I asked him about Stardock’s future plans with Galactic Civilizations 3 and he was excited to tell me that they have a “rough story arc” planned with the game and since they built it in 64-bit, they’ll be supporting it for years to come (like they did with its previous iteration). Multiple full expansions are planned, each with its own focus on that story and new gameplay elements being introduced. As the expansions progress, they’ll start to focus around the (redacted). I won’t tell you actually. I don’t want to spoil it.
As you may or may not know, they’re shooting for a May release of Galactic Civilizations 3. Originally they had planned for April, but Brad wants some extra time with the AI before it ships. That’s a good thing in my book. It’ll be interesting to see if they end up releasing Sorcerer King in April now, to avoid those other games. All in all, Brad and Stardock’s various groups have some very exciting games lined up this year. Not only will see Sorcerer King and Galactic Civilizations 3 in the same year, but we might see two more! Both of which sound like great games by how Brad describes them. You’ll see soon enough at GDC in a couple weeks.
Wait, what. They were specifically advertising high system requirements as a feature, cause "technology!!!" and then they show... that? I mean, sure, we all loved Homeworld, but it did actually run on 32bit OS.
64 bit should allow for bigger galaxies with more civs without the game slowing to a crawl. It's not for eyecandy in battle screens that most people are going to turn off anyway.Wait, what. They were specifically advertising high system requirements as a feature, cause "technology!!!" and then they show... that? I mean, sure, we all loved Homeworld, but it did actually run on 32bit OS.
I was playing Starcraft 2 on my 2008 junker (on-board video card). It looked and played great.
High system requirements for strategy games just scream "cheap-ass development!" to me.
64 bit should allow for bigger galaxies with more civs without the game slowing to a crawl. It's not for eyecandy in battle screens that most people are going to turn off anyway.Wait, what. They were specifically advertising high system requirements as a feature, cause "technology!!!" and then they show... that? I mean, sure, we all loved Homeworld, but it did actually run on 32bit OS.
I was playing Starcraft 2 on my 2008 junker (on-board video card). It looked and played great.
High system requirements for strategy games just scream "cheap-ass development!" to me.
Usable RAM, mainly.What exactly does 64 bit over 32 bit that would result in this at anything like the scale of a 4x game?
Keep in mind for all intents and purposes, 32 bit means limited to 2 gigs of ram for a single application. While really that should be plenty anyways, it's not like they're using the full 4gb 32 bit lets a system address.What exactly does 64 bit over 32 bit that would result in this at anything like the scale of a 4x game?
Strange, unless they desperately need more beta testers or moneyz for prolonged early access.
Anyway, if they continued the improvements from GC2:ToA, managed to get their AI working this time and expand ship construction beyond the old RPS system, it might be worth getting.
I did get my fun out of ToA, even though it's just methadone for a MoO2-heroin addiction.
Been ages since I played Gal Civ 2, and i did play it after a bunch of patches but I seem to remember their AI was better than a bunch of other 4X games....
64 bit should allow for bigger galaxies with more civs without the game slowing to a crawl. It's not for eyecandy in battle screens that most people are going to turn off anyway.Wait, what. They were specifically advertising high system requirements as a feature, cause "technology!!!" and then they show... that? I mean, sure, we all loved Homeworld, but it did actually run on 32bit OS.
I was playing Starcraft 2 on my 2008 junker (on-board video card). It looked and played great.
High system requirements for strategy games just scream "cheap-ass development!" to me.
What exactly does 64 bit over 32 bit that would result in this at anything like the scale of a 4x game?
I know what you mean, but actually, I'm so far shocked to report that no, it isn't. Will need to test it further, but so far, it actually has the little extras that make it NOT look like a dull spreadsheet fifteen turns in. I'm not actually sure why, and will need to play longer to see if that's a feeling that hold up.Angthoron is it as soulless as its predecessors? GalCiv 1-2 always felt like you were playing a spreadsheet.