to 50
  • Mythical Silverbolt: increased Pierce damage to 61
  • Mythical Skull of Gul’Amash: added +2 to Siphon Souls and added Vitality Decay damage modifier for Siphon Souls
  • Mythical Skybreach Bulwark: increased % Physical Resist to 16% and increased % Retaliation added to Attack modifier for Aegis of Menhir to 16%
  • Mythical Soulbearer: increased % Weapon damage modifier for Bone Harvest to 60%
  • Mythical Soulblade: increased Fire damage modifier for Righteous Fervor to 32
  • Mythical Soulcatcher: added +1s Duration modifier for Ravenous Earth
  • Mythical Soullance: increased Health to 1022 and added 50% of Elemental dealt as Vitality
  • Mythical Spark of Reality: reduced % Chaos damage modifiers for Arcane Will and Mirror of Ereoctes to 100% and 250%, respectively
  • Mythical Spark of Ultos: reduced % Lightning/Electrocute damage on the granted skill
  • Mythical Speaker for the Dead: increased % Cast Speed to 12%
  • Mythical Spelldrinker: increased Defensive Ability to 40
  • Mythical Spellgaze: increased Health to 750 and increased Elemental damage modifier for Word of Renewal to 30
  • Mythical Starfury Emerald: increased bonus to Storm Surge to +4 and added -0.5s Cooldown modifier for Primal Strike
  • Mythical Stormreaver: increased % Attack Speed to 18%
  • Mythical Temporal Arcblade: added +4 to Eye of Reckoning
  • Mythical Thread of Mortality: increased % Health Regeneration to 50% and added +2 to Vindictive Flame
  • Mythical Tome of Atonement: increased Fire damage modifier for Rune of Kalastor to 90
  • Mythical Touch of Purity: added 120s Duration modifier for Word of Renewal
  • Mythical Turrion’s Reprisal: increased % Health to 18% and % Chaos Resist to 48%. Increased % Retaliation added to Attack modifier for Blackwater Cocktail to 13%.
  • Mythical Ulzuin’s Torment: increased Fire damage to 16
  • Mythical Undying Oath: increased Vitality damage modifier for Blood of Dreeg to 24
  • Mythical Untouchable: added modifiers for Word of Renewal
  • Mythical Venomlash: replaced bonus to Blood of Dreeg with +1 to Occultist Skills. Increased Poison damage modifiers for Belgothian’s Shears and Righteous Fervor to 210 / 5s and 120 / 5s, respectively and increased Acid damage modifier for Righteous Fervor to 32. Added 210 Poison damage / 2s modifier for Amarasta’s Blade Burst and increased its Acid damage modifier to 120.
  • Mythical Vestments of Severed Faith: increased % Pierce Resist to 40%
  • Mythical Vestments of the Great Guardian: increased Health to 560
  • Mythical Vigar’s Hunger: added +3 to Siphon Souls. Added modifiers for Siphon Souls.
  • Mythical Vileblood Mantle: increased Health to 610
  • Mythical Voidrend Talons: increased Chaos damage modifier for Belgothian’s Shears to 120-200 and reduced % Weapon damage modifier for Cadence to 40%
  • Mythical Voidsteel Gauntlets: reduced Chaos damage modifiers for Righteous Fervor and Smite to 15-36 and 50-250, respectively
  • Mythical Vortex of Souls: removed Projectile Passthrough, damage adjusted accordingly. Increased % Attack Speed to 24% and Aether damage to 75. Added 50% of Lightning dealt as Aether. Added 50% Projectile Passthrough modifier for Primal Strike.
  • Mythical Watcher of Erulan: increased Health to 1300 and increased % All damage on the granted skill. Reduced % Weapon damage modifier for Smite to 60%.
  • Mythical Whisperer of Secrets: increased Health to 720
  • Mythical Will of the Living: added % Vitality damage and added modifiers for Maiven’s Sphere of Protection
  • Mythical Wraithborne Legwraps: increased Health to 660
  • Mythical Wrath of Tenebris: reduced % Weapon damage modifier for Eye of Reckoning to 18%
  • Mythical Wyrmbone Mask: increased Cooldown Reduction modifier for Forcewave to -0.6s
  • Mythical Zolhan’s Revenge: increased % Retaliation added to Attack modifier for Zolhan’s Technique to 22% and added -2s Cooldown modifier for Menhir’s Will
  • Nightshard: increased Health to 2200
  • Okaloth’s Visage (mythical): increased % Retaliation added to Attack modifier for Sigil of Consumption to 10%
  • Phasebreaker: removed Projectile Passthrough, damage adjusted accordingly. Increased % Physical dealt as Elemental to 45%. Added 120 Elemental damage modifier for Chilling Rounds and added modifiers for Zolhan’s Technique.
  • Pyroclasm Mark: added 70% Projectile Passthrough to the granted skill
  • Scion of Crimson Wakes: increased bonus to Eye of Reckoning to +3
  • Shadowflame Mantle: added 70% Projectile Passthrough to the granted skill and reduced its % Weapon damage
  • Soullance: added 50% of Elemental dealt as Vitality
  • Soulrend (mythical): increased Frostburn damage to 162 / 3s and Offensive Ability to 116
  • Stormrend: increased bonuses to Primal Strike and Stun Jacks to +3. Increased Electrocute damage modifiers for Primal Strike and Stun Jacks to 160 / 3s. Reduced animation speed when casting Primal Strike while dual wielding. This brings it in line with two-handed animation speed.
  • The Crimson Claws: increased Health to 480
  • The Grey Knight: increased % Physical Resist to 10% and reduced Cooldown on the skill proc
  • Venomlance: increased Health to 622. Increased Acid damage modifier for Righteous Fervor to 88 and added 100% Chaos dealt as Acid modifier for Phantasmal Blades.
  • Venomlash: replaced bonus to Blood of Dreeg with +1 to Occultist Skills
  • Venomtongue Mantle: increased Health to 786
  • Voice of Dreeg: increased Poison damage modifier for Ravenous Earth to 160 / 1s
  • Vortex of Souls: removed Projectile Passthrough, damage adjusted accordingly. Increased % Attack Speed to 15% and added +4 to Primal Strike and Aetherblaze proc. Added 50% Projectile Passthrough modifier for Primal Strike.

