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Final fantasy XIV any good?

Late Bloomer

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Joined
Apr 7, 2022
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Yoshi P Speaks

But I would very much like to request something: I would really like to ask that people do not direct personal attacks to the voice actors involved in the development and also individual members of the localization team, because they are really doing their best to create something which is great for the creative process. It is really not that they are trying to bring forward an argument about a certain movement or anything like that. It’s just that they are doing their best for the development so I would really like to ask that the players do not direct personal attacks against them.

https://jpgames.de/2024/09/final-fantasy-xiv-das-sagt-naoki-yoshida-zur-kritik-an-wuk-lamat/
 
Joined
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Messages
1,236
Yoshi P Speaks

I would really like to ask that people do not direct personal attacks to the voice actors

Don't throw punches if you can't take them. If you want to be treated like a professional than shut your mouth and be one.

The backlash against Sena is of his own making. He applied to voice a girl character, and lo and behold he can't do it convincingly and it interrupts a lot of people's experience. And then he starts talking fluff on social media.

It seems that Yoshi-P is either being fed misinformation from the English community coordinators as to what is going on, and/or is willfully ignorant and is straight up lying about why players don't like things. But I'm sure he doesn't need someone to translate into English what's going on here. I imagine these criticisms are being reported on the Japanese forums too.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
Yoshida knows exactly what the issues are he's just not gonna throw his team under the bus publicly.
I've been less than pleased with Yoshida lately but we won't really know either way until we see the patches and if certain characters fade into the background or not or if the writing changes indicating a change in MSQ duties.

There's still the Kate problem, she was fine at her job when she had Koji to tard wrangle her but now that she's in control it's only going to get worse.
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
144
I think he's wanted out of the game for a while now. Even in the early years he implied that he'd rather take a step back and let someone else take over. Unfortunately he appears to have made some terrible choices on that front. Koji was fine - though he lost favour in the eyes of the nuttier elements of the community due to his dirty jokes some of which were later removed by Kate. Soken is also fine, though understandably he had health issues to wrestle with. Ishikawa is a mixed bag and too prone to retconning existing lore and sidelining characters and factions who deserve to be front and centre so she can steal that lore and prop up her blorbos instead. Not surprising given she's a fujoshi, I suppose.

I'm still annoyed that Garlemald was unceremoniously destroyed. I know a lot of people, myself included, who only invested in FFXIV due to the promise of an MMO inspired by the Ivalice games. Garlemald had the biggest potential for that. I loved how FFXII didn't destroy the Empire at the end of the game but instead left it intact with the concession of a free Dalmasca and strong ties between the new Emperor and the game's protagonists.

I'm also annoyed that Yoshi-P didn't put his foot down and allowed the game to be infested by lewd venues. One look at the FFXIV tag on Twitter shows a staggering amount of people who do not invest in the game for the actual game but because they mod it to be utterly unrecognisable. Which would be one thing if they kept it behind closed doors and to themselves, but they do not and they treat you as weird if you don't have Mare installed too. Now everything from furniture to glamour is so far removed from the classic fantasy vibes that it's just genuinely off-putting to me.

I do think Kate is largely to blame for the infantile style. Though Yoshi-P seems to have been mind broken by the pandemic and certain real world conflicts as he keeps citing them in interviews as a reason for wanting 'relaxing' content. Weird, honestly - such things have been going on all over the world for longer than any of us have been alive. Though he's probably the sort of guy to take the mainstream media at face value and work himself up into a frenzy at their command.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
I kind of expected Garlemald to get sidelined entirely for awhile because Yoshida seemed to bristle when fans talked about them being cool or understanding them.
I feel like he wanted Garlemald to be seen as "evil" by the community and when people kept asking for Garlean themes and content he would always kind of recoil and act surprised.
I fully believe it's a reason why they assassinated Varis' character so badly in the later Stormblood patches. If you recall he was seen as a brutal but also honorable leader and his men looked up to him a great deal but then they just turned him into a complete idiot with no sense of honor or decency at all.
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
144
I think he was also scared of the unhinged elements of the community that flooded the game right around the time the weird Twitter/Tumblr crowd became the most vocal portion of the fandom. Before that point, Garlemald was being built up in the background in such a way as to suggest that it would get its own expansion. It had many fans, many of us who posted regularly on the official forum, only to have the deranged nutters regularly threaten to kill us for being 'fascists'.

I also do not think he understands the appeal of Garleans and how - much like the Blood Elves of WoW - a race prioritising their own after nearly being wiped out and vowing to do whatever is necessary to survive is inherently more sympathetic than a bunch of juiced up self proclaimed 'heroes' who are granted every special power and are even brought back from the dead as opposed to suffering any real, meaningful losses.

Even in the context of the story, Varis losing Regula - a guy he grew up with and served alongside in battle for decades as his best friend - was far more tragic than Haurchefant who just wanted to bang the player character and knew the Warrior of Light for a few weeks or months at most. Of course, neither the game itself or the community acknowledge that and seemed to actively avoid following up on any of the original plot hooks established for Garlemald.

It's the same with how he approached FFXVI. Dion proved to be a fairly popular character but he was aligned with the Empire and never wavered in his loyalty to it. He wasn't present in the DLC and Yoshi-P deflected away from him in interviews. Unfortunate as Dion was one of the more tolerable aspects of the game.
 

