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GreedFall II: The Dying World - prequel with party-based RTwP combat where native PC travels to the old continent - now available on Early Access

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
The trailer reminds me a lot of original Greedfall trailer

Seems like BG3 has now normalised Early Access for narrative heavy games.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,166
A few points from the showcase:

  • Visit multiple nations, not just the first game's prologue location.
  • Obligatory companion approval/romance shit
  • Full party control like Dragon Age/BG3.
  • More non-linear than the first, can join the different factions this time.
LU7wOnu.png
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Early access does not exactly fill me with joy. Other than that it seems more of the same on a bigger budget(?).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,749
Did Nacon run out of money? Early Access is incredibly weird.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,668
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Canada
I remember Greedfall, I played it for a while but I had to quit because of the fake accent that the native dudes had. It was a little annoying at first but after a while, it started to become so torturous to listen to them speak that I wanted to jam razor wire into my ears and floss until I couldn't hear anything ever again. Don't really remember much about it except for that. Hope this helps.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
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Location
Germany

yCH6Xs5.png




-development only started shortly before the initial announcement in 2022
-bigger than Greedfall game: more regions with greater cultural, geographic and architectural diversity, more companions, more sidequests that will affect companions and stories
-still, hub based, no open world
-Early Access launch will contain the first quarter of the game they think at the end of early access the game will have more than a third of the game's content
-Jehanne is very nostalgic for her previous games and thinks maybe one day she wants to return to their settings.
 
Last edited by a moderator:

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Basically most RPGs ever. I'd struggle recalling more than a handful of RPGs with an actual great ending. Most devolve in a soul-destroying, endless combat grindfest or boring fast-travel teleporting all over the map, chasing that Main Quest marker.
Spiders' games are extra special about it though. They make sure the player has to backtrack in every quest, make sure to close off the shortest route when returning, and make sure to have the enemies along the way respawn.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Basically most RPGs ever. I'd struggle recalling more than a handful of RPGs with an actual great ending. Most devolve in a soul-destroying, endless combat grindfest or boring fast-travel teleporting all over the map, chasing that Main Quest marker.
Spiders' games are extra special about it though. They make sure the player has to backtrack in every quest, make sure to close off the shortest route when returning, and make sure to have the enemies along the way respawn.
Yep that's definitely true. IIRC it was especially obnoxious in Technomancer, going back and forth between those two cities and fighting the same spongey enemies every single fucking time made me wanna go jump off a bridge.
 

lukaszek

the determinator
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-bigger than Greedfall game: more regions with greater cultural, geographic and architectural diversity, more companions, more sidequests that will affect companions and stories
:negative:

we wont have to backtrack through spawning enemies right, right?
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,749
Greedfall had fast travel points, I don't see why the sequel wouldn't have any either.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Oh, they mention near the end that this will be another sidequel like The Technomancer. Beginning starts before the events of the first game but it will eventually catch up and take place concurrently.
 
Joined
Jun 23, 2020
Messages
241

So the gameplay is RTwP this time around.

While not necessarily a bad change, it's a weird decision to make the combat system to your most successful franchise be completely different from its previous installment, it will definetly alienate a considerable part of the audience.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,749
00s and 10s - RPG sequels becoming action games or more action-like (Elder Scrolls, Fallout, Dungeon Siege, Witcher, Mass Effect, and Dragon Age)

20s - action-oriented sequels becoming turn-based/real-time-with-pause RPGs (Yakuza Like a Dragon and Greedfall), rtwp becoming turn-based (Baldur's Gate)
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,441
Yeah , strange change because while i really disliked the combat ( at least as Mage), it clearly was popular with people enough to sell well.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Did someone say real time with pause? Sign me up, bros. I love eurojank. Let's just hope they don't go full retard in the SJW department.

It seems they already have.

:negative:
 

lukaszek

the determinator
Patron
Joined
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Messages
13,168
00s and 10s - RPG sequels becoming action games or more action-like (Elder Scrolls, Fallout, Dungeon Siege, Witcher, Mass Effect, and Dragon Age)

20s - action-oriented sequels becoming turn-based/real-time-with-pause RPGs (Yakuza Like a Dragon and Greedfall), rtwp becoming turn-based (Baldur's Gate)
every year we are getting closer to gorasul
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
448
Yeah , strange change because while i really disliked the combat ( at least as Mage), it clearly was popular with people enough to sell well.

I don't think it's strange at all. The combat system in the first game was average at best, the devs probably realized they have no means of making it either play or look better.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,441
Yeah , strange change because while i really disliked the combat ( at least as Mage), it clearly was popular with people enough to sell well.

I don't think it's strange at all. The combat system in the first game was average at best, the devs probably realized they have no means of making it either play or look better.
I don't mind the change, but the original game was clearly inspired by Dragon Age Inquisition , so people that actually like the action combat gonna be left in the dust.

Too bad the new combat looks pretty terrible
 

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