Flying Dutchman
Learned
- Joined
- Aug 19, 2020
- Messages
- 475
This looks pretty damn cool. Thanks for sharing this thread.
We've got a shotgun, does that help?
edit: a revolver too
Think of these, but ONE barrel instead of many.
Think of these, but ONE barrel instead of many.
Hand mortar is the thing you want.
Correct design but wrong nameHand mortar is the thing you want.
What do you think?
Devlog: Upcoming Update 0.8
Let's talk about the upcoming update in detail!
Hello there, Companions!
It's been quite some time without any news on the development of Glorious Companions, which doesn't mean that there wasn't any progress being made. Anyhow, now when we're getting close to releasing the new update, we're back with a fresh development log.
Without any further ado, let's go over the biggest changes and new additions that this update will introduce into the game. Of course as usual there'll be some balance changes, bug fixes and QoL tweaks along with a few new abilities, but for now let's talk about the big stuff.
NPC Group Generator Rework
This is a change that finally allows us to configure more interesting NPC groups. Thanks to this rework we can now easily adjust unit types, levels, equipment, skills, number of units, etc. With this backend change we've also tweaked the already existing groups of enemies, such as Bandits, Shadows, NPC Lords and the likes. Bandits will from now on yield weak and cheap equipment, while Shadows and NPC Lords will begin the game with higher levels and more expensive equipment.
Then there'll be three new neutral group types running across the world map: Sword Sisters, Iron Hammers and Swamplings. The first two groups are higher tier enemies that should make for some interesting encounters in the later stages of the game, while the Swamplings are Bandit-level units based on the Scarres race to spice up the early game.
Tavern units also received some tweaks. Now aside form the regular level 1 newbies, sometimes you'll come across more experienced and better equipped mercenaries, which of course will cost a lot more gold to recruit.
Item Rework
You can read more about the upcoming Item Rework in our previous devlog:
In short there'll be new item types, new weapons, new offhands, item quality tiers, special item effects and some balance tweaking to top it off. Oh, and completely new (and consistent) models for all the items!
One of the changes that wasn't mentioned before is the addition of unit stash. It'll take the place of the second item set and it'll come with 4 equipment slots. You'll be able to freely swap items from the stash and you'll no longer have to equip two shields in each set, just swapping the weapons will do the trick from now on.
Scarres Visual Overhaul
Just like with Valrenay we've improved the textures on our vengeful lizardmen folk. We wanted to make them look more serious and to enhance their lizard-like features, such as scales, eyes and teeth. Though in this case it's best to just show you the difference. Let us know what do you think of the improvements:
(the RTX thing is just a joke, the enhanced textures will come at no performance cost)
While we were at it, we took some time to overhaul the Bandits' and Shadows' textures too, but we'll leave that for you to see in-game when the update goes live.
Procedurally Generated Companion Portraits
Finally, a feature that many of you asked for and it's something that we also wanted to implement for quite a long time, though as we had no 2D artist on our team it always got postponed for a later time. Now, with the awesome Marcin Kulesza who joined our studio a few months ago, we were finally able to add some character to all the companions you'll be meeting on your journeys.
We've prepared a set of various head/face elements for each unit type, which will then be mixed and matched to create unique portraits, differentiating units of the same archetype.
When
We plan to release this update in 1-2 weeks, we're finishing up with some final bug fixes and balance tweaks, as the changes in the item system were quite substantial and spread out to all the aspects of the game.
Also we've made some great progress when it comes to the World Map 2.0 Update, though we'll talk about that more after this update is released.
Let us know your thoughts in the comments and remember to follow the game for more updates!
A hand mortar surely does look interesting! We'll think about it.
In the meantime check out the Scarres visual overhaul we're preparing. They finally look like lizardmen!
Acolyte
Scarrling
Warlord
Shamaness
What do you think?
Devlog: Finishing up the Titans Rising Update
Learn more about the upcoming biggest update for Glorious Companions yet.
Hello there, Companions!
As we're approaching the release of our
biggest update
yet, the
Titans Rising Update
, we wanted to share a summary of what you can expect to change when it goes live. We've been working on this update for one and a half years so we're extremely excited to finally reach the end of its development.
As the game currently stands, we're pretty happy with the battle mechanics and the big aspect that we've wanted to change for a long time already is the world map gameplay. While the foundation is here, the overworld lacks clear direction and progression, as well as it is hard to balance properly, due to the procedural generation approach.
With the Titans Rising Update we're
remaking the World Map from the ground up
. The whole map will be carefully handmade with various areas and biomes to explore. On top of that we're introducing a
fully-fledged storyline
with cutscenes, NPCs, side-quests and most importantly, the main story with vital choices. We don't want to spoil it here, as we'd love for you to experience it first-hand.
Anyhow, let's finish up this lengthy introduction and go over the major changes and new additions that you'll find in the Titans Rising Update.
