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Incline Games for gentlemen

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What games would you recommend to someone who is not a gamer, but is of reasonably high IQ, has good taste and is not scared of computers?

These are some of the traits I'm looking for:
  • Should not require a huge time investment to appreciate (so most RPGs and autistic map coloring sims are out).
  • Very little to no modding required (everything that needs a "modding guide" is out).
  • Elegant, rather simple core mechanics that can be picked up by non-gamers. A bit of challenge is OK.
  • Probably not too edgy, shocking, or gratuitous (GTA, Carmageddon, MK, that sort of thing).
  • Should filter people with bad taste and low IQ.
  • Emulation is OK.
Some games come to mind. I'll offer a few examples:

Blade Runner (1997)
blade-runner-video-game.jpg

It's a great adventure game in its own right, but avoids some of the potentially frustrating mechanics of adventure games(such as using item x on y; or combining items from the inventory). Instead, you're just doing your routine policework, talking to people, gathering evidence, etc.. The game doesn't tell you when you're doing something that you could be doing in another way; that, and some amount of randomization each playthrough, makes it quite replayable. Aesthetics are a high point; a lot of it is lifted from the movie, but there's still a lot that is original and it all fits seamlessly. It's just a good game that isn't trying to be anything other than a game, but even outsiders should be able to appreciate how special it is.

Tomb Raider (1996)
tomb-raider-1.jpg

Why Tomb Raider, the franchise that everyone knows? Because it still filters people to these days(I just came across this article when looking up images for this post). It's particularly because Lara is so popular that it's important to set the record straight. Many people, specially younger, haven't played the originals and have a distorted idea of what the games are about. In fact, the original Tomb Raider (and its immediate sequels) stand in antithesis to the new-gen entries in basically everything. The levels are open and multilayered, not tunnel-shaped and linear; gameplay relies on correct use of core mechanics, instead of "press X to do random thing"; it's understated and mysterious rather than dramatic; the protagonist is an aristocratic, free-spirited explorer, not a confused teenager; she's cool and badass with no justification, "backstory" is irrelevant.

While being somewhat challenging at times and perhaps occasionally frustrating if you aren't used to some of the conventions of puzzle games, these challenges are easy to overcome with a minimum of perseverance. Most levels can be cleared in an hour or so.

Fallout (1997)
9a07221c-ab80-11ed-9505-02420a00019c.webp

Not much needs to be said about this one here. I'm including it because it's such a perfect beginner RPG. You don't need to know anything about RPGs, or to have played or have an interest in D&D. It's very short compared to most RPGs. Most importantly, it introduces you to some of the genre's most unique conventions in very simple and effective ways: choosing to play solo or with a team; choices & consequences; character creation and customization, are some of the most important. It's not aesthetically derivative, instead it inspired many other works, both in videogames and outside. Just like with Tomb Raider, it's become a mainstream franchise, so it's important to set the record straight. Why is it important? Not only because it's true, but because it shows that games can be more than you think. If Fallout 3 and Tomb Raider 2013 were the pinnacle of videogames, it'd be a worthless medium and a waste of time.

Mafia (2002)
ss_1e931637026169f5f72d9171b4ea6cc88bdbe97d.1920x1080.jpg

Most people under 50 have played at least one of the 3D GTA games. While I'm a big fan of those up until IV, Mafia is interesting for what it does differently. The fun in GTA is in ignoring the rules, while in Mafia it's playing within the rules. For starters, you have to obey laws: speeding, running red lights or carrying a weapon in public will lead to the police chasing you. Missions constantly challenge you to figure things out for yourself and allow a great deal of freedom. Historical authenticity is taken very seriously and is combined with a great sense of style(the graphics still hold up very well). It's also one of the best examples of "cinematic presentation" in videogames, something which is a lot rarer than you're lead to believe by the press. The original PC version is superior.

Civilization II (1996)
I've heard from countless non-gamers that at some point in their lives they became hopelessly addicted to this game. It's easy to see why. It gets more interesting with each turn, as each civilization finds its borders and develops relations with/starts plotting against its neighbors. Fans of the series will each have their own opinion regarding the best game in the series, I think Civ II is good place to start and still looks great. If you like Civ, you're ready to try the pinnacle of the genre: Alpha Centauri.

Alpha Centauri (1999)
10104957661694424054gol1.png

What if every civilization in Civ wasn't a variation of each other, but diverged significantly based on ideology? What if a new planet was colonized not by a single people, but a variety of peoples possessing radically different views on things such as ecology, development, freedom? What if the planet was alive and reacted to how it was treated? This games takes all those concepts and applies them to the Civ formula, with fantastic results. I can easily imagine it being adapted to a variety of other media.