Caim

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Dutchland
Wasn't he the guy who said that it's okay to unsub if you're done for the moment and return when there's more stuff to do?
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
144
He has no consistent stances whatsoever. Even between interviews he'll say one thing and then contradict himself the next, all in the desperate appeasement of the dregs of society that flock to the game to promote their disgusting modbeast degeneracy.

A great many players who were actually invested in the game and story identified the issues years ago. They asked, politely and constructively, for more content with staying power and yet he failed to provide it. Worse yet, he clearly had plans for more Eureka and Bozja style content but decided to scrap it in favour of the slop he's put out in the form of Dawntrail.

At this point he's pretty much dug himself a giant hole to sit in. The modbeast crowd don't want anything that'll distract them from hanging out in their 'venues'. The super casual crowd who have a panic attack if they ever have to interact with another player will screech endlessly that they're 'missing out' if more Bozja/Eureka style content is implemented.

Many veteran players have since left the game altogether for various reasons. Many of whom have no intention of ever returning. Combined with Square Enix as a whole losing favour due to doubling down on ESG/DEI and catering almost exclusively to autogynephiles, he must be getting desperate.

There's credible theories that he wants out of the project and doesn't care much for FFXIV these days but he's bound by contract and gets a lot of favours/perks by flying all over the world to attend 'exclusive' events. Reading between the lines, though, he seems completely oblivious to any meaningful feedback which isn't helped by the nutty English localisation team being comprised of danger hair freaks. I certainly wouldn't trust them to translate any meaningful feedback correctly - and certainly, their track record has been to double down on ensuring that Yoshi-P and the rest of the team are distracted by requests for gpose nonsense and gender unlocked gear.

The game is also a decade old at this point and doesn't appear to be inclined to invest in meaningful improvements. Even the graphics update is very safe and sanitised without really addressing any of the complaints that have been floating around for years...such as how jarring it is for Highlander men now to have proper eyebrows or better facial options.

At any rate, I doubt he'll learn any lessons and the patch content/next expansion is inevitably going to double down on the subversive shitlib narratives and tropes whilst the new English localisation lead continues to hire deranged nutjobs like Wuk Lamat's English VA. I'm sure it's only a matter of time before one of the few reasonable individuals still tied to the game is cancelled by the batshit elements of the community for the 'crime' of wrong think like Susan Calloway (the original singer of Answers/Dragonsong/Revolutions). In itself that was interesting timing given that Soken had his ex-Only Fans thot, Amanda Achen, lined up to replace her not only in FFXIV but at Distant Worlds as well.

At least she fits in better with the game's current community, I guess.
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I'm just watching from the sidelines until 8.0 is around the corner.
Part of me just doesn't want to give up hope, even though I fully expect Japanese Todd Howard to disappoint yet again.

Shadowbringers ruined the game, and they've been unrelenting in sticking to that direction.
The writing was still good, and it completely carried what was left of the game until the end of Endwalker.
But Endwalker's Post-Game dropped the ball, and from what I hear Yawntrail was a complete fumble.
With the narrative no longer captivating the audience, just about everyone can now see the rotten foundation that has been left to fester.

That's 5 full years they could've and should've spent fixing the game.
Instead squandered on an unnecessary graphical update and ruining all the old content so game journalists can get carried through it.
At this point I am completely despondent about the state of the game, I suspect I won't even give 8.0 a chance if by some miracle they actually make the game fun again.
 

Vyvian

Educated
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Jul 11, 2023
Messages
340
Dawntrail has really shaken my faith in Yoshida that's for sure. Especially recent interviews where he appears to be completely out of touch with why people hated the story and Wuk Lamat specifically.
My cope is that he doesn't want to publicly throw his team under the bus but I'm not so sure anymore. I would not be surprised at all if the only western feedback he gets his heavily filtered by the DEI-infested localization and community teams.
The Japanese absolutely hate Wuk Lamat and the DT main story so there is some hope there since he does personally read Japanese forums and feedback but that raises another issue, even if he wants to course correct who would do it?
He's gutted the actual talented people from the FFXIV team to work on SE's next AAA flop. Koji was "promoted" so he doesn't directly control localization anymore, Ishikawa is rumored to be working on the next mainline FF game or some other AAA project.

Hiroi, the lead writer of DT, is a proven bust that should've remained on the side-story bench. Stunning to me Yoshida even put him in charge of DT in the first place. Dawntrail was meant to be the launchpad of the next 10 years of FFXIV storyline, why he would put an untested guy in charge of that is beyond me. Logic dictates he would put the best of who he has there to make sure people were hooked and locked in for the next 10 years and if Hiroi is that right now then it's a grim sign for the future of the game.
 

Big_poppa_pump

Literate
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Oct 20, 2024
Messages
47
Wasn't he the guy who said that it's okay to unsub if you're done for the moment and return when there's more stuff to do?
I played XIV mostly as a hater of MMOs, I had a group of friends who kinda got me into it and I already enjoyed Final Fantasy as a series. I think personally I love Shadowbringers it is a top 5 FF story for me, I could honestly care less for most of the other MMO aspects though so I barely have any say on this "endgame" talk however I like this mentality, I have done a few of the side Raid questlines and some completed some extremes however I cant diss Yoshi Ps quote if the game does not interest you drop the sub, and come back when something new is there. Its clear the game is entering its final stages and a new Final Fantasy MMO has to be in the works. Final Fantasy XI is still alive and taking subs so if people wanna stay they will.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,650
I recently got more mails from ff14 than before. Info about time-limited events and such, aimed to bring people back into the game.
I guess the subscriber numbers aren't looking that good right now.
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I recently got more mails from ff14 than before. Info about time-limited events and such, aimed to bring people back into the game.
I guess the subscriber numbers aren't looking that good right now.

