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Preview GameInformer's Oblivion info

wintermane

Novice
Joined
Jul 17, 2004
Messages
17
Location
3 miles south of happyness left of the funny farm
merry andrew said:
wintermane said:
While playing quake a good while back I thought back to some of my old old rpgs and damn if it wasnt alot like them. Sure the eye candy is alot better and its 3d but its core gameplay was alot like them.
Do you mind elaborating on what you mean by "core gameplay"?

Its what makes it a game and not a grahics demo.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
More info will be revealed in time. I spoke of the die roll because it's mentioned in the GI article, but I can't get into too much detail beyond that just yet. Just know that our goal is to make combat more enjoyable than it was in Morrowind.
 

Seven

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Location
North of the Glow
We must have different ideas of what's "immersive and engaging". It's not immersive and engaging to me to have my character swing a weapon directly at an opponent (meaning, the weapon has invaded the space that the opponent's form occupies) and miss because the to-hit roll failed. A to-hit roll makes sense in a game that doesn't input the player's reflexes nor does it allow the player to control the character from a first-person perspective. A to-hit roll doesn't make sense when the player controls the character as is done in a FPS.

I'm liking what has been said about the new ES combat.

I'm thinking you missed the point. If to to-hit roll fails then your weapon shouldn't be making contact at all. It should miss.
 

Mendoza

Liturgist
Joined
Sep 24, 2004
Messages
277
Seven said:
We must have different ideas of what's "immersive and engaging". It's not immersive and engaging to me to have my character swing a weapon directly at an opponent (meaning, the weapon has invaded the space that the opponent's form occupies) and miss because the to-hit roll failed. A to-hit roll makes sense in a game that doesn't input the player's reflexes nor does it allow the player to control the character from a first-person perspective. A to-hit roll doesn't make sense when the player controls the character as is done in a FPS.

I'm liking what has been said about the new ES combat.

I'm thinking you missed the point. If to to-hit roll fails then your weapon shouldn't be making contact at all. It should miss.

Depends what system you play with. In DnD, to hit means to score a hit that does damage (barring any immunities whatever you're hitting has), hence wearing plate mail makes you harder to hit than if you were unarmoured.

Whereas the Oblivion approach seems to be that if you click attack when they're dead in front of you, you will always hit. But then weapon skill, strength, opponents armour etc come in to play to decided the amount (if any) of damage.
 

Saint_Proverbius

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Location
Behind you.
MrSmileyFaceDude said:
More info will be revealed in time. I spoke of the die roll because it's mentioned in the GI article, but I can't get into too much detail beyond that just yet. Just know that our goal is to make combat more enjoyable than it was in Morrowind.

Make the choice to ditch the first person shooter mechanic and the rest of making the combat more fun will fall in to place. Heck, KotOR's combat wasn't that great - BUT - it was a hell of a lot more interesting and fun than Morrowind's.

Even combat systems like Gothic's, which are far more interactive than Morrowind's, have issues that are annoying because there's only so much you can do if you want FPS/Third Person Over the Shoulder Actiony Crap style play. In Gothic, you have to basically watch how your character was attacking and then push the arrow key while holding down the mouse button at the right time to follow through with a swing that's powerful enough. In tougher fights, you also had to keep an eye on your health status as well, which got pretty old, pretty fast. Too much juggling of what to monitor while twitching the arrow keys, really.
 

Whipporowill

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May 18, 2003
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59°19'03"N 018°02'15"E
I would say I found combat in Gothic quite enjoyable - and realistic. I did a lot of ducking and weaving - you could actually circle around a slower enemy and hack them to pieces (very useful with superior enemies like trolls who would bash your head in with one or two hits). Then there were enemies that were faster than you and tried the same tactic - like the goblins... annoying, but in a good way.
 

Transcendent One

Liturgist
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Nov 21, 2003
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Fortress of Regrets
Gothic 2 had a great combat system. THe combos made for pacing and variation so it didn't feel like a mouse-breaking clickfest. The combos were graphically pleasing and the various moves were pretty cool. And the side stepping was indeed well implemented. I just don't like the parry that much cause it seems like you could potentially block every single weapon attack from an enemy. Maybe some sort of success rate would've been nice, though I wouldn't know how they'd implement that.

Plus, when you hit the enemy, you hit the enemy. You don't miss when they are right there in front of you, unless of course they parry which is far more realistic than in Morrowind where you simply hit or miss.
 

Whipporowill

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I don't think I ever used parrying in Gothic II, or at least extremly rarely. Would be nice if Oblivion had a more complex system, but basically along the lines set by the Gothics, allowing for different moves with different weapons, and perhaps some sort of feints? Making each player develop their own combat "styles".
 

Sol Invictus

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Joined
Oct 19, 2002
Messages
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Pax Romana
Gothic had a horrible system, but Gothic 2 was a nice improvement. Though, I'd much prefer to see something like LOTR or Jade Empire (which place more emphasis on to-hit rolls and various modifiers) over Gothic 2's micromanaged combat.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Jade Empire"

Shouldn';t you wait to play it before juding it? The combat has been giving mixed signals as far as I'm concerned. they call it "action'; but some stuff makes it sound more like the IE/NWN/KOTOR types rules... :?
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Volourn said:
"Jade Empire"

Shouldn';t you wait to play it before juding it?

