flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,199
Interesting Mikami interview:
-Resi 1 was meant to have ghosts and be first person. Capcom didn't have experience with 3d so they went with pre-rendered and third person.
-Resi 2 was made to be more accessible and profitable from the beginning
-Resi 3 was originally made with a indie mentalityand made for core fans
-Resi 4 action focus was because Mikami and the team were becoming less and less horror fans moving toward action.
-Dino crisis was adopted by him when the original directors left
-Game designer's hit their peak at their 30's.
-Mikami declined many Mikami ideas
-Main focus for him in a horror games are the creatures followed by the atmosphere
No mention of Code Veronica?
He considers it better quality then 3 and more worthy of being a numbered title.