Not really, they've always sent those out.
It just looks more plentiful because mogtomes have become a permanent fixture of every 'end-of-patch' cycle since endwalker.
Plus there was the whole marketing blitz for Dawntrail in June/July.
 

Falksi

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Feb 14, 2017
Messages
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Nottingham
O4JKgz1.png
 

Tyrr

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Jun 25, 2020
Messages
2,650
What a moron. The English localization team is actively sabotaging the game and he is protecting them.
 
Joined
Feb 3, 2022
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1,236
I think these Japanese devs don't care. Fans have tried to warn companies such as Atlus and Falcom for years about what the English localizers are doing, and they don't do anything. :(
 

Vyvian

Educated
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Jul 11, 2023
Messages
340
Sena is no victim either, they constantly needle people on Twitter and make dumbass shitty takes meant to bait people into responding angrily.
 
Joined
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1,236
Review of the FF14 Blu-Ray Soundtrack Albums

I am not sure how many people will care about this, but I will shoot anyways. I think FF14's OST is overrated - it does not have a high hit rate like a Falcom OST - but there are 60 to 100 songs on each album, so even with a low hit rate that's still a lot of good songs. I am not good at articulating my thoughts on the individual parts of a song, so I usually won't bother. This is more of a review of the albums themselves than the tracks on them.

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The first album, Before Meteor, contains music from the original 1.0 incarnation of the game. Most of the music was by the inseparable duo of Nobuo Uematsu and Tsutomu Narita, which are pleasing to listen to. Uematsu does the compositions which Narita arranges/synthesizes. Narita would later go on to compose his own stuff in Granblue Fantasy without Uematsu. The tracks are overall longer compared to what comes in later albums, are not as noisy, and have nice synthesizers. They are almost atmospheric while still being melodic. You also have some stuff by Naoshi Mizuta (composer for the FFXI expansions) in there. This has been the best album so far, and it says a lot that Uematsu's cutscene music is still being used 10 years later, though sadly you can only listen to the same dozen or so cutscenes tracks so many times over the course of a 400+ hour long visual novel. Seldom are new new cutscene tracks created, and not in enough quantity.

You can right click the blu-ray disc in file explorer, open it in a new window, and there is a folder of MP3s ready and waiting for you to copy onto your computer. You can also go to the extra menu and there are instructions to connect to a port download the songs from Square's servers, but they are MP3s just like the ones you already have on the disc you're using to read those instructions so I don't understand what is the point of that.


Image

A nice thing about the first two blu-ray albums is that they had illustrations and concept art being shown while the music is playing. Some of these illustrations are higher rez than anything I can find by reverse image searches or browsing wikis or boorus online. Some of the images, I can't find online anywhere, not even at low rez. Unfortunately, downloading them is a pain in the ass since I am using Windows 11 and can't printscreen while using PowerDVD. I have to take a picture with my phone and then copy that onto my computer.

My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORPrelude - RemembranceNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORNavigator's Glory - The Theme of Limsa LominsaNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORNail of the HeavensNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORThe Twin Faces of Fate - The Theme of Ul'dahNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORTwilight over ThanalanNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORPennons AloftNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORPhantoms on the LakeNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORHorizons CallingNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORNo QuarterNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORWith these HandsNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORWhen a Tree FallsNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORSacred BondsNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORFragments of ForeverNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORTranquilityNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORNemesisNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORMaelstrom CommandNaoshi Mizuta
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORDreams AloftRyo Yamazaki
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORQuick as Silver, Hard as StoneMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORMeteorRyo Yamazaki
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORThe Rider's BoonTsuyoshi Sekito
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORBreaking BoundariesMasayoshi SokenTsuyoshi Sekito
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORRelicsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORAgent of InquiryMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORSteel ReasonNobuo Uematsu
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORFallen AngelMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 1.0 BEFORE METEORAnswersNobuo UematsuVocalist is Susan Calloway

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The second album, A Realm Reborn, contains music from the 2.0 relaunch of the game. By this point Uematsu and Narita are gone and only make one song here and there, usually a vocal trailer song that may or may not play in the actual game. This is where Masayoshi Soken comes in, who people online seem to think is the only guy composing FFXIV's OST. Doesn't help he's the only one who gets shown on livestreams or interviews or put on stage at Fanfest. He has put out some good stuff, but compositionally his music tends to focus too much on repeating a single melody/phrase over and over which can quickly become grating, unlike Uematsu's tracks which tend to have multiple different parts to them. Also, Soken's music tends to be a little "noisy", as in there is too much stuff going off too often. I'm mainly thinking of his orchestral sounding tracks here. His synth/electronic styled tracks sound good, though.

