You should have seen his Fallout 4 review, by the end of it he sounded like he was gonna suicide bomb Bethesda HQ for insulting his intelligence. Amusing guy.
You should have seen his Fallout 4 review, by the end of it he sounded like he was gonna suicide bomb Bethesda HQ for insulting his intelligence. Amusing guy.
You should have seen his Fallout 4 review, by the end of it he sounded like he was gonna suicide bomb Bethesda HQ for insulting his intelligence. Amusing guy.
He's a goos reviewer, but he does tend to have some shit takes from time to time.
For example complaining that Unreal has no story and that it is the game's weak part.
WHAT?
Unreal is an atmospheric shooter and its storytelling is done through the environment itself...
I seem to remember him crapping all over Stalker because the vanilla version was buggy and he was too stuck up to just install some patches.He's a good reviewer, but he does tend to have some shit takes from time to time.
For example complaining that Unreal has no story and that it is the game's weak part.
WHAT?
Unreal is an atmospheric shooter and its storytelling is done through the environment itself...
He's a good reviewer, but he does tend to have some shit takes from time to time.
PatricianTV has to be the worst fucking writer in this space, holy shit.
Baby's first parasocial programming.PatricianTV has to be the worst fucking writer in this space, holy shit.
Dude aggressively uses one my pet peeves in this kind of video, where the reviewer constantly says 'we' instead of 'I' when recapping their experiences. "We take the thing back to the guy. We kill the bandit boss. We steal this key to open the gate." Bro, "we" didn't do shit. Terrible writing habit.
I remember in some college class, they were teaching us about proper essay writing. We were told to avoid first person writing because it feels unprofessional. So one of my mates used "we" in this way. The teacher circled every instance of "we", and in the first page of his essay, he wrote "you're writing this on your own. who's 'we'?"Baby's first parasocial programming.PatricianTV has to be the worst fucking writer in this space, holy shit.
Dude aggressively uses one my pet peeves in this kind of video, where the reviewer constantly says 'we' instead of 'I' when recapping their experiences. "We take the thing back to the guy. We kill the bandit boss. We steal this key to open the gate." Bro, "we" didn't do shit. Terrible writing habit.
WEI remember in some college class, they were teaching us about proper essay writing. We were told to avoid first person writing because it feels unprofessional. So one of my mates used "we" in this way. The teacher circled every instance of "we", and in the first page of his essay, he wrote "you're writing this on your own. who's 'we'?"Baby's first parasocial programming.PatricianTV has to be the worst fucking writer in this space, holy shit.
Dude aggressively uses one my pet peeves in this kind of video, where the reviewer constantly says 'we' instead of 'I' when recapping their experiences. "We take the thing back to the guy. We kill the bandit boss. We steal this key to open the gate." Bro, "we" didn't do shit. Terrible writing habit.
Smith, Wesson... and me.who's 'we'?
WUZWEI remember in some college class, they were teaching us about proper essay writing. We were told to avoid first person writing because it feels unprofessional. So one of my mates used "we" in this way. The teacher circled every instance of "we", and in the first page of his essay, he wrote "you're writing this on your own. who's 'we'?"Baby's first parasocial programming.PatricianTV has to be the worst fucking writer in this space, holy shit.
Dude aggressively uses one my pet peeves in this kind of video, where the reviewer constantly says 'we' instead of 'I' when recapping their experiences. "We take the thing back to the guy. We kill the bandit boss. We steal this key to open the gate." Bro, "we" didn't do shit. Terrible writing habit.
Beginning with rote and meta-commentary filled overstatements is a big pet peeve of mine in essay writing and it is very common in this space. It is also one of the things people should have learned to avoid if they put this much effort into creating very long videos.I wouldn't be surprised if he does that intentionally to generate responses, he's been very clear at the past that if he will do things that cause people to engage with his videos and community (which in turns causes people to engage with the videos) as that helps with the YouTube algorithm.
I mean consider that he starts pretty much every long video of his preemptively talking down people who complain about the length (which will cause some people to respond) and that those who want to watch the entirety of it can respond with a timestamp comment so they can continue later using their comment (and there are many such comments in these videos despite YouTube remembering where you stopped watching a video so you can continue) - essentially doubledipping on engagement both from people who would watch his videos and from people who wouldn't watch his videos (but want to show how smart they are with their time use and share that with others).
Of course, one of the reasons why these videos are so long, is that the YouTube monetization system encourages people to write like they are trying to reach the required word count for a school essay.