New World Map
The biggest upfront difference (apart from the overhauled main menu) will surely be the new world map visuals, along the fact that we're scrapping the old procedural generation approach in favor of a finely handmade continent with much more variation and carefully balanced biome layouts. Additionally we'll be strategically placing various enemy spawn zones, which will allow us to balance the progression and difficulty curve in a much easier manner.
On top of those changes, we're adding a bunch of new types of Interactive Objects, as well as brand new Resource Outposts and a Fog of War mechanic on the world map.
Main Storyline
The story in Glorious Companions revolves around the mysterious Titan statues scattered across the land and the nearby shores. One day the Titans begin to slowly awake and the whole continent is thrown into chaos. Amidst it all the player tries to forge their own path to glory.
As mentioned above, we don't want to spoil you the fun of experiencing the story, and thus we won't go into more details here.
This update will introduce the
Prologue and the First Act
along with a lot of main and side quests to complete. You'll be able to explore the
Grassland
Biome as well as the
Swamp
Biome, with further areas unlocking in a future update.
The story will feature both various recurring NPCs as well as cut-scenes that we've put some effort into making them visually enticing.
Journal
To make the story progression easier to track we'll be adding a Journal where you'll be able to read through your previous quests and see your current objectives in more detail.
Additionally we'd like to add a way to browse through tutorials via the same UI panel, so you'll be able to go back to crucial information at the time when it's relevant to you.
Dungeons
This is a feature that we've been teasing for quite some time already and with the Titans Rising Update you'll be able to challenge the defenders of 2 tough dungeons, with each one ending in an exciting boss fight.
While exploring a dungeon you'll be faced by a
series of encounters
with increasing difficulty. If you lose a battle or decide to leave the dungeon before the final fight, you'll have to restart it from the beginning. In-between each battle you'll have a chance to heal up your units or make some crucial roster changes.
New Enemies
Along with the addition of new dungeons and new storyline acts, we'll be adding in new enemies with their own abilities and play styles. While providing a fair challenge, they will also drop unique loot if you manage to beat them.
New Battle Locations
With this upcoming update we'll be introducing a plethora of new battle locations. First of all, each biome will have a bunch of dedicated battle zones of various sizes. Then there'll also be unique battle maps appearing throughout the storyline to make the whole experience more memorable.
On top of that each dungeon will come with its own set of maps, scaling up their epicness factor right up to the final boss stage.
New Camping Actions
We've decided to remove the old placeholder Camping action of prisoner watching and instead introduced a new unique action for each of the playable races. The Scarres will be able to perform
Blood Rituals
and sacrifice their blood in exchange for random buffs for up to three units. And the Valrenay will receive the
Prayer
action that allows one selected unit to also gain a random buff. Bare in mind that sometimes the will of fate might turn against your favor, and your unit(s) will receive a curse instead of a buff.
Wounds & Blood
We've felt like our companions' looks after a tough battle didn't exactly correspond to their HP bars. To make the encounters seem more impactful,
wounds and blood
will be now visible both on the 3D unit models as well as on their portraits.
New Main Menu
To celebrate all the grand changes coming in the
Titans Rising Update
we felt that the main menu also had to be overhauled. With the new look we're aiming to better convey the atmosphere of Glorious Companions, the hardships of a mercenary life and the companionship it creates among the crew members.
New Music
The new atmospheric soundtrack we've teased a long time ago will finally find it's way into the game. Give it a listen and let us know what you think!
New promo/cover art
As some of you might've already noticed, we've gone and replaced our promo assets on Steam. While the old artwork was well done, it didn't seem to convey the heart of Glorious Companions, and so we've decided to remake it. We'd love to learn
what you think
of the new cover art!
Just when i thought they were all dead...
Hey everyone!
First of all, we need to apologize for being so quiet for a while. For a long time we were processing the feedback coming from you to the Glorious Companions team, and while we were working on The Tenants to close all the publisher milestones, we had more than enough time to start thinking about new features for you!
Now it’s time to get back with some great news, a big sale, and what’s most important, a full release date!
But first, let me share with you our special news. Today on May 7th, all of us celebrate Ancient Forge's 5th anniversary . The GC team wants to thank all the players who have been with us during this journey. We gathered the experience, tailored the strategy for our future titles and have watched our team grow from 20 to 50 amazing individuals over the past few months, and we're just getting started!
The Future of Glorious Companions
After the success of The Tenants, our team has been busy refining Glorious Companions, a turn-based tactical RPG set in the fantasy world of Navaroth. We're aiming for a full release in early December this year, bringing loads of new features and enhancements based on player feedback from the Early Access phase.
Here are some key changes and additions we've made to Glorious Companions this year:
- Brand New World Map: Handcrafted and visually striking, offering a more immersive experience.
- Prologue: A revamped tutorial and storyline that helps set the stage for player goals.
- 12 New Battle Maps: Unique battle maps for each biome, offering varied combat scenarios.
- 5 New Dungeons: Tackle challenging dungeons with epic loot, unique enemies, and powerful bosses.