Sadly the other composers don't get talked about anywhere near as much. Here are a few of the people on the FFXIV sound team:
  • Yoshitaka Suzuki (Bayonetta, and did some Metal Gear Solid stuff. Most recognizable for the epic choir tracks like the Shinryu theme "Worm's Tail" or the Zodiark boss theme "Endcaller")
  • Tsuyoshi Sekito (did the awesome powermetal tracks for The Last Remnant composer)
  • Ryo Takahashi (various anime OSTs)
  • Ken Ito (has done a lot of doujin albums)
  • Yukiko Takada (according to VGMDB, FFXIV was the first thing he ever composed for)
Starting with this album, you can press a button and to display comments from the composer, but they are written in Japanese, and again on Windows 11 you're blocked from snipping the text, so you can't easily throw them into an image to text converter and then paste that into deepl. Sadly most of the comments are fluff ("Oh, I don't have anything to say here" or "I was behind schedule and had to cram to get this one out"), but sometimes the composer talks about techniques or talks about instruments you had never heard of before and their unique capabilities.


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This song has become the "face of FFXIV" for me personally. I was in the middle of developing both "old FFXIV" and "new FFXIV" at the same time and was extremely busy. I'm going to make a 10-second PV for the 2012 Gamescom event, can you do the sound effects? (Are you serious? Can you spare the time for production?)" - "Sorry! (Hey, can you do that with just sound effects?)" → "I'm so sorry, it turned out to be a 45-second video clip. (Can you do it with just sound effects?)" → "I'm super sorry, it's now 3 minutes long (Gah! You have to make a song!)" → "Sorry! I have to write a song!
My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNPrelude - RebirthMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNTorn from the HeavensMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNA New HopeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNSultana DreamingMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNOn Westerly WindsMasayoshi SokenThe Raincatcher Gully part later on.
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNWailers And WaterwheelsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNSerenityMasayoshi SokenThe last part
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNNemesisNobuo Uematsu
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNWhere the Heart IsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNWhere the Hearth IsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNThundererMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNIntertwinedMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNThrough the GloomMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNPenitusMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNThe Maker's RuinMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.0 A REALM REBORNFlightMasayoshi Soken

Image
The gold gradient version looks way better than the solid blue.

The third album, Before the Fall, contains music added in the 2.1 through 2.55 patches. This is the first blu-ray disc so far not to display any illustrations or concept art or character designs showing during the music. Instead it only shows pan overs of ingame screenshots, which I found to be disappointing and seems to be the trend going forward.


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Sea!
Sea! Han! Catamaran! FUNDOSHI! Then, there is nothing else but Japanese drums! (There was no "fundoshi" in particular, but let's just pretend there was!) The second half of the song was created before the first half, which of course strengthened the Japanese flavor, but the appearance of Yugiri, played by Satrina, was the most important factor in pushing the Japanese flavor.
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It is no exaggeration to say that this song was written for "Ninja Job"! As expected, I received an order for a song with a calm yet slightly tense atmosphere in a purely Japanese style. I made it exactly as it was. With a lot of energy. The shakuhachi is the only Japanese instrument that has a long release and can play a scale, so I always have a hard time creating changes in melody and tone.
Speaking of when the ninja was already implemented, no matter what F.A.T.E. I went to, it was always a ninja! Ninjas in any instance dungeon! Ninjas around you even when you are resting in town ! Ninjas on retainer ! Ninjas in inns! I don't remember anything else!
I don't remember anything else!
This album also has a seemingly repeat songs from the prior two albums. According to the translated comment, the "Rise of the White Raven" here has been updated with a new violin sample. Not sure if that's true for the other repeat songs.

Starting with this album, there are bonus videos in the extra submenu. This one has a 47 minute long piano recital of FFXIV tracks by Keiko Osaki from one of the fan festivals. It would have been nice if these had been in the MP3 folder too, even if it's just concert quality. Maybe they're on that new FFXIV piano arrange album I haven't gotten to yet. Also, Masayoshi performs a silly skit. There is also a video of the band concert where they do rock covers of the boss themes. The King Moogle Mog skit featuring Koji Fox (the lead English localizer, is also the vocalist for several songs) was fun.

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My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLPersistenceNobuo Uematsu
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLBladesMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLGame TheoryMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLOut of the LabyrinthMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLShatteredMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLA Light in the StormMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 2.5 BEFORE THE FALLSport of KingsNobuo UematsuMasayoshi Soken

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The silver gradient version is the winner here.

The fourth album, Heavensward, contains tracks added at the launch of the titular 3.0 expansion. Now this is where I as a player of the game have a complaint. Soken rehashes the same theme with hardly any real variation a lot in several tracks which you hear over and over ingame. Whenever you visit the city of Ishgard, whenever you're doing a Heavensward dungeon boss fight, or when you're going through the story and hear the same melody in cutscenes over and over. It isn't bad to experience when listening to it on an album, though.

I forgot how nice the HW battle theme "Melt" was. Probably my favorite normal battle theme in the game, though again (as typical with Soken music) it's too short and needs more parts rather than just being the same tune playing throughout. It's a shame that you hardly get to hear the normal battle music in the game, since you only fight mobs when going through the story and you obliterate them in 10 seconds, and if you do come back to a zone after beating the story, it's usually to do FATEs which have their own music playing.

