Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,110
Faery Tale Adventure for the Commodore Amiga, with design, programming, graphics, and sound entirely by David Joiner:
Meredith
Can't picture anyone else with such a fetish for bizarre classes.
Original Mount and Blade started as a single guy (and a single girl he was married to). Not sure when the team became larger.
Remarkable besides its sheer size, is FA's absolutely stellar theme music by any standards. I can still remember it after 30 years. <3Faery Tale Adventure for the Commodore Amiga, with design, programming, graphics, and sound entirely by David Joiner:
If you let Brenda tell the story, she's the only person who worked on Wizardry 8.The real question for 2022, though: Good RPG's made by a single WOMAN.
Good game that is definitely not an rpg by any stretch of the imaginationFrom what I've seen, its a very competently made game that's intended to be as weird and insane as humanly possible. This is a good summary of it. I can't really say if its a RPG or not, but it is an immersion sim, as nebulous as that genre is.Cruelty Squad? I don't see such bizzare piece of work being made by more than single person, unless they have some hivemind- like connection
But is it RPG? And more importantly, is it good? I heard this game mentioned more as a meme than anything else.
The real question for 2022, though: Good RPG's made by a single WOMAN.
You're missing Vogel's other big series, the Exile/Avernum series.
You're missing Vogel's other big series, the Exile/Avernum series.
Vogel said in his GDC talk that his wife works on his games too, going all the way back to the first Exile. So even though he does the majority of the work he's never been a solo dev.
First, obviously KoTC1/2
brigand: oaxaca is great for a largely one man project. low rent mexican deus ex with ton of personality
Each game had an artist on board (Vic on DGS, Thea on DGT/DGJ) to handle character portraits, and Greedwalker (the cofounder) helped with marketing / project management / testing / public stuff / additional game design.I'm not sure how it is in regards to the Geister games, I think the games as they are are mostly done by one guy but he has help in other areas around the game, can't remember (zwanzig_zwoelf)
The real question for 2022, though: Good RPG's made by a single WOMAN.
Women are better at making adventure games
Similarly, the Bradley Wizardrys are almost entirely his work, however other people are credited for art/music/sound. This is more or less on par with the modern indie dev who uses asset packs and does everything else solo.
Similarly, the Bradley Wizardrys are almost entirely his work, however other people are credited for art/music/sound. This is more or less on par with the modern indie dev who uses asset packs and does everything else solo.
Reviews say "Mixed"...
90% of negative reviews are people not bothering to read the manual and then saying they don't know what's going on. The lesson is to filter out knuckleheads before they buy the game. Pierre knows what's up.