What a hypocrite. "bethesda sucks, fallout 3 will suck, oblivian will suck blah blah blah" - Volourn, master of stupidity
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,986
Are youa n idiot? exitium was complimenting Jade Empire; not flaming it. What a maroon.

Not to mention, unlike Bethesda; i give BIo the benefit of the doubt because they make games I like. Bethesda doesn't. Game over.

P.S. You are still an idiot since I wasn't evend efending JE in that post. Hahahahaha.

READ READ READ READ READ READ READ READ
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
HYPOCRITE. No need to deny your idiocy with more unintelligible idiocy.

Defending or praising, it still makes you a hypocrite.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
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Hahahahaha.

Hahahahaha.

Hahahahaa.

Nice dodge; but that's ok. It's not hypocrisy to like one company and dislike another and look forward to one's games; and not anothers. Of course, it might be for you.

Bottom line is all I need to know about ES4 is that it's beingd evloped by ES a company that has made one game like 15 years ago or so that ia ctually liked and 0 CRPGs I liked. Why should I give them the benfit of the doubt?

EveryBIO game I've played has been, at worst, fun in its own right. I'd give them the ebenfit fo the doubt.

That's not hypocrisy. that's an intelligence.

Something you lack.

Now, go back to your trolling.
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Nope. Still hypocrisy.

Let's break this down. Hypocrisy " The practice of professing beliefs, feelings, or virtues that one does not hold or possess; falseness.".

You say exitium praised JE for it's combat. Then you said "Shouldn';t you wait to play it before juding it?". The fact that you preached this little bit, after all of your bullshit with bethesda, clearly makes you a hypocrite. But maybe we're not thinking of the same words or something? Does your "juding" mean something different from "judging" in the english language?

But yes, I lack intelligence. And you're so smart. I'll go back to my "trolling" now.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,986
Nope. It's not hypocrisy. Bethesda and BIO are two completely beasts as far as i'm concerned. Theya re not equal, and therefore I do not judge them equal. I'm sure its true for those who like Bethesda and don't like Bio. C'est la vie.

Bottom line stop crying like a whiner. It's not hypocrisy. Period. Besdies, there are some things you can judge before a game sir eleased and others' you cannot.

You can't judge *how* a game's combat will play out; but you can judge the likelihood of it being good or bad based on who's making it. This si where Bethesda loses.

Deal with it.

The only who is full of hypocrisy is you for saying you want a good game yet you like Bethesda. NOW, that's hypocrisy.

Next.
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Nevermind volourn. Can't explain logic to you.

But here are the facts.

1. I'm not whining, I'm simply stating facts and proving you wrong
2. It is hypocrisy.
3. I never said I liked Bethesda. You assume to much when you know nothing.
4. Sure, I like good games, so I'd want one. Has nothing to do with hypocrisy.

deal with it.

next OMG LOLERSKATES
 

merry andrew

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Joined
Jan 17, 2004
Messages
1,332
Location
Ellensburg
Seven said:
I'm thinking you missed the point. If to to-hit roll fails then your weapon shouldn't be making contact at all. It should miss.
I'm not sure if I missed the point. If, in a FPS style game, the to-hit roll fails, it is possible to swing your weapon through an opponent, even though all other visual and physical information would indicate that the opponent is hit. To eliminate this discrepency, the new ES game will not have to-hit rolls. This new system seems more immsersive to me, considering that it doesn't make sense to me that I should (in an FPS style game) visually and physicall strike and opponent and "miss" because of a determinant that does not rely on the visual and physical information that the interface conveys.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Transcendent One said:
I found it extremely useful against skeletons at the earlier stages of the game.

yeah. the blocks do have their uses, though it's extremely difficult to time it correctly. I think it's necessary to master it if you want any chance against skeletons, even towards the later part of the game.

there's something to be said about Gothic's combat when i always look forward to another fight with the orcs. I've never considered myseld a twitch game player but I find a nice balance in Gothic. The pace of combat is not too fast, and the dodging and side-stepping, swinging around to whack the orc's backside, is fun.

however one or two more variety of moves would be welcomed. It does get old a little towards the end of the game.

say, they can add in feint, or trip. nothing too complicated though.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"I'm simply stating facts and proving you wrong"

Hahaha. Your foolishness has only proved that - you are foolish.

Please, try again; but this time be smart not stupid.

Thanks, and have a nice day.
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Volourn said:
"I'm simply stating facts and proving you wrong"

Hahaha. Your foolishness has only proved that - you are foolish.

Please, try again; but this time be smart not stupid.

Thanks, and have a nice day.

HAHAHAHAHAHA

HAHAHAHAHAHA

HAHAHAHAHAHA

tha girl is whining becaseu she cant thingk of a bet;er cumback. ROOFLES LOL

gane over

next
 

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