Legendary Set Items
  • Allagast’s Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 140
  • Allagast’s Mantle: replaced % Aether Resist with 6% Health
  • Allagast’s Robe: increased % Offensive Ability to 4%
  • Alkamos’ Touch of Anguish: added 25% Poison Resist and reduced % Vitality Resist to 16%
  • Ardor of Octavius Set: increased Offensive Ability bonus to 100 and % Physical Resist bonus to 12%
  • Bulwark of Octavius: increased % Chaos Resist to 45%
  • Visor of Octavius: increased % Aether Resist to 38%
  • Armor of the Eternal Night Set: increased % Health bonus to 12% and % Armor bonus to 22%. Increased % Vitality Resist Reduction modifier for Veil of Shadows to -18%.
  • Belgothian’s Slaughter Set: increased % Armor bonus to 15% and increased % Attack Speed on the granted skill
  • Belgothian’s Armor: increased % Health to 6% and replaced Offensive Ability with 40 Defensive Ability
  • Belgothian’s Mask: replaced % Attack Speed with 4% Physical Resist
  • Belgothian’s Shoulderguard: increased % Armor to 8%
  • Black Scorch Covenant Set: increased Health bonus to 2200
  • Blightlord’s Mantle: increased Health to 440
  • Blood Knight Set: increased % Physical Resist bonus to 12%. Increased % Attack damage Converted to Health on the summoned pet’s attacks to 25%. Increased % Attack damage Converted to Health modifier for Counter Strike to 15%.
  • Blood Knight’s Armor: increased % Armor to 8%
  • Blood Knight’s Pendant: reduced Vitality damage to 12-16
  • Bloodrager’s Endless Frenzy Set: added Heal to skill proc
  • Mythical Bloodrager’s Shoulderguard: added 5% Health
  • Bonemonger Set: increased % Elemental Resist Reduction modifier for Siphon Souls to -15%
  • Bonemonger’s Chestguard: increased Health to 444
  • Bonemonger’s Hood: increased Health to 455
  • Dagallon’s Destruction Set: added 100% of Physical dealt as Fire and Lightning bonus and increased Fire and Lightning damage modifiers for Fire Strike to 20
  • Dagallon’s Armor: added 24% Freeze Resist
  • Dagallon’s Annihilator: increased % Bleed Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 50% Projectile Passthrough modifier for Storm Spread.
  • Dagallon’s Destroyer: increased % Chaos Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 100% Projectile Passthrough modifier for Bursting Round.
  • Darkblaze Garb Set: reduced % Chaos Resist Reduction modifier for Curse of Frailty to -18%
  • Darkblaze Headguard: reduced Chaos damage modifier for Fire Strike to 16
  • Darkblaze Source: increased % Bleed Resist to 36%
  • Dark One’s Gift Set: reduced % Damage Absorption on the skill proc to 8%
  • Dawnseeker’s Light Set: added 5% Retaliation added to Attack modifier for Savagery
  • Mythical Dawnbreaker’s Sledge: reduced % Retaliation added to Attack modifier for Savagery to 4%
  • Deathguard Set: increased % Physical Resist bonus to 16%, Offensive Ability to 90, Defensive Ability to 90 and % Cold dealt as Acid bonus to 50%. Increased Acid damage modifier for Bone Harvest to 330 and its Poison damage modifier to 330 / 5s.
  • Deathguard Blade: increased % Attack Speed to 16% and added 180 Health. Added 90 Acid damage modifier for Bone Harvest and reduced its % Crit damage modifier to 15%.
