Coyote
Arcane
- Joined
- Jan 15, 2009
- Messages
- 1,149
Or you can just not worry about it. I understand the urge to maximize your stats; I'm pretty obsessive-compulsive about that sort of thing myself. However, Risen and the first two Gothics have a much smoother and IMO more enjoyable progression if you take permanent stat increasers as you come across them and don't worry about maximization (within reason, of course - you might still save up a few for those last few points of strength you need to equip some cool weapon you found, for example). That way you get a boost to your character when you need it the most, and you still become very powerful in the end - just not so overpowered that it removes all challenge from the last chapter or two. It also frees you up early in the game to spend more of your limited skill points/gold on other things.
The main downside, at least in G2 with NotR, is that you might not be able to wield the most powerful weapons if you spread your points too thin and/or lose access to certain trainers. But again, by the time that becomes an issue it doesn't matter much anymore. The 10-point damage difference between the two most powerful weapons is pretty superfluous by the time you can wield them (especially since the weaker one has the more important advantage of much greater reach), whereas the same 10 points earlier in the game can mean the difference between being able to meaningfully damage an enemy and chipping off a single HP per hit.
The main downside, at least in G2 with NotR, is that you might not be able to wield the most powerful weapons if you spread your points too thin and/or lose access to certain trainers. But again, by the time that becomes an issue it doesn't matter much anymore. The 10-point damage difference between the two most powerful weapons is pretty superfluous by the time you can wield them (especially since the weaker one has the more important advantage of much greater reach), whereas the same 10 points earlier in the game can mean the difference between being able to meaningfully damage an enemy and chipping off a single HP per hit.