- New Side Quests: More variety and depth as you explore the world of Navaroth.
- New Points of Interest: Encounter fresh challenges and secrets as you journey through the world.
- Overhauled UI: An improved user interface for smoother gameplay.
- Balancing, Fixes, and Quality Improvements: Enhancing the overall experience.
I'm pretty sure the 50% is not about grabing loot, but is more like making an offering to the Steam algorithm, as it sometimes ignores Early Access titles going to 1.0.I'm not confident about their full release, no ETA at all but a 50% sale to grab some loot before summer's vacations...
The previous news is from july 2022...
Or am I paranoid?
Explore the open world of Terscara as you advance through a series of challenging encounters in this epic turn-based tactical RPG. Lead a group of battle-proven companions, delve into the ancient dungeons to collect the elusive vault crystals, and bring peace to a land on the brink of chaos.
Explore the open world of Terscara as you advance through a series of challenging encounters in this epic turn-based tactical RPG. Lead a group of battle-proven companions, delve into the ancient dungeons to collect the elusive vault crystals, and bring peace to a land on the brink of chaos.
New Era?
A new era is coming!
Completely refreshed game, new, free demo and more!
Hello there, Companions!
It’s been a while, but we are back with the best news possible!
We are finally ready to announce that the new era of Glorious Companions is coming to Steam
this December
! For the last few months, we have been really focused and dedicated to
refresh the game
and
rework
a lot of things. To catch a glimpse of what’s coming - check out the teaser below:
From the 30th of September to the 7th of October, we will be attending
Steam Turn-Based RPG Fest
and it’s a great opportunity to try out the
demo of Glorious Companions
! It will not only be free, but it will also present all the changes we’ve made throughout the recent period of time. During this time you can also grab the game 50% cheaper and it will be the only occasion to do that before the december’s re-launch.
Let's focus a little bit more on what you may expect in the refreshed version of Glorious Companions!
BRAND NEW MAIN MENU
THE PROLOGUE
Prologue storyline with
cutscenes
(and voice over!),
dialogues, story quests and more.
After this prologue (available in the demo as well!) the game allows for more free exploration with some main quests/goals included.
THE WORLD MAP
Whole
new handcrafted
world map. With new places to visit, explore and challenge.
Before
After
BRAND NEW BATTLE UI WITH IMPROVED UX AND INFORMATION READABILITY
Improved unit control in battle
- long gone are the days when you had to change actions to attack enemy or had to rotate to move backwards. Movement and attacking is now
omnidirectional and contextual
- just hover mouse over the enemy to attack or on the ground to move.
Despite these changes, units facing still plays a big role in combat -
attacks of opportunity
are made only in front of the character and backstabbing enemies gives multiple bonuses.
THE JOURNAL
We added
journal
for easier bookkeeping of active and finished quests. There is also a tab with all
tutorials
that player already encountered.
NEUTRAL ENEMIES
Visual and mechanical upgrade
to neutral enemies. Animals even got array of new skills and passives to provide You with better challenges.
POINTS OF INTEREST
A lot of
new points of interests with various interactions
- some of them will even provide unique quests or challenges.
Above all, we prepared over
60 new battle maps
- there are custom maps for
story battles
, for
new dungeons
and each biome on the map got their own unique maps in various sizes!
Challenging dungeon battles with
new enemy types
with their own
weapons
and
unique abilities
. These battles will take you through series of encounters one after another - better prepare for it!
We made some
changes to the equipment
as well. It now comes with
various tiers
that modify their stats and bunch of
enchantments with secondary effects
(burn, poison etc). There might be even some more new mechanics for them - stay tuned!
Thank you everyone for your attention and support!
Ancient Forge
Glorious Companions Set for December Release!
Hello there, Companions!
Let's make it offical - Glorious Companions is finally leaving early access!
Check out the trailer for the new, completely refreshed Glorious Companions
Upon full release, Glorious Companions will offer:
- A completely new map
- featuring new adventures and challenges alongside a fresh graphic design.- PvP Mode:
Enter the arenas to defeat opponents and pledge allegiance to one of the factions.- Challenging Tactical Adventure:
Overcome unique enemies and their hordes awaiting you in the depths of each region.- Rich Mercenary Management System:
Assemble your team based on unique unit traits, manage their equipment and progression, train them in city-based facilities, and ensure they are well-rested for the next battles.- An Immersive Story of Terscara:
Travel the world, experiencing random events and places tied to the history of Xandar and all of Terscara. Discover the story from the perspective of a chosen faction and become the hero it needs.
Glorious Companions 1.0
will have its official premiere
December 19
, but you can already try the demo.
As a surprise, we will be streaming on
Wednesday, November 20 at 6PM
and
giving away keys for the game
, here! During the livestream, we will discuss changes made during early access, show the preview of the PvP mode, and reveal some of Terscara’s lore.
Thank you everyone for your attention and support!
Ancient Forge