  • Deathguard Hood: added 440 Health and 20% Stun Resist and removed % Armor. Increased Cooldown Reduction modifier for Bone Harvest to -0.6s.
  • Deathguard Mantle: added 540 Health
  • Deathguard Shroud: increased Health to 720 and Energy Regeneration to 4
  • Deathmarked Hood: increased bonus to Amarasta’s Quick Cut to +3
  • Deathmarked Jacket: increased bonus to Whirling Death to +3
  • Deathmark’s Shadow Set: increased % Pierce dealt as Cold bonus to 30% and increased % Resist Reduction on the granted skill to -18%
  • Mythical Deathmarked Claw: increased % Attack damage Converted to Health to 4%. Increased Cold damage modifier for Whirling Death to 140.
  • Mythical Deathmarked Decapitator: increased % Attack damage Converted to Health to 4%
  • Mythical Deathmarked Hood: increased Health to 620 and bonus to Amarasta’s Quick Cut to +3. Increased Cold damage modifier for Amarasta’s Quick Cut to 120.
  • Mythical Deathmarked Jacket: increased Cold damage to 14 and bonus to Whirling Death to +3
  • Mythical Deathmarked Shoulderguard: increased Health to 620
  • Deception of Dreeg Set: reduced % Chance of Passthrough modifier for Dreeg’s Evil Eye to 33%
  • Mythical Mantle of Dreeg: increased Defensive Ability to 40
  • Mythical Vestments of Dreeg: increased Defensive Ability to 40
  • Defender of the Three: increased % Armor to 18%
  • Diviner’s Codex: increased Aether damage modifier for Reap Spirit to 400
  • Diviner’s Mask: increased Aether damage modifier for Reap Spirit to 240
  • Ember’s Calling Set: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -20%
  • Ghol’s Malice Set: increased Health bonus to 2000
  • Ghol’s Raiment: increased Health to 520
  • Ghol’s Reach: increased % All damage to 56% and Health to 366 and added +2 to Soul Harvest
  • Harbinger of Eternal Suffering: increased bonus to Occultist Skills to +2
  • Justicar Guard Set: increased Fire damage modifier for Forcewave to 122 and its Burn damage modifier to 155 / 3s. Increased Fire damage modifier for Blitz to 460 and its Burn damage modifier to 460 / 3s.
  • Mythical Handguards of Justice: increased Fire damage modifier for Blitz to 240
  • Mask of Ember’s Calling: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -8%
  • Korba’s Fury Set: increased % Weapon damage modifier for Ring of Steel to 170%. Added 10% Attack damage Converted to Health modifier for Savagery and increased its Offensive Ability modifier to 110, its Cold damage modifier to 44 and its Bleed damage modifier to 110 / 3s.
  • Korba’s Decapitator: increased Number of Targets on the skill proc
  • Korba’s Frenzy: increased Number of Targets on the skill proc
  • Korba’s Furs: increased Health to 560 and bonus to Savagery to +3 and added +3 to Ring of Steel
  • Korba’s Hood: increased Health to 400
  • Krieg’s Armament Set: increased % Health bonus to 10%
  • Krieg’s Grip: increased Aether damage modifier for Blitz to 200
  • Light’s Guardian Set: added 15% Armor Absorption bonus and increased Lightning damage modifier for Storm Box of Elgoloth to 145
  • Mythical Light’s Defender Gauntlets: removed Lightning damage modifier for Storm Box of Elgoloth
  • Mythical Alkamos’ Touch of Anguish: added 27% Poison Resist and reduced % Vitality Resist to 18%
