Dank souls 3 is shit tier at best, what happened to codex
Why? Because you can roll spam without timing and avoid everything?
More than that.
-Poise working as intended
-the alterations to make the combat more appealing to Bloodborne players, which goes against the nature of Dark Souls combat
-Fanservice
-using yet again a lot of the same ideas we've already seen since Demon's Souls
-Bosses play mostly the same, and some just go on for way too long
-worst PVP in the series, because how meta the mechanics became
-nice mechanics like dual wielding, power stance and the well done stats of DS2 are just gone
-5 of the same fucking games, and they still didn't fix collision detection
-the few enemies that are great to fight are mostly from other entries
-enemy mobs seems to have been placed without much though to them, and it's disgusting how most of them are harder than a lot of the bosses
-the Souls games were very good because of their atmosphere, levels, exploration and mystery overall; while the combat was decent, it wasn't as well realized as these other aspects and as such wasn't the real focus of the games; in DS3, From seems to have forgotten that and made the combat it's focus while sacrificing the other aspects; because of that, the game was bound to fail as a worthy sequel
-this point is the hardest to explain, because it's also the most subjective: while most levels are well designed, they just don't feel as charming as they were in DeS and DS 1/2; they seem to have been developed in the most boring way possible; like... they thought of a cathedral and then increased it to the third power - the first area for example, just seems like a city on top another city; it's big but empty, and when everything is that big and amazing, it loses impact halfway trough.
This are the criticisms I can think of the top of my head.
While I wouldn't call it a shit game, it's definitively the worst one From released since DeS.