As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).Of course, one of the reasons why these videos are so long, is that the YouTube monetization system encourages people to write like they are trying to reach the required word count for a school essay.
I don't think after 30m or so it makes much of a difference as far as the YouTube algorithm is concerned.
I haven't watched PatricianTV's more recent videos since the games he has covered aren't of interest to me (aside from Starfield but i want to play it first myself before watching anything about it) but i did watch his Morrowind, Oblivion and Skyrim videos and IMO while a few things here and there could be shortened, the difference wouldn't be that big because the videos try to cover everything, from story, to mechanics to the game's development history and try to do this in a way that shows in practice (in the video itself) how things are affected - and where appropriate also show how doing things differently affects things too (he made multiple playthroughs with different characters doing different things).
I have watched shorter videos by other people and they always leave a lot of things out and/or are vague whereas Patrician tries to cover most things and do it in detail. At the end of the day these aren't reviews (the titles are just for clickbaity engagement, if it wasn't already obvious), these are analysis videos and the games have a lot of things to discuss/show in them.
One of the many retarded Superhero tropes.As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).Of course, one of the reasons why these videos are so long, is that the YouTube monetization system encourages people to write like they are trying to reach the required word count for a school essay.
I don't think after 30m or so it makes much of a difference as far as the YouTube algorithm is concerned.
I haven't watched PatricianTV's more recent videos since the games he has covered aren't of interest to me (aside from Starfield but i want to play it first myself before watching anything about it) but i did watch his Morrowind, Oblivion and Skyrim videos and IMO while a few things here and there could be shortened, the difference wouldn't be that big because the videos try to cover everything, from story, to mechanics to the game's development history and try to do this in a way that shows in practice (in the video itself) how things are affected - and where appropriate also show how doing things differently affects things too (he made multiple playthroughs with different characters doing different things).
I have watched shorter videos by other people and they always leave a lot of things out and/or are vague whereas Patrician tries to cover most things and do it in detail. At the end of the day these aren't reviews (the titles are just for clickbaity engagement, if it wasn't already obvious), these are analysis videos and the games have a lot of things to discuss/show in them.
Another just came to mind: the implied pacifism in these Batman games. Batman won't kill Joker, even after losing Talia, but is perfectly happy dropping goons on their heads from several meters up and exploding them with gel and their own mines. They're all fine, apparently. Just unconscious, probably. I don't think it can be done in a video game about him. Maybe I'll suggest scoring the player at the end of the game and subtracting points for "accidents." A kill count. Use footage of Batman blowing up all those people in Burton's movies (several in the first, at least one in Returns). I don't know the comics from before the strict pacifism.
Fucking liberalism. It's better to be a monster who can make the right decisions to make things better than a cuck who has to keep cleaning up after mass murderers. If Superman put his fist through every faggot who intentionally kills people (even just a lot of people) the DC universe would be so much better. Even fucking Star wars figured out eventually Jedi have to kill people or the clone wars never ends.One of the many retarded Superhero tropes.
The good guy can't kill the bad guy because..."reasons".
"We are better than them!!"
Joker is a character that is incredibly popular, losing him won't sit well with the fans.
Imagine how much damage Batman has caused by NOT killing Joker and allowing him to rampage through Gotham...
Joker died in the game, but it was because he tried to take the cure to the mutated Titan virus from Batman and the vial fell on the floor.One of the many retarded Superhero tropes.As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).Of course, one of the reasons why these videos are so long, is that the YouTube monetization system encourages people to write like they are trying to reach the required word count for a school essay.
I don't think after 30m or so it makes much of a difference as far as the YouTube algorithm is concerned.
I haven't watched PatricianTV's more recent videos since the games he has covered aren't of interest to me (aside from Starfield but i want to play it first myself before watching anything about it) but i did watch his Morrowind, Oblivion and Skyrim videos and IMO while a few things here and there could be shortened, the difference wouldn't be that big because the videos try to cover everything, from story, to mechanics to the game's development history and try to do this in a way that shows in practice (in the video itself) how things are affected - and where appropriate also show how doing things differently affects things too (he made multiple playthroughs with different characters doing different things).
I have watched shorter videos by other people and they always leave a lot of things out and/or are vague whereas Patrician tries to cover most things and do it in detail. At the end of the day these aren't reviews (the titles are just for clickbaity engagement, if it wasn't already obvious), these are analysis videos and the games have a lot of things to discuss/show in them.
