Leechmonger
Arbiter
I've been told that GCIII is worse than it's predecessor, but people in this thread are complaining that it's not a big enough improvement (implying it's at least as good). Has GCIII reached parity with GCII?
GC2 had shit AI and shit combat, but the rest was ok.I've been told that GCIII is worse than it's predecessor, but people in this thread are complaining that it's not a big enough improvement (implying it's at least as good). Has GCIII reached parity with GCII?
Dude if the AI of GC2 was shit, then which AI in 4X gaming do you consider not shit? Honest questionGC2 had shit AI and shit combat, but the rest was ok.I've been told that GCIII is worse than it's predecessor, but people in this thread are complaining that it's not a big enough improvement (implying it's at least as good). Has GCIII reached parity with GCII?
GC3 is just an epic fail compared to GC2.
Stars! 2 and MoO 2.Dude if the AI of GC2 was shit, then which AI in 4X gaming do you consider not shit? Honest questionGC2 had shit AI and shit combat, but the rest was ok.I've been told that GCIII is worse than it's predecessor, but people in this thread are complaining that it's not a big enough improvement (implying it's at least as good). Has GCIII reached parity with GCII?
GC3 is just an epic fail compared to GC2.
They got what, 8 major dlc? And still worse than 2?
Do they fucked up something big a la civ 5 1upt?
How can this be still worse than stellaris?
Chances are you played the game with the last expansion pack, Twilight of Arnor, installed. It changed tech trees, buildings and race traits, so AI got severely screwed. Essentially, if you play vanilla GalCiv2 Ultimate Edition (or whatever it's called), you play with broken AI. You need to install a mod that fixes all that, if you want to play with ToA.The GalCiv AI was always massively overrated imo, mostly because I pulled off some nice smoke and mirror tricks - it gives you pause when it happens for the first time that you concentrate your fleet on one of your borders to attack an AI player and that AI player drops you a message informing you that he couldn't help but notice the fleet concentration, asking whether you're maybe about to attack him. Those touches were great.
But in practice, I thought the GalCiv AI made just as many questionable decisions as most other AIs. Maybe I had just bad luck with my GalCiv matches.
Chances are you played the game with the last expansion pack, Twilight of Arnor, installed. It changed tech trees, buildings and race traits, so AI got severely screwed. Essentially, if you play vanilla GalCiv2 Ultimate Edition (or whatever it's called), you play with broken AI. You need to install a mod that fixes all that, if you want to play with ToA.
GalCiv III: Beyond version 2.6
October 2, 2017 9:21:13 PM
Greetings!
So the team is starting work on the next major expansion pack. But we also want to keep an eye on the base game.
Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5. So if there are changes you would like in 2.7 and beyond, this would be the place to ask.
The Steam review system is something I have and will continue to complain about because frankly, it absolutely destroys games. When it's less than 70, a game might as well not exist. So I'll be explicit, if you want us to keep working on GalCiv III, please leave a Steam review. If not, don't. If you already have, thank you!
As many of you know, I am AI biased. But I know I'm in a minority because there is another space strategy game outselling GalCiv III and, suffice to say, AI is not its focus.
It is clear that narratives in games matter. GalCiv has a quest system ala Fallen Enchantress/Sorcerer King. But we have tried to avoid doing that because we don't want the game to be a series of scripted narratives. We don't plan to change that position in the base game but we are looking at releasing DLC that will do that if players want it.
Now, the next major expansion pack focuses on politics and government. So we'll set all that aside for now. Otherwise, it's all open. What would you like to see?
Rework to various colonization events to give the evil choice more goodies because evil will always triumph because good is dumb.
Well, yes. My question was more whether this statement has actual changes behind it. Given that they mellowed some of the other "evil" bonuses, it may just be a joke. At the moment, the "evil" answers are the min-maxer's friend already.that's a space balls reference.
Stars! 2 and MoO 2.
I lost to AI like 40 times in MoO2 and 0 times in GalCiv 2. In GalCiv 3 I just build useless ships packed with sensors and sell them to all AIs.Stars! 2 and MoO 2.
Replying to a six month old post because I'm genuinely intrigued by the notion that MoO 2 had good AI. I mean don't get me wrong, it's a great game. But AI is not its strong point.
If I told you that jews were burned in concentration camps I'd totally expect you to reply with "Uhh I once burned my tongue by sipping hot tea"Trade is exploitable in MOO2 as well. The AI is poor at using special systems on their ships. Their research priorities can be a little strange as well (eg Psilons failing to research better computers if they get Autolabs from trade or a leader).
I lost to AI like 40 times in MoO2 and 0 times in GalCiv 2.