Hidden Asbestos
Grid Cartographer
The last pieces of Grid Cartographer v4.0.2 are coming together. I've been worked on streamlining the process of drawing a map for Game Link titles in 3 ways:
1. If a supported title is detected when GC4 starts up - it now automatically creates a compatible map with the correct region name, grid settings, etc. so you can just get on with playing / drawing without any extra clicks.
2. If you start the game after GC4 you've now got a nice big friendly 'New Blank Map' button on the Start Mapping page - the old method of clicking the tiny (less friendly) button in the bottom-right is still available (muscle memory still takes me there regularly). It also hijacks the 'new square map' shortcut - CTRL+N (CMD+N on macOS).
3. Auto Mapping! well, kind of - Game Link profiles can now link to a complete pre-drawn map file which I'll provide with the program. If the profile has this map data available the extra button will appear and it'll load this map. Obviously filled with spoilers. Right now not all games support this ability, and the ones I've added I've marked as 'beta' to set reasonable expectations. Bug reports will be gratefully received!
Not all games will support this feature in v4.0.2 - but I'll add more over time and make it part of the process of adding new games. I have maps for Wizardry 6 and Might and Magic 3 as a test. Feel free to send me maps for other games if you'd like to help ( support at removethisbit davidwaltersdevelopment dót com ). I'll edit them a little to maintain a standardised look and feel to the program - so don't worry if it's not super clean.
1. If a supported title is detected when GC4 starts up - it now automatically creates a compatible map with the correct region name, grid settings, etc. so you can just get on with playing / drawing without any extra clicks.
2. If you start the game after GC4 you've now got a nice big friendly 'New Blank Map' button on the Start Mapping page - the old method of clicking the tiny (less friendly) button in the bottom-right is still available (muscle memory still takes me there regularly). It also hijacks the 'new square map' shortcut - CTRL+N (CMD+N on macOS).
3. Auto Mapping! well, kind of - Game Link profiles can now link to a complete pre-drawn map file which I'll provide with the program. If the profile has this map data available the extra button will appear and it'll load this map. Obviously filled with spoilers. Right now not all games support this ability, and the ones I've added I've marked as 'beta' to set reasonable expectations. Bug reports will be gratefully received!
Not all games will support this feature in v4.0.2 - but I'll add more over time and make it part of the process of adding new games. I have maps for Wizardry 6 and Might and Magic 3 as a test. Feel free to send me maps for other games if you'd like to help ( support at removethisbit davidwaltersdevelopment dót com ). I'll edit them a little to maintain a standardised look and feel to the program - so don't worry if it's not super clean.
I think so, but I'd have to look into it. Been a while since I looked at these games.Does the GOG EotB3 uses the custom AESOP 32 engine DOSBOX hack (see thread http://www.vogons.org/viewtopic.php?t=20601&highlight=aesop) ?