Another just came to mind: the implied pacifism in these Batman games. Batman won't kill Joker, even after losing Talia, but is perfectly happy dropping goons on their heads from several meters up and exploding them with gel and their own mines. They're all fine, apparently. Just unconscious, probably. I don't think it can be done in a video game about him. Maybe I'll suggest scoring the player at the end of the game and subtracting points for "accidents." A kill count. Use footage of Batman blowing up all those people in Burton's movies (several in the first, at least one in Returns). I don't know the comics from before the strict pacifism.
The good guy can't kill the bad guy because..."reasons".
"We are better than them!!"
Joker is a character that is incredibly popular, losing him won't sit well with the fans.
Imagine how much damage Batman has caused by NOT killing Joker and allowing him to rampage through Gotham...
A lot of this is particular to modern, post-1980s Batman. Previous to that, Batman killing the Joker was never a debate because the Joker wasn't a mass serial killer (nor was any other Batman villain), just a sort of belligerent prankster, and the tone was more in line with classical adventure/swashbuckling instead of bone-crushing violence. Batman was basically a nice guy who got into being a masked crimefighter because of a tragic childhood incident, not some kind of sphinctered up child-man who was obsessed with his parents' deaths. Although I think the Arkham games are fun to play, I don't take them very seriously as Batman stories because they just take themselves a bit too seriously.As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).
Another just came to mind: the implied pacifism in these Batman games. Batman won't kill Joker, even after losing Talia, but is perfectly happy dropping goons on their heads from several meters up and exploding them with gel and their own mines. They're all fine, apparently. Just unconscious, probably. I don't think it can be done in a video game about him. Maybe I'll suggest scoring the player at the end of the game and subtracting points for "accidents." A kill count. Use footage of Batman blowing up all those people in Burton's movies (several in the first, at least one in Returns). I don't know the comics from before the strict pacifism.
No no, you must like our GRIM DARK GRAPHIC NOVEL about a man dressing like a bat. It's a GRAPHIC NOVEL So it's for adultsA lot of this is particular to modern, post-1980s Batman. Previous to that, Batman killing the Joker was never a debate because the Joker wasn't a mass serial killer (nor was any other Batman villain), just a sort of belligerent prankster, and the tone was more in line with classical adventure/swashbuckling instead of bone-crushing violence. Batman was basically a nice guy who got into being a masked crimefighter because of a tragic childhood incident, not some kind of sphinctered up child-man who was obsessed with his parents' deaths. Although I think the Arkham games are fun to play, I don't take them very seriously as Batman stories because they just take themselves a bit too seriously.As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).
Another just came to mind: the implied pacifism in these Batman games. Batman won't kill Joker, even after losing Talia, but is perfectly happy dropping goons on their heads from several meters up and exploding them with gel and their own mines. They're all fine, apparently. Just unconscious, probably. I don't think it can be done in a video game about him. Maybe I'll suggest scoring the player at the end of the game and subtracting points for "accidents." A kill count. Use footage of Batman blowing up all those people in Burton's movies (several in the first, at least one in Returns). I don't know the comics from before the strict pacifism.
They're written by Paul Dini so they're quality.A lot of this is particular to modern, post-1980s Batman. Previous to that, Batman killing the Joker was never a debate because the Joker wasn't a mass serial killer (nor was any other Batman villain), just a sort of belligerent prankster, and the tone was more in line with classical adventure/swashbuckling instead of bone-crushing violence. Batman was basically a nice guy who got into being a masked crimefighter because of a tragic childhood incident, not some kind of sphinctered up child-man who was obsessed with his parents' deaths. Although I think the Arkham games are fun to play, I don't take them very seriously as Batman stories because they just take themselves a bit too seriously.As I write the script and collect the footage for my first analysis video, new subjects keep coming to mind. I have so much covered now that the video will be longer that even I am normally willing to watch (such a video).
Another just came to mind: the implied pacifism in these Batman games. Batman won't kill Joker, even after losing Talia, but is perfectly happy dropping goons on their heads from several meters up and exploding them with gel and their own mines. They're all fine, apparently. Just unconscious, probably. I don't think it can be done in a video game about him. Maybe I'll suggest scoring the player at the end of the game and subtracting points for "accidents." A kill count. Use footage of Batman blowing up all those people in Burton's movies (several in the first, at least one in Returns). I don't know the comics from before the strict pacifism.