[EDIT: added a couple more games]
 
Last edited:

rubinstein

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Sep 12, 2022
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maybe myths?

both are relatively short
easy mechanics, but theres a lot of depth beneath
challenging
good writing

setting the games up may be a bit difficult unfortunately
 

Falksi

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*Doom never ages. Kill shit in the best way possible.

*Golden Axe & Streets of Rage 1 through 4 are simply THE best pick-up n' play bitesize couch-co-op games out there for me.

*Shadowrun Returns is the ideal casual, short-lived RPG for getting people into the genre.

*The Curse of Monkey Island is another timeless game which remains accessible to noobs.

*Super Mario World + Sonic 3. Piece of piss to pickup, easy to blast through, ton of fun.

*Mass Effect. Essentially a shooter, but a good taste of casual RPG-ing in there too

*Shining Force 1 & 2. Straightforward, incredibly easy to understand and get into, but a respectable amount of depth too

*Blazing Lasers + Thunderforce 3. Very forgiving SHMUPs, but ones which offer the genres finest elements at their best too.
 

Saint_Proverbius

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Behind you.
Freelancer. It's got depth, but the controls aren't overly complex. It's got a variety of things to do, but doesn't toss everything at you at once.

Torchlight. It's got the addictive gameplay of Diablo, but none of the gothic horror elements. It's also got a lot of the QoL features that modern ARPGs have.

Portal 2. It's Portal but with less Portal Ninja Physics. It's charming, intellectually challenging, and GladOS is one of the best antagonists ever.

Parkitect. Who doesn't love theme parks? And it's probably one of the best ones since Chris Sawyer made RCT.

Sims 3. Probably the best of the series. Chicks love the interactions of the sims, guys like building houses. It's one of the games that has appeal for everyone.

SimCity 2000. Probably the peak of the series, and it's very accessible. It's also a lot easier to get in to than say, City Skylines, even though City Skylines is probably better.
 

Iucounu

Educated
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Should not require a huge time investment to appreciate (so most RPGs and autistic map coloring sims are out).
Do you mean the game needs to be short, or just that it gets you hooked quickly?

Elegant, rather simple core mechanics that can be picked up by non-gamers.
the above seems to contradict the following:

Should filter people with bad taste and low IQ.
--how does "low IQ filtering" work if a game is easy to learn, without even a huge time investment?

My short list would include SOMA, Stalker Shadow of Chernobyl and The Talos Principle. Also The Long Dark (Survival Mode only, Story Mode is for the low IQ), which can go on forever, but gets you hooked quickly with very well thought-out mechanics.

By the way, the euphemism "gentlemen" usually implies prostitution...
 
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Rename the thread to "Games for casual gamers". Actual gentlemen would play Hearts of Iron II and such while smoking their pipe.

Why play Hearts of Iron instead of chess or another easier to pick up game that has more depth? And why would you recommend it to someone who's not a gamer(the purpose of the thread)?
 

Ash

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Messages
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Should filter people with bad taste and low IQ.
--how does "low IQ filtering" work if a game is easy to learn, without even a huge time investment?

Yup. Already filtered from the word go.

OG Tomb Raider picked up by non-gamers? Hah! Even poser "real" gamers wont touch it, especially the real deal (PSX version). Too hardcore and monocled for them.

Edit: eh, I suppose you're right. A new gamer shouldn't really be starting with a big complex RPG unless they have TTRPG background or something. But "a bit of challenge"? "Simple mechanics?" Hell no. Challenge requires intelligence to overcome, depending on the type. A lot of challenge is OK, just nothing too hardcore. Simple mechanics? No, simple to moderate complexity, the guy is "high IQ", remember? What kind of old school gamer are you?
 
Last edited:

Lucumo

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Rename the thread to "Games for casual gamers". Actual gentlemen would play Hearts of Iron II and such while smoking their pipe.

Why play Hearts of Iron instead of chess or another easier to pick up game that has more depth? And why would you recommend it to someone who's not a gamer(the purpose of the thread)?
Kriegsspiele are by definition games for gentlemen. No need to be a "gamer".

Joseph_Nash_Kriegsspiel.png
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Renowned Explorers resembles enough of a board game to be understood by non-computer game player, while having rest of the traits you're looking for.
 
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Should not require a huge time investment to appreciate (so most RPGs and autistic map coloring sims are out).
Do you mean the game needs to be short, or just that it gets you hooked quickly?

It should not take long to reveal its value. Not necessarily short, but tendentially so. The reasoning is simple: we're not willing to invest a lot of time in things we don't know or are skeptical about. I'm also assuming the person might never wish to become a more committed gamer, even if the game satisfies them. Most people can appreciate a Botticelli, some will be inspired to read a book or two after seeing a painting in the museum, while only a tiny few will become experts in Renaissance art, or travel to Florence on purpose.