Oddly, this album does not have the first track from the benchmark trailer, even though other FFXIV albums contain tracks that only appeared in trailers outside of the game.

Soken was so overworked, he didn't have time to write comments, so he has Takada write comments instead. They're a little more interesting than the comments on the prior two albums:
  • A new person was brought onboard the sound team, Takada. Soken asked him if he could arrange 5 songs in one week, when normally that would take a month.
  • The sound team was constantly pressed for time. They're worried that the songs aren't good enough.
  • For some songs, they're so pressed for time that they're just straight up reusing stuff they recorded earlier, such as piano music in the Dravania dungeons.
  • Eventually they tell management to scale back the orders.
  • Soken is working late into the night.
  • By the time they begin work on the 3.1 patch alliance raid music, the team is in poor physical health. They begin devoting an hour every day to muscle training.
  • The original Bismarck music was thrown out and then overhauled for use as the Alexander song, Locus.
  • The Ishgard pillars songs were originally meant to be used for the Foundation. They were originally darker, but then Takada arranged them and made them "classier" so they got used for the top level instead.
  • They wanted to make the final zone, Azys Lla, a little more special than your typical field zone, so they made the music sound more like dungeon music, but not as fast tempo.
  • There were only supposed to be three Alexander songs for 3.0, but after making them Soken felt uneasy and decided to make Metal overnight.
In the extra menu, there are orchestral arrangements of "Torn from the Heavens" and "A New Hope", and they are also included in the MP3 folder. There is also a bonus video showing the sound team at their cubicles, but the dialogue isn't subtitled in English so I don't know what they're saying.

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My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDHeavenswardMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDSolidMasayoshi SokenYoshitaka Suzuki, Masayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDMeltMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDDescentMasayoshi SokenRyo Takahashi
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDNobility SleepsMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDLost in the CloudsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDComing HomeYukiko TakadaYukiko Takada
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDLandlordsMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDUnbreakableMasayoshi SokenRyo Takahashi, Masayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDDragonsongNobuo UematsuTsutomu NaritaVocalist is Susan Calloway
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDLocusMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.0 HEAVENSWARDNobility ObligesMasayoshi SokenYukiko Takada & Masayoshi Soken

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The fifth album, The Far Edge of Fate, contains tracks added in the 3.1 through 3.55 patches for the Heavensward expansion. Starting with this release, if you open the plastic packaging, there is a cardboard bonus code wrapped around the spine of the album, which you can redeem on the FFXIV website to get a minion/pet ingame. In this case, you can get a minion of the big bad of Heavensward, Nidhogg, who has a really cool design. Sadly the minion's head is oversized and he looks a little too cartoony for me to use. Wish it had looked more real/serious like the minion of his father Midgardsomr. I'll just stick with my Moogle. The prior albums also had this cardboard wrap around, but the minions for them were retired so no code was printed on them.

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This album also has a 44 minute long video of a piano recital at Tokyo Fanfest 2016 by pianist Keiko Osaki. I liked the covers of Answers (featuring Susan Calloway) and Borderless. Unfortunately they were not included in the MP3 folder, which is disappointing. Masayoshi Soken also shows up for a couple of silly skits.

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These are - to my knowledge - the most highly produced soundtrack albums for a game ever produced. I own World of Warcraft soundtracks, but they don't have the snazzy presentation of pan overs of illustrations or screenshots, subtitled lyrics, composer comments, bonus videos, easy access to the MP3 files, etc. You just put it into the disc tray and it plays songs and you press the fast forward or skip buttons and that's it. Nor do the WoW soundtracks actually have all of the tracks; they only have some of the expansion launch tracks (no patch albums) and only one variation of that track rather than all of the variations. Pretty disappointing for the biggest MMO and highest grossing game of all time.


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEFiendMasayoshi SokenVocalist is Dan Inoue
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEDown the Up StaircaseMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATERevenge TwofoldMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEThe KissYukiko Takada
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEThe Ancient CityMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEMetal - Brute Justice ModeMasayoshi SokenKen ItoVocalists are Masayoshi Soken and Koji Fox
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEApologiesMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEOnly the DeadMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATETears for Mor DhonaNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEThe GauntletMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEHe who Continues the AttackMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEEquilibriumMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 3.5 THE FAR EDGE OF FATEScale and SteelMasayoshi SokenSachiko Miyano

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If there was a patch album, should it have been a gold or silver gradient?

The sixth album, Stormblood, contains tracks from the titular 2nd expansion. The nice thing about this release is that it doesn't just contain the launch tracks like the A Realm Reborn and Heavensward albums, but also contains the patch tracks up through 4.3. The next album, Shadowbringers, doesn't actually start at Shadowbringers but at the patch 4.4 tracks, so there is no 4.1 through 4.5 Stormblood patch album like with 2.1 through 2.5 Before the Fall or 3.1 through 3.5 Far Edge of Fate. So you're saving $50. Wow! Sure would have been nice if you only had to pay $50 for X.0 expansion albums that include all the patch tracks too! The entire soundtrack would have cost half! But no. The Shadowbringers album doesn't contain any 5.X patch tracks, so you're back to paying $50 for X.0 expansion albums and then another $50 for X.1 through X.5 patch albums.

