Yeah, the game itself is already near the limit a blu ray can hold, however if it's fully patched it might be worth it to me anyway, and at the very least, the new issue should drive down the price of the pre-existing version (which was still $60 about a month ago).They might do what they did with Spiderman Miles Morales Ultimate Edition where they pack in a DLC code and it's not all included on the disk. Should know sometime next week at their E3 thing.
It's been a damn while since I've played it last time. And I think it's important for you to consider that I've never played any of the AssCreed games, and have only seen my brothers played it, specifically the 3rd and 4th games.So, any starting tips? Black Angel ?
I understand game has it's share of flaws, which brings to my mind Nier Automata and the sound advice for noobs to NOT try to do all side content, or they die of boredom/repetition. Anything similar here?
Iki Island
If you’re a history buff, you may know that in addition to Tsushima, the neighboring island of Iki was also invaded during this time period. Today we’re excited to reveal that a whole new chapter in Jin’s journey is coming and will take place on Iki. In this new story, Jin travels to the island to investigate rumors of a Mongol presence. But soon, he finds himself caught up in events with deeply personal stakes that will force him to relive some traumatic moments from his past.
We’ll have more to share about the story of Iki soon, but today we can confirm that beyond a whole new story and new characters, this new island also features tons of new content including brand new environments to explore, new armor for Jin as well as his horse, new mini-games, new techniques, new enemy types, and much more. There are even new animals to pet!
PS5 exclusive features
While Director’s Cut players on both PS4 and PS5 will be able to experience the Iki Island content, PlayStation 5 players will have access to a few additional new features.
We’ve heard your feedback about the lack of Japanese lip sync in the original version of Ghost of Tsushima, and it’s something we worked hard to address in this new release. Thanks to the PS5’s ability to render cinematics in real time, cutscenes in Ghost of Tsushima and on Iki Island on PS5 will now offer lip sync for Japanese voice over.
We’re also happy to confirm that Ghost of Tsushima, Ghost of Tsushima: Legends, and the new Iki Island expansion will all take advantage of haptic feedback and adaptive triggers in the Director’s Cut. There will also be enhancements to 3D audio* on PS5, as well as drastically improved load times, 4K resolution options** and framerates targeting 60 FPS.
If you already own Ghost of Tsushima on PS4:
Starting on August 20:
- You can pre-order an upgrade to Director’s Cut on PS4 for $19.99 USD. This upgrade will become available starting on August 20.
https://blog.playstation.com/2021/0...arrives-on-ps5-and-ps4-consoles-on-august-20/
- If you bought Director’s Cut PS4, you’ll be able to upgrade to Director’s Cut PS5 at any time for $9.99 USD
- You can also upgrade directly (from original Ghost of Tsushima PS4) to Director’s Cut on PS5 for $29.99 USD
Yeah, I'm in Act 3 already and been thinking about why the game captivates me so much, and I concluded it's the aesthetics - the minimalist HUD, the grounded portrayal of the world with dirty gi's and kimonos and hats and swords, nothing of those AssCreed shiny weapons and armors with Power Rangers-like appendixes and colors, the also grounded stories of the NPCs you find, etc. Besides the beautiful visuals of course. Whoever directed this has a superb taste and sense of aesthetics.It's been a damn while since I've played it last time. And I think it's important for you to consider that I've never played any of the AssCreed games, and have only seen my brothers played it, specifically the 3rd and 4th games.So, any starting tips? Black Angel ?
I understand game has it's share of flaws, which brings to my mind Nier Automata and the sound advice for noobs to NOT try to do all side content, or they die of boredom/repetition. Anything similar here?
I've seen comparison between GoT and AC, and how the former is as popamole-y. Tbh, I never really got the impression, since you can't just spam attacks unless you use the right stance against the right enemies weak to its moves (or more precisely, its heavy attacks movesets). However, as far as I could remember, even the right stance and its heavy attacks against the right enemies can still be parried, by higher-leveled enemies that is.
Also, being able to simply spam deflects/parries might make it look popamole, but Perfect Parry™ are definitely not easy to pull off, though you might be able to if you're someone like Ongbal and had developed Inner Sekiro within yourself. And then there's the Perfect Dodge™ that is even more difficult to pull off and you need to max your Dodge skilltree(?) to get it, unlike Perfect Parry that's literally the first thing you unlock in its skilltree.
Finally, preaching to the choir made by Zed Duke in the previous page, the game isn't that much replayable, unless you're into the multiplayer, which I imagined most Codexers don't care for. However, I'm just going to repeat what I remember from a Youtuber I'm subscribed to (Upper Echelon Gaming) has what to say about the game, and that Ghost of Tsushima is a game you've seen and maybe played a thousand times before, but its iteration in particular is definitely well done and, imho, exquisitely executed. Probably the only game story I would sing praises for, including all of its side content, but I also had the Japanese audio on the entire time, so I guess you could say its my weebs self enjoying it.
All that might not apply to you if you didn't enjoy the moment-to-moment gameplay. And like I said, I haven't played any of the AC games, so this kind of gameplay loop is the first for me. I guess you could say the reason why I bought this game in the first place was because SJWs was REEEEEEEEEEEEEEing so much against the game.
Anyone got the Iki Island expansion? Thoughts?
Still, easily top 3 best Open World games in last years, much better game than Horizon or Zelda: BotW
I don't give a fuck about Horizon, but in what ways is it better than BotW, which is supposedly the current gold standard for how to craft a free-form sandbox?
This is the first game focused on exploration that I played that actually discourage you from exploring. And the first game I stopped playing in the middle during quarantine.
After nearly 30 hours of playing while at the top of another copy pasted mountain doing another copy pasted korok secret, I just thought "wtf am I doing?" and quit.
BotW was just a grind for seeds and "heart pieces" in copy pasted enviroments and copy pasted puzzles along with sidequests with no story nor anything to reward your exploration (and shitty music). And that is only my main complaint about this game.
I was hoping for far more from a game that so many people called a masterpiece. I wonder if it was the hype, if reviewers were getting payed or if the person reviewing only played nintendo games and had nothing to compare it to.
It would be a way better game if they reduced the world size by 30% and the number of shrines and korok seeds by a LOT and instead used the time of development saved to do better sidequests that actually keep you invested in the world and it's story.