Elegant, rather simple core mechanics that can be picked up by non-gamers.
the above seems to contradict the following:

Should filter people with bad taste and low IQ.
--how does "low IQ filtering" work if a game is easy to learn, without even a huge time investment?

A game can be simple to learn but still filter people for a number of reasons. Look at the article I posted in the TR description, as an example:

https://henryvincent.uk/2017/12/30/tomb-raider-1996-is-a-really-frustrating-game/

The person complains about feeling lost, the quality of cutscenes, fighting with the controls and general mental fatigue. It's been observed for a while that it's generally a certain kind of person who complains about "tank controls". What these people think is really not very important, that's all.

By the way, the euphemism "gentlemen" usually implies prostitution...

Yes, it's just a fun word that goes together with the "monocled" tradition of the forums. I'm not even an Anglo.
 
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Rename the thread to "Games for casual gamers". Actual gentlemen would play Hearts of Iron II and such while smoking their pipe.

Why play Hearts of Iron instead of chess or another easier to pick up game that has more depth? And why would you recommend it to someone who's not a gamer(the purpose of the thread)?
Kriegsspiele are by definition games for gentlemen. No need to be a "gamer".

Joseph_Nash_Kriegsspiel.png

Would such a person be satisfied with Hearts of Iron, instead of going for something like Operational Art of War? Tbh, I've only played Hearts of Iron III, which didn't interest me very much. The only Paradox game I really liked was Victoria 2, but I wouldn't recommend it for someone who's not specifically into that kind of game. That could probably have been one of the aspects mentioned in the OP, to be somewhat "non-specific", although that's very hard to define.

Anyway, I'm not against the inclusion of that game in particular, only I wasn't sure you got the purpose of the thread.
 
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Skyrim is the ultimate game for non-gamers.

I thought you were being facetious, but people are actually agreeing with this. Maybe I should've phrased the OP differently. The recommendations are specifically for the kind of person who's smart enough to see that Skyrim is stupid and a waste of time, despite not being a gamer. But I guess people here can only see between "gamer" vs "non-gamer" or "hardcore" vs "casual", without admitting the idea of a more general "good taste" which overlaps between people with varying degrees of commitment to the hobby.
 

Taka-Haradin puolipeikko

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Skyrim is the ultimate game for non-gamers.

I thought you were being facetious, but people are actually agreeing with this. Maybe I should've phrased the OP differently. The recommendations are specifically for the kind of person who's smart enough to see that Skyrim is stupid and a waste of time, despite not being a gamer. But I guess people here can only see between "gamer" vs "non-gamer" or "hardcore" vs "casual", without admitting the idea of a more general "good taste" which overlaps between people with varying degrees of commitment to the hobby.
To be honest, I've sometimes thought what games to recommend to someone who's never played before and I really don't have slightest idea what would work.
 
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Should filter people with bad taste and low IQ.
--how does "low IQ filtering" work if a game is easy to learn, without even a huge time investment?

Yup. Already filtered from the word go.

OG Tomb Raider picked up by non-gamers? Hah! Even poser "real" gamers wont touch it, especially the real deal (PSX version). Too hardcore and monocled for them.

Edit: eh, I suppose you're right. A new gamer shouldn't really be starting with a big complex RPG unless they have TTRPG background or something. But "a bit of challenge"? "Simple mechanics?" Hell no. Challenge requires intelligence to overcome, depending on the type. A lot of challenge is OK, just nothing too hardcore. Simple mechanics? No, simple to moderate complexity, the guy is "high IQ", remember? What kind of old school gamer are you?

Tomb Raider only seems hardcore in our day and age. How could it become so popular in 1996? Was it just Lara's sex appeal? Then again, I remember people being filtered by the puzzles in the first level. On the other hand, I've heard many stories of people who bought it and enjoyed despite it being the first game they bought. All those sob stories on Youtube about "my dad used to play this with me before he died of bowel cancer, he really liked the game" can't be all fake, can they?

It's like old pop music and cinema. Wow, pop music had vocal harmonies and guitar solos? People didn't always listen to mumble rap? Next thing, you'll tell me people went to moon.
 

Konjad

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The Void


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You can play short sessions, the game is not long but you will probably have to replay it multiple times before you manage to complete it as it's quite challenging. Dialogues are good (especially Polish and original Russian versions), gameplay is fairly unique and fun, and the only mods you need is to edit configuration .ini for modern resolutions and FOV.

15047_500.jpg

15048_500.jpg


Also, girls
15045_500.jpg

15046_500.jpg
 

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