  • Mythical Codex of Agrivix: added -0.5s Cooldown modifier for Siphon Souls
  • Mythical Infernal Knight’s Girdle: increased % Health to 8% and removed % Crit damage
  • Nature’s Avenger Set: reduced % Physical Resist on the skill proc to 18%
  • Avenger’s Crusher: reduced % Weapon damage modifier for Smite to 50% and its Targets modifier to +3
  • Rah’Zin’s Torment Set: reverted v1.1.9.4 damage adjustment on the granted skill
  • Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 32%
  • Stoneguard Ward: increased % Retaliation added to Attack modifier for Righteous Fervor to 5%
  • Stronghold of the Legion Set: increased % Shield Damage Blocked bonus to 40%
  • Stronghold Defender: increased Health on the granted skill to 1200
  • Stronghold Revolver: reduced % Projectile Passthrough to the granted skill to 70%
  • Targo’s Craft Set: increased Internal Trauma damage modifier for Amarasta’s Blade Burst to 350 / 3s and its Physical damage modifier to 350
  • Targo’s Helm: added 110 / 2s Internal Trauma damage modifier for Amarasta’s Blade Burst
  • Targo’s Mallet: increased Internal Trauma damage modifier for Blade Arc to 150 / 3s
  • The Harbinger’s Message Set: added 10% Attack damage Converted to Health bonus
  • Mythical Harbinger of Eternal Suffering: increased Health to 900 and bonus to Occultist Skills to +2
  • Mythical Mask of the Harbinger: increased Health to 440
  • The Mageslayer Set: increased % Health to 20%
  • Mageslayer’s Armguard: added 12% Attack Speed and reduced Elemental damage modifier for Flames of Ignaffar to 60
  • Mageslayer’s Hood: reduced Elemental damage modifier for Flames of Ignaffar to 50
  • Mageslayer’s Shoulderguard: increased Health to 610 and Energy to 800
  • The Runebinder Set: increased Fire damage modifier for Rune of Kalastor to 110
  • Runebinder’s Armor: increased Health to 560
  • The Sacred Harmony Set: reduced % Fire and % Cold damage modifiers for Flame Touched to 50% and adjusted its % Acid Conversion modifiers to 67% Fire and 33% Cold. Replaced Cold damage modifier for Fire Strike with 20 Fire damage modifier for it.
  • The Spellscourge Set: increased All Resist Reduction modifier for Blade Arc to 28 / 3s and added modifiers for Maiven’s Sphere of Protection
  • Spellscourge Bulwark: increased Health to 1600
  • The Vileblade Pact Set: increased % Physical Resist bonus to 8%
  • The Voidsoul Set: increased % Crit damage bonus to 16%
  • Voidsoul Bulwark: increased % Physical Resist to 15%
  • Uroboruuk’s Guise Set: increased Health bonus to 2000
  • Uroboruuk’s Mantle: increased Health to 440
  • Uroboruuk’s Robes: increased bonus to Harbinger of Souls to +3
  • Uroboruuk’s Visage: increased Health to 440 and bonus to Drain Essence to +3
  • Valguur’s Hunger Set: removed Cooldown Reduction modifier for Siphon Souls and reduced its % Vitality Resist Reduction modifier to -16%
  • Virtue’s Light Set: increased % Physical Resist bonus to 10% and % Shield Damage Blocked bonus to 40%
  • Virtue’s Armor: increased bonus to Aegis of Menhir to +3
  • Virtue’s Guard: increased Health to 500
  • Virtue’s Defender: increased Health to 1600
  • Virtue’s Ward: increased bonus to Avenging Shield to +3