Admittedly Square has strong business incentive to do this, not just to get another $50/make twice as much money, but to have a chance at actually selling people an album before they forget about the game. When I taking game dev classes, the instructor told us that DLC has to release within 90 days of a game's launch or else no one will buy it because everyone will have moved on. The Stormblood OST came out over a year after the launch of the expansion, and a month and a half after patch 4.3 released, so the excitement would have worn off of people who played through the expansion the year prior and they might not have cared or known about an album release. Whereas if people beat an expansion and then find out that there is an album they can buy immediately (or is coming out within a few weeks), they would probably be much more likely to spend money.


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Starting with this album, the composer comments also have an English translation, so no more having to use the phone to take pictures and then throw them into Deepl.

Some interesting notes:
  • Wing and a Prayer was originally made for a demo video that didn't happen, but was reused as the Falcon porter theme.
  • Cradle was originally supposed to be used for Kugane, but it didn't mesh with the story so it was reused as a town theme.
  • Heroes of the Stormblood was supposed to be the Rhalgr's Reach music but wound up being too gung-ho and was nearly scrapped, but was instead reused as cutscene music.
  • The nighttime songs are usually piano and they were able to make one per day.
  • According to the comment on the "Gates of the Moon" track, it sounds like there is a very different version of the Doma Castle theme that isn't on the soundtrack, and I can't find the video of Yoshi-P talking over this Doma Castle theme on the official FF14 youtube channel.

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  • Soken had difficulty with Beauty's Wicked Wiles (the Lakshimi theme) because he basically done the exact same thing for Sophia.
  • On the notes for "Liberty or Death" (Ala Mhigo dungeon theme), Soken says that most requests towards the end of Stormblood was for something dramatic, but if everything was dramatic then the parts that were supposed to stand out wouldn't, so he tried to find spots to ease the tempo of the music.
  • After hearing that horror story of how Toy Story 2 was almost lost during production and only saved because one employee had a backup of the movie files at home, you'd think everyone would be making multiple copies of their projects just in case.
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First half of "Worm's Tail" is too bombastic/noisy, second half when the signature melody plays is great.

"Revolutions" is my favorite Uematsu vocal song he's done for FF14, but sadly it never plays in the actual game. Interestingly, the version on the OST has a part in the middle that is completely different from the version on the Youtube trailer.

Curiously, the instrumental version of Revolutions that plays during cutscenes is not on the OST.

There is another completely unused vocal song on the Stormblood OST: a version of Beauty's Wicked Wiles (Lakshimi theme) with a younger voice.

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As for extras, there are two short music videos, nothing interesting here.


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODStorm of BloodMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODPrelude - Long March HomeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODBeyond the WallMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODLooping in the Deepest FringesMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODOn HighMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODWith Giants WatchingMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODThe Garlean Territorial Anthem for Gyr Albania and Surrounding States - The Measure of Our ReachMasayoshi SokenSachiko Miyano
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODTriumphMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODCrimson SunriseMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODLiquid FlameMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODThe Open BoxMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODWestward TideMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODFar East of EorzeaMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODHarmonyMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODHeroes of StormbloodMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODCrimson SunsetMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODDeceptionMasayoshi SokenHiroki Masutani & Masayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODAlienusMasayoshi SokenHiroki Masutani
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODThe Worm's TailMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODThe Measure of His ReachMasayoshi SokenSachiko Miyano
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODRevolutionsNobuo UematsuTsutomu Narita
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODIndomitableYukiko TakadaYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODUltima's TransformationHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODIrohaNaoshi Mizuta
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODUnbreakable (Duality)Masayoshi Soken
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODA Battle DecisivelyNobuo Uematsu
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODSeven Hundred Seventy-Seven WhiskersYukiko Takada
FINAL FANTASY XIV Original Soundtrack 4.0 STORMBLOODWasshoi, Wasshoi!Yukiko Takada

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The seventh album, Shadowbringers, for the titular 3rd expansion. Also contains the tracks from the 4.4 and 4.5 patches of the prior Stormblood expansion.

I forgot how ear grating the ShB battle theme was. Goodness!

I like the piano second half of "To Fire and Sword" (Holminster Switch theme) but the first half is eh.

"Our Fates Alight" by Takafumi Imamura is a great theme. One of the best I've heard on this album. Too bad you hardly hear it ingame, as it is restricted to you using a rare flying mount with the mount music turned on (which means you're not hearing the zone themes). Also sounds like a prototype for the Endwalker arrangement of "The Day Will Come".
  • The notes on the Doman Mahjong theme, "Doman Distractions", identify it as the original Doma Castle dungeon song mentioned on the Stormblood album notes.
  • original arrangement for paradisaical predicaments is "hard to miss"
  • Keiko did all the of the nightime piano arranges for the ShB zone themes, except for the Tempest.
  • Seems like on the notes for every other song, he's talking about how he had to make the song at the last minute.

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  • "Dangerous Words" was supposed to be a one off trailer song (for the Hrothgar reveal trailer) that wasn't going to play in the actual game, but then the event team asked for the song to be fleshed out for implementation in the game.
  • The first version of the Kholusia day theme, "A World Divided", had a tin whistle, but when they listened to it ingame, you could hear the thud of the character's footsteps, so they replaced it with a gentle wooden flute.
The extras are a 5 minute video of the live rock cover of "Locus" at Tokyo Fanfest 2018, and Soken doing a silly cover of "A Father's Pride" on an otamatone. Nothing to write home about.


