Trans-Financial-Man
Arcane
- Joined
- Feb 20, 2018
- Messages
- 1,006
Having recently returned to the game industry just as people decided a virus with a 98% survival rate amongst it's core demographic was worthy enough to derail everybody's livelihood, I've been seeing this deflection more and more when games either come out shit or some disaster has struck. Recently I tried watching this video, which basically encapsulates this stupid deflection. The rage of someone too old for this fucking bullshit has been unleashed. The answer is much more simple than you realise. And this is coming from someone with experience both in and out of the industry with managing projects
There's a wilful ignorance here that is all too common within an already rotten industry. Don't let any of the wokeskalds steer you wrong with their disingenuous bullshit. Let creepy old man Trans-Financial Man set you straight.
Okay so in games, you HAVE to manage everyone effectively. Historically even before wokeness game devs were awful at this. Put a bunch of low T arrested development manchildren in a room and tell them to manage several million dollars worth of assets and see what happens. Another excuse they like to give is that "no plan survives contact with the enemy." Absolutely true. But you've been tasked with delivering a product to a standard. Not deliver excuses. And the industry delivers excuses far more than products.
No one seems willing to be the big bad bastard anymore.
"No, I know you're attached to that feature but it won't be done by the deadline. We're cutting it."
"No you can't spend money on R&D six months before we're supposed to go gold. Get the game done."
"I don't give a fuck about Allah or your gash wound. I am not firing my top programmer with high productivity for an untrained intern from a "gaming college", what the fuck is that by the way?"
You're not going to get called up by the HR in your own company. Especially if you have a proven record of money making. The high profile firings you hear about in the corporate world are over far more than "Sexual Harrasement". You stand and stop capitulating to bullshit you soy fueled cretin.
Things happen, plans change. But you deliver your product as best you can. Even if you can't plan around every disaster you've organised your team in such a way that they remain professional and react to any disaster as best as possible. And you have the experience to at least anticipate the majority of expected difficulties. But delays are a symptom of poor management. They may well happen. But SHOULD only happen in the most dire of mitigating circumstances. Like a global pretend pandemic that governments are overreacting to, or your entire staff walking out due to your shitty management. Game cancellations happen because the team and the product they are making cannot be salvaged. STOP MAKING EXCUSES. Stop blaming the mean old publisher, YOU got into bed with them. They just want a product that makes money.
Wokeness is a symptom of the larger problem. Of course it's causing issues but on it's own it's not inherently forcing soy guzzling CEOs from firing their men for diversity quotas. Whilst other IT jobs have not been spared the woke lash, Game dev has always been considered a joke job. The thing you do when you still have some passion but not actual talent or skill. Most other fields in IT are still result driven. And the ones that aren't are quickly being stomped on by the pandemic. We laugh at game devs all the time. If we take a contract, some work for hire, or sign on with a publisher we are expected to produce a product within a satisfactory time-frame. And if not their better be a good reason why.
TL/DR: The biggest problem in the industry is no one has a spine and everyone makes excuses instead of addressing real problems.
There's a wilful ignorance here that is all too common within an already rotten industry. Don't let any of the wokeskalds steer you wrong with their disingenuous bullshit. Let creepy old man Trans-Financial Man set you straight.
Okay so in games, you HAVE to manage everyone effectively. Historically even before wokeness game devs were awful at this. Put a bunch of low T arrested development manchildren in a room and tell them to manage several million dollars worth of assets and see what happens. Another excuse they like to give is that "no plan survives contact with the enemy." Absolutely true. But you've been tasked with delivering a product to a standard. Not deliver excuses. And the industry delivers excuses far more than products.
No one seems willing to be the big bad bastard anymore.
"No, I know you're attached to that feature but it won't be done by the deadline. We're cutting it."
"No you can't spend money on R&D six months before we're supposed to go gold. Get the game done."
"I don't give a fuck about Allah or your gash wound. I am not firing my top programmer with high productivity for an untrained intern from a "gaming college", what the fuck is that by the way?"
You're not going to get called up by the HR in your own company. Especially if you have a proven record of money making. The high profile firings you hear about in the corporate world are over far more than "Sexual Harrasement". You stand and stop capitulating to bullshit you soy fueled cretin.
Things happen, plans change. But you deliver your product as best you can. Even if you can't plan around every disaster you've organised your team in such a way that they remain professional and react to any disaster as best as possible. And you have the experience to at least anticipate the majority of expected difficulties. But delays are a symptom of poor management. They may well happen. But SHOULD only happen in the most dire of mitigating circumstances. Like a global pretend pandemic that governments are overreacting to, or your entire staff walking out due to your shitty management. Game cancellations happen because the team and the product they are making cannot be salvaged. STOP MAKING EXCUSES. Stop blaming the mean old publisher, YOU got into bed with them. They just want a product that makes money.
Wokeness is a symptom of the larger problem. Of course it's causing issues but on it's own it's not inherently forcing soy guzzling CEOs from firing their men for diversity quotas. Whilst other IT jobs have not been spared the woke lash, Game dev has always been considered a joke job. The thing you do when you still have some passion but not actual talent or skill. Most other fields in IT are still result driven. And the ones that aren't are quickly being stomped on by the pandemic. We laugh at game devs all the time. If we take a contract, some work for hire, or sign on with a publisher we are expected to produce a product within a satisfactory time-frame. And if not their better be a good reason why.
TL/DR: The biggest problem in the industry is no one has a spine and everyone makes excuses instead of addressing real problems.