[Class & Skills]
Devotion
  • Abomination: increased Health to 700
  • Affliction: increased % All Retaliation damage to 120%
  • Alladrah’s Phoenix: increased Health to 250 and % All Retaliation damage to 80%
  • Amatok, Spirit of Winter: increased Health to 225 and % Health to 6%
  • Assassin: increased Health to 150
  • Autumn Boar: increased % All Retaliation damage to 120%
  • Attak Seru, the Mirage: increased Health to 350
  • Azrakaa, the Eternal Sands: increased Health to 400
  • Bard’s Harp: increased Health to 500 and Energy Regeneration to 3
  • Blades of Nadaan: increased Defensive Ability to 30
  • Blind Sage: increased Offensive Ability to 140
  • Chariot of the Dead: increased Health to 150
  • Crab: increased % Physical and % Internal Trauma damage to 50% and % Elemental damage to 110%, and increased Elemental damage to 15. Reduced Defensive Ability to 40 and added 40 Offensive Ability.
  • Dire Bear: reduced Physical damage to 8
  • Fox: increased % Attack damage Converted to Health to 6%
  • Hammer: increased % armor to 8%
  • Harvestman’s Scythe: increased % Defensive Ability to 4%, % Health to 8% and % Energy to 8%
  • Hound: increased % Armor to 15%
  • Huntress: increased Health to 350
  • Hydra: increased % Attack damage Converted to Health to 5%
  • Hyrian: increased % All Retaliation damage to 120%
  • Korvaak the Eldritch Sun: added 200 Health
  • Leviathan: increased % Health to 6%, Cold damage to 18 and Frostburn damage to 20 / 3s
  • Manticore: added 150 health
  • Menhir’s Obelisk: increased % All Retaliation damage to 140%
  • Messenger of War: increased % All Retaliation damage to 120%
  • Mogdrogen the Wolf: increased % Attack damage Converted to Health to 10% and added 10% damage to Undead and 200 Health
  • Murmur: increased Health to 200, Defensive Ability to 40 and % Vitality Resist to 15%
  • Oleron: increased Health to 350 and reduced Physical damage to 12-16
  • Rattosh, the Veilwarden: increased Health to 250
  • Rhowan’s Scepter: increased Armor to 80 and Defensive Ability to 70
  • Scarab: increased % Armor to 8%
  • Shieldmaiden: increased % All Retaliation damage to 60% and % Shield Damage Blocked to 110% and added 70 Defensive Ability
  • Solemn Watcher: increased Physique to 25 and % Defensive Ability to 5%
  • Stag: increased Health to 110
  • Staff of Rattosh: increased Health to 250 and % Offensive Ability to 4%
  • Targo the Builder: increased % Armor to 20% and % All Retaliation damage to 120%
  • Turtle: increased Health to 260. Replaced % Armor with 4% Physical Resist.
  • Typhos, Jailer of Souls: reduced % Physical Resist for pets to 8% and % Total Speed for pets to 4%
  • Ulo the Keeper of the Waters: increased Health and Energy to 300 and increased % Stun, % Freeze and % Petrify Resists to 15%
  • Ultos, Shepherd of Storms: increased Health to 350
  • Ulzaad, Herald of Korvaak: reduced Physical damage to 9-12
  • Unknown Soldier: increased % Health to 6% and Health to 350
  • Vire, the Stone Matron: increased % All Retaliation damage to 140%
  • Wretch: increased Health to 140
  • Yugol, the Insatiable Night: increased Acid damage to 8, Cold damage to 8 and % Attack damage Converted to Health to 8%. Added 30% Petrify Resist.
  • Arcane Barrier: increased % Activation Chance to 30% and increased Absorption scaling with rank. Now also absorbs Vitality and Poison damage.
  • Guardian’s Gaze: increased % Attack damage Converted to Health to 15%
  • Howl of Mogdrogen: added % Cast Speed
  • Hyrian’s Glare: increased base % Retaliation added to Attack by 2%
  • Maul: reduced base % Attack damage Converted to Health by 5%
  • Messenger of War (celestial proc): added % Fire Retaliation
  • Turtle Shell: reduced Cooldown by 4s and increased Absorption scaling with rank