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSA Land Long DeadMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSBattleNobuo UematsuYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSEndingKenji Ito
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSSunriseMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSDoman DistractionsMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSA Pall Most MurderousMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSShadowbringersMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSFour-fold KnowingMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSThe Dark Which Illuminates the WorldMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSSands of AmberMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSNo Greater SorrowMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSParadisaical PredicamentsMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSInsatiableMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSOn Our Fates AlightMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSHigh TreasonMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSFierce and FreeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSWhat Angel Wakes MeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSUnwoundMasayoshi SokenKenichi Kuroda
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSTomorrow and Tomorrow - RepriseMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSSands of BloodMasayoshi SokenKeiko Osaki
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSTears in the RainMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSMortal InstantsMasayoshi SokenKen Ito
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSInvincibleMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 5.0 SHADOWBRINGERSA Long FallMasayoshi Soken

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The eigth album, "Death Unto Dawn", contains tracks from the Shadowbringers 5.X patches.

Starting with this album, the "Soken's Comment" header is replaced by the more appropriately titled "Musician's comment", given how Soken wasn't composing every single track.

I am reminded by how ear grating the new ShB mid-dungeon boss battle music is (Dissidia remix of Insatiable). They never should have changed it.

This album too has lackluster extras, the most lackluster thus far. It's just the tracks Shadowbringers and Tomorrow and Tomorrow, which I already heard on the previous album.


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNMetal - Brute Justice Mode (Journeys)Masayoshi SokenTHE PRIMALS
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNA Fine Air ForbiddethMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNStarlight de ChocoboNobuo UematsuYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNAlien Manifestation (From NieR-Automata)Keiichi Okabe, Keigo HoashiKeiichi Okabe, Keigo Hoashi
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNSong of the Ancients - Atonement (From NieR-Automata)Keiichi OkabeKeiichi Okabe
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNWeight of the World - Prelude VersionKeiichi Okabe, Nobuo UematsuKeiichi Okabe
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNFloundering in the DepthsMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNHearthwardMasayoshi SokenYukiko Takada
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNTwice StrickenMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNPrimal AngelNobuo Uematsu, Masayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNFootsteps in the SnowMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNReturn to OblivionMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNGangosMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNWind on the PlainsMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNBlood on the WindMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNUnrest (Zodiac Age Version)Hitoshi SakimotoHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNDiscord- Imperial (Zodiac Age Version)Hitoshi SakimotoHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNBattle with an Esper (Zodiac Age Version)Hitoshi SakimotoHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNLife and Death (Zodiac Age Version)Hitoshi SakimotoHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNTo the EdgeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNEternal Wind (Shadowbringers)Nobuo UematsuDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNThe Black Wolf Stalks AgainNobuo UematsuTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNGiving Chase (Zodiac Age Version)Hitoshi SakimotoHitoshi Sakimoto
FINAL FANTASY XIV Original Soundtrack 5.5 DEATH UNTO DAWNThe Queen AwakensMasayoshi SokenTakafumi Imamura

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The Ninth album, "Endwalker", containing tracks from the titular fourth expansion.


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There are a few tracks I like here, but overall do not love this OST. Most songs are too simple and short, repeating the same melody over and over with little variation on a micro level in instrumentation or feel in the song. Same tone throughout. The Musician's Comments keep complaining about being rushed for time, so perhaps that is responsible for why the FF14 soundtrack usually feels like this. You rarely get 3 or 4+ minute long tracks with a variety of parts like the 1.0 or 2.0 tracks, or like Solid.

I noticed that the Endcaller (Zodiark theme) musician comment was by Soken, and made no mention that it was actually Yoshitaka Suzuki who arranged it from Soken's base Endwalker melody (as per the booklet inside the Blu-Ray). Would have been nice to have read a comment from the actual person who made the track.

Extra 1 is a one hour long recording of Primals concert, where they do some new Shadowbringers songs as well as some old tracks.

Extra 2 is a live action Endwalker music video... when Endwalker already appeared on this album twice!

Extra 3 is a 90 second Chiptune arrange of Endwalker. I don't know why SE thought this song was good enough to warrant being on the album four times. It isn't. If I had to pick, I preferred the first trailer rendition of Endwalker to the vocals in the final release, and this Chiptune version.


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERThe Ewer BrimmethMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERThe Day Will Come (Endwalker)Nobuo UematsuTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERThe LabyrinthMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERUnbowedMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERShade's DelightTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEROn Blade's EdgeMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEROne Small StepMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEREndcallerMasayoshi SokenYoshitaka Suzuki
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERWhat Comes of DespairDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERHeroes Forge AheadMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERSky UnsunderedMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERMiracle WorksMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERYour AnswerNobuo UematsuTakafumi Imamura, Daiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEREchoes in the DistanceMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERDynamisMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEROf Countless StarsMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERCarrots of HappinessMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKERRoads Less TravelledMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.0 ENDWALKEREndwalker (Chiptune Version)Masayoshi Soken

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The tenth album, "Growing Light", contains tracks from the Endwalker 6.X patches.

Two new people join the sound team, Saya Yasaki and Justin Frieden (our first foreigner?).

