Azrile
Literate
- Joined
- May 29, 2015
- Messages
- 29
Just a couple of points from me again
About Atavism... STOP HYPING ATAVISM... in the previous posts, even from the dev of that other game, they make it sound like Atavism is a functioning product that allows Unity to make MMORPGs. In my opinion, Atavism is two things.. it is a basic RPG creator which allows someone to add a lot of functionality to Unity games, such as the construction system you saw in Greedmonger ( and ToA). At the same time, it has a very primitive networking system.. But, and this is my opinion only, that networking will never allow for the scope of game most of us would consider a ´MMORPG´ with large numbers of players and server-side authority. When you watch movies of Atavism games, you see one of two things.... you see a single player doing a lot fo things ( construction, fighting a mob etc).. or you see a bunch of players standing around doing nothing. Even in single-player type mode ( which you saw in Proctors January video), stuff like combat is horrible if run through the server. It is one of my biggest issues with Atavism is that they are avoiding adding all the hardcore networking stuff needed to make a MMORPG, and instead keep focusing on adding single-player type systems. They are faking it.. And ironically, this is one of the things Proctor brought up last year that got him banned from Atavism.... none of the real networking systems that need to be in a MMORPG were included in Atavism, and many of them weren´t even on the roadmap... meanwhile, single player type stuff kept getting added... and Atavism was selling itself as a MMORPG kit. IMHO, Atavism is the ´mmorpg kit´ equivalent of of GreedMonger and Trials of Ascension. It is something that is being sold to naive devs who think you can ´install´a MMORPG into your single player game. Or as someone else said ´anyone who was actually capabable of making a MMORPG, would take a few minutes of reading the feature list of Atavism and realize it is nothing they need´. Atavism is basically a fake middle-step to making your Unity game a MMORPG. It looks like progress if you don´t know what you are doing.
About Gaming Journalism.. forget about it, there is no such thing. This is something we proved in the MMO-Champ thread about ToA and GreedMonger. For the most part, if you are a developer of a game and you write a story about your game and mail it to a ´journalist´.. they will simply post your article directly. Some Indy game developers know this, and is the reason why you will notice some random games seem to get a ton of coverage.. it is not because they paid the websie, it is not because they have some kinda pull... it is simply because they wrote the articles themselves and mailed them to a ´writer´ who printed them and took credit for the article. The gaming website are more than happy to have free content to add to their site. I wrote this in a post in MMO-Champ, and the devs of ToA actually tried it.. they wrote an article about their game, and sure enough, it was printed, word for word on a gaming website... the devs even wrote ´thank you Azrile´ at the bottom of the article, which got printed on the gaming website also. Gaming websies are very happy to post your articles on their website, especially if they know you are going to link to it on your forums and drive traffic to their site.
About Atavism... STOP HYPING ATAVISM... in the previous posts, even from the dev of that other game, they make it sound like Atavism is a functioning product that allows Unity to make MMORPGs. In my opinion, Atavism is two things.. it is a basic RPG creator which allows someone to add a lot of functionality to Unity games, such as the construction system you saw in Greedmonger ( and ToA). At the same time, it has a very primitive networking system.. But, and this is my opinion only, that networking will never allow for the scope of game most of us would consider a ´MMORPG´ with large numbers of players and server-side authority. When you watch movies of Atavism games, you see one of two things.... you see a single player doing a lot fo things ( construction, fighting a mob etc).. or you see a bunch of players standing around doing nothing. Even in single-player type mode ( which you saw in Proctors January video), stuff like combat is horrible if run through the server. It is one of my biggest issues with Atavism is that they are avoiding adding all the hardcore networking stuff needed to make a MMORPG, and instead keep focusing on adding single-player type systems. They are faking it.. And ironically, this is one of the things Proctor brought up last year that got him banned from Atavism.... none of the real networking systems that need to be in a MMORPG were included in Atavism, and many of them weren´t even on the roadmap... meanwhile, single player type stuff kept getting added... and Atavism was selling itself as a MMORPG kit. IMHO, Atavism is the ´mmorpg kit´ equivalent of of GreedMonger and Trials of Ascension. It is something that is being sold to naive devs who think you can ´install´a MMORPG into your single player game. Or as someone else said ´anyone who was actually capabable of making a MMORPG, would take a few minutes of reading the feature list of Atavism and realize it is nothing they need´. Atavism is basically a fake middle-step to making your Unity game a MMORPG. It looks like progress if you don´t know what you are doing.
About Gaming Journalism.. forget about it, there is no such thing. This is something we proved in the MMO-Champ thread about ToA and GreedMonger. For the most part, if you are a developer of a game and you write a story about your game and mail it to a ´journalist´.. they will simply post your article directly. Some Indy game developers know this, and is the reason why you will notice some random games seem to get a ton of coverage.. it is not because they paid the websie, it is not because they have some kinda pull... it is simply because they wrote the articles themselves and mailed them to a ´writer´ who printed them and took credit for the article. The gaming website are more than happy to have free content to add to their site. I wrote this in a post in MMO-Champ, and the devs of ToA actually tried it.. they wrote an article about their game, and sure enough, it was printed, word for word on a gaming website... the devs even wrote ´thank you Azrile´ at the bottom of the article, which got printed on the gaming website also. Gaming websies are very happy to post your articles on their website, especially if they know you are going to link to it on your forums and drive traffic to their site.