Soldier
  • Clean Sweep: reduced Cooldown to 3.8s
  • Forcewave: increased base % Weapon damage to 90% and increased its scaling with rank to 265% by rank 16, 325% by max ultimate rank
  • Tremor: increased % Weapon damage penalty to -85% and the % Damage Modified penalty to -28%
  • Markovian’s Advantage: increased % Weapon damage scaling with rank to 145% by rank 12, 170% by max ultimate rank
  • Military Conditioning: reduced % Health scaling with rank to 21% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 36%
  • Zolhan’s Technique: added 100% Projectile Passthrough and reduced % Weapon damage scaling with rank to 165% by rank 12, 200% by max ultimate rank

Demolitionist
  • Brimstone: reduced Fragments scaling with rank to 4-5 by rank 12, 5-6 by max ultimate rank
  • Shattering Blast: increased base % Retaliation added to Attack to 14%
  • Vindictive Flame: increased Health Regeneration scaling with rank
  • Ulzuin’s Wrath: increased base % Retaliation added to Attack to 5% and increased its scaling with rank to 12% by rank 12, 16% by max ultimate rank

Nightblade
  • Blade Barrier: increased base Health Regeneration and its scaling with rank and increased Cooldown scaling at ultimate ranks to 12s by max ultimate rank. Crowd Control Resist is now 80% at all ranks. The buff is now undispellable.
  • Blade Trap: increased Bleed damage Duration to 2s

Shaman
  • Entangling Vines: increased base % Retaliation added to Attack to 5%
  • Feral Hunger: added 100% Projectile Passthrough
  • Heart of the Wild: reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%
  • Primal Strike: increased Radius to 3.8. Increased base % Weapon damage to 120% and increased its scaling with rank to 300% by rank 16, 360% by max ultimate rank.
  • Thunderous Strike: increased % Weapon damage penalty to -100% and Radius penalty to -1.3

Inquisitor
  • Chilling Rounds: added 100% Projectile Passthrough

Necromancer
  • Bone Harvest: increased base % Weapon damage to 120% and increased its scaling with rank to 300% by rank 16, 360% by max ultimate rank
  • Dread: increased Vitality Decay damage scaling with rank
  • Necrotic Edge: added 100% Projectile Passthrough
  • Siphon Souls: increased Duration to 6s and reduced Cooldown to 5s
  • Blood Boil: increased Bleed and Vitality Decay damage scaling with rank. Increased Offensive Ability reduction scaling at ultimate ranks to -285 by max ultimate rank.
  • Sear Souls: reduced Duration bonus to 3s

Oathkeeper
  • Clarity of Purpose: reduced base % Crowd Control Resists to 12% but increased their scaling with rank such that the value at rank 12 remains at 50%
  • Haven: increased % Shield Damage Blocked scaling with rank to 40% by rank 10, 60% by max ultimate rank. Reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%.
  • Heart of Wrath: reduced Burn damage scaling with rank and reduced Radius scaling with rank to 5 by rank 12, 6.0 by max ultimate rank
  • Rebuke: reduced Physical damage scaling with rank
  • Reprisal: increased Burn damage scaling with rank. Increased base % Retaliation added to Attack to 12% and increased its scaling with rank to 24% by rank 12, 30% by max ultimate rank.
  • Resilience: reduced base % Maximum All Resist and % Defensive Ability to 1% and increased their scaling with rank such that the values at rank 12 remain at 5% and 12%, respectively
  • Retribution: increased % Retaliation added to Attack scaling with rank to 9% by rank 12, 13% by max ultimate rank
  • Safeguard: replaced % Physical/Fire/Internal Trauma damage with % All damage and reduced Physical damage scaling with rank
  • Shattering Smash: reduced % Weapon damage scaling with rank to 125% by rank 10, 145% by max ultimate rank
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,460
Well fuckity fuck! Do I look like Data from STNG with the ability to digest all that?

LORDY!!

dat a lot mmmmm hmmmm.

Bigger tha a wadamelon.
 

Generic-Giant-Spider

Guest
Cool list, it's like they chose the worst possible option for number one.
 

BoroMonokli

Novice
Joined
May 30, 2022
Messages
58
They nerfed one build I liked and it wasnt even powerful (Gun sorcerer, used to be a thing in vanilla before the inquisitor was added, Will of Fate sortof carried it, now WoF is an inquisitor piece), but buffed something else I like (Poison/Acid warlock)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
Here's a look at their new game -

First impressions is that all buildings look extremely similar, so it's not clear at a glance what building does what.
 