There is ergregious padding on this album. Why are "On Blade's Edge", "Finality", "Heroes Forge Ahead", when they were already on the previous? And then we have EIGHT Heavensward tracks reused here: "The Heaven's Ward", "Heroes", "Freefall", "Contention", "Hallowed Halls", "Heavensward", "Dragonsong", and "Primogenitor". And then "Deltascape", "Heartless", "From the Heavens orchestra ver", "eScape", and "Torn from the Heavens concert ver", "Looping in the Deepest Fringes", "Storm of Blood", "Triumph", again from Stormblood? Come on. They knew people expected 60+ tracks at the very least on a FFXIV OST album, but didn't produce that many for the Endwalker patches so now they are just reusing old stuff as filler.

I don't think the horn samples in "Deep Blue" sound very good, certainly not as grandiose as they could have been.

"Sorrow and Loss" sticks out to me more hearing it outside of the game than during an overly drawn out visual novel cutscene when I am fed up with late-stage FF14's story direction.


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It is getting a little old reading all of these musician's comments about "we were overworked and had a tight deadline". Would have been nice if they gave us more actually insightful information as to what they were thinking or the construction of the song or techniques employed.

Extra 1 is a concert cover of Scream

Extra 2 is a concert cover of Flow


My favorite tracks:
Soundtrack albumTrack nameOriginal composerArrangerNotes
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTPilgrimageNobuo Uematsu, Masayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTThe Map UnfoldsMasayoshi SokenDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTA Quiet MomentDaiki Ishikawa
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTIsland ParadiseDaiki IshikawaSaya Yasaki
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTSubterranean SanctuaryDaiki IshikawaMasayoshi Soken
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTCradle of HopeMasayoshi SokenTakafumi Imamura
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTFestival of the Hunt (Endwalker)Nobuo UematsuTomoLow
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTFleeting MomentMasayoshi SokenSaya Yasaki
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTStarsbreathMasayoshi SokenJustin Frieden
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTVoidcast SaviorNobuo UematsuSaya Yasaki
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTSorrow and Loss (Endwalker)Nobuo UematsuSaya Yasaki
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTKingdom of BaronNobuo UematsuJustin Frieden
FINAL FANTASY XIV Original Soundtrack 6.5 GROWING LIGHTPolygons of InquiryMasayoshi SokenSaya Yasaki

 
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7.1 MSQ thoughts
I have been warming up "to the futuristic urban city suddenly teleported next the medieval kingdom and 30 year time bubble" idea. The idea of culture shock as the futuristic people try to adjust to life in the greater outside fantasy wilderness is interesting.


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This windy forest with an electric thunderstorm overhead is neat.

The maze on the second dungeon boss was a little neat. The second half of the third boss fight where the center of the circular arena falls and you spend the rest of the fight having to run around the outer circumference was novel.

I slashed the ultimate evil Endsinger and the metal coffin of Sphene with my sword. I have carved through the magically protective scale hides of First Brood dragons. Why would I need a passcode to open a metal bar door? I could just slice it.

Krile, you have only known a medieval fantasy world your whole life. You have only spent two days in Alexandria. How do you even know what computer encryption is?

This is an okay anime filler episode.

The Dawntrail dungeon boss music is a little too dramatic for saving the wild buffalo from predators.


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Koana offering his life to save a wild buffalo was narmy.

Where did he pull the huge sniper rifle from? Kinda funny but a little out of place since the story was trying to be more uptight and serious and not overtly funny.

Okay, kinda interesting story hook at the end with the imposter. Shame that's it. Just 3 hours of visual novel, a 15 minute corridor dungeon, and a 10 minute solo duty. That's it for 4.5 months until April. Cute dead waif is apparently back from the dead. No stakes and no tension.



Not sure if I am going to do the FF11 Alliance Raid yet, given that my FF11 Horizon group is so very nearly close to defeating the Shadowlord. Just need to help a couple linkshell friends finish farming their artifact gear, and then we are ready to straight to Zvahl and fight him.

Spent an hour trying to replace my house's ceiling and glitch/float up these phasmascape skylights and the new botanical loft and getting everything juuuuust right.

I need to find time to do the other four Dawntrailer rolequests, also looking forward to checking out the new Pelupelu Beast Tribe area since it is set in a scenic location, and I saw a screenshot of a nice looking interior. But otherwise it seems like that is going to be it.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
My question is:
Does the time bubble still effect passage of time or was it a one-time thing when it manifested in The Source?
People moving in and out of it willy nilly could be quite odd if it's the former and if it was answered in-game already I seem to have forgotten it.
 
Joined
Feb 3, 2022
Messages
1,236
My question is:
Does the time bubble still effect passage of time or was it a one-time thing when it manifested in The Source?
People moving in and out of it willy nilly could be quite odd if it's the former and if it was answered in-game already I seem to have forgotten it.

IIRC time was moving faster inside the dome up until Zoraal Ja and his fleet of airships exited the dome to attack Tuliyolal. Their crossing caused the dome to change to move at the same speed as the Source.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
202
Remove the homogenization and the shallowness of the game and I will start playing again.
So disgusted by this casual approach. Classes are pathetic for years already, every fucking tank is the same, does not matter which I play.
Tanking felt so much better in ARR/HW -.- What a shitty game this become unreal. C A S U A L
 

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