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Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
OK bros, giving grim dawn another spin on the latest update. Their next town builder looks pathetic what a waste. But I ope they recover from their burnout of GD and make some other aRPG in a different theme maybe.

But I don't feel liek playing thru act 1 to4 to get to AoM and FG content (never finished AoM; but finished act 1 to 4 maybe twice in ultimate)

So can any bro share an Ultimate save with ACT 1 to 4 quest completed?
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
729
You can take a look at the patch notes and see all the changes made to certain gear mods, some even dramatically changed. You know, I already got max level characters, and just wanna play some Grim Dawn to make a run or 2 in the crucible, or clear some areas, but my previously well oiled machine is now broken and needs fixing before I can do anything. So, instead of logging in for 30 mins to an hour of fun on occasion in a game I might otherwise be temped to play more often, I don't, because I gotta fix previously well oiled machines every time they patch the game.
 
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somerandomdude

Learned
Joined
May 26, 2022
Messages
729
It might not be every patch where this is the case, depending on your build, but there was a stretch awhile back where they were shitting hard on soldier combo classes, and that's mostly all I played.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,061
Location
Frostfell
I played gd as :
  • Ray warlock using hounds and familiar
  • spellbinder, focused in drain essence
  • And now as an spellbreaker focused in phantasmal blades and the nightblade immortal pet

so far, im liking the shadow mage build the most. I just have no clie about devotions. Any link to a build similar to tgis?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
As a general rule, you get much of your -resistance from the constellations. There are three types of resistance shred:
universal to all damage/group of types x% reduced (multiplicative) and does not stack, only highest value
universal to all damage/group of types -x reduced (additive) which also does not stack, only the highest value gets chosen
-x% (additive again), usually restricted to one or two damage types but it does stack from multiple sources

A little more elaboration, roughly speaking, there are 3 tiers of constellations beginning with T1 in the inner regions which house the weak constellations outwards to the T3 regions which house the most powerful. Special mention to Dying God because it is regarded as universally good for anyone going its way. Extra defence is also very valuable like DA and resists. Another thing worth pointing out, PG is based on weapon damage and can therefore leech life, unlike most spells. I have not played a PB spellbreaker so this is just spit balling assuming you go with piercing and cold damage as your primary damage sources:

https://www.grimtools.com/calc/lV7D8X5Z

This is very bare bones. I chose Manticore over Rhowan's Crown because it affects all damage types while RC only affects elemental damage. Murmur for -x% reduced cold damage. Viper for 20% reduced elemental resistance.

You would have enough points left to get Leviathan which is regarded as one of the weaker T3 constellations, but it is still a T3 constellation. You can also get Assassin's Blade for extra -x% piercing damage in the T1 yellow/order region, right side of the middle Crossroads region. Btw you can hover with the mouse courses on the glossary on the upper left corner over the colour symbols and it will highlight which constellations belong to it. If more life you could go Behemoth for a lot of health and health regen.
There are other ways of course to set it up. You could go red/blue and focus on the chaos and vita damage from the skill going for Revenant and then Dying God which is maybe the strongest offensive constellation in the game but the proc is pretty harsh on your life and requires good life leech and/or regeneration to compensate. In that case you would not benefit much from Arcanist though and would have to use it only for its defensive and support skills and passives.

Edit: There is an off hand, Speaker for the Dead, which would convert all piercing damage into cold damage. In that case going Rhowan's Crown over Manticore would be advisable but I do not know if you have that item.

Edit 2: Harra's set is a good choice for that spell breaker, focusing on PB and Callidor's Tempest. Here with the set and Speaker of the Dead:
https://www.grimtools.com/calc/dVbL7oON

Edit 3: A potential full gear setup:
https://www.grimtools.com/calc/r2Bx5RKZ

Try to get close to 26 in PB and 22 in its mods. You do not have to perfectly reach this in every modification or even the main skill just try to get as close as possible. You can get more NB skills from weapon, belt and relics for example.

If you do not want to rely on luck you can go to Grim Dawn forums and look around the trade forum.
 
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