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Final fantasy XIV any good?

Delterius

Arcane
Joined
Dec 12, 2012
Messages
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Entre a serra e o mar.
Like I said, tank is faster.
not really. it used to be marginally faster in stormblood but healers are so bad now and so many scholars quit the job that its always instant pretty much. at most you'll wait a minute in raid queues because you need another healer.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,212
Location
Azores Islands
Like I said, tank is faster. But Arcanist is a biohack if you want to play a DPS with faster ques on mandatory content. But most people who play DPS don't want to play Summoner. Warrior does pretty good DPS even as a tank however, and mechanically the roles aren't that different so there's no reason to play DPS imo, unless you prefer the aesthetic.

People play DPS because they dont want the responsibility that comes with playing healer or tank. Tanks are expected to lead and know the mechanics of each dungeon, linear as they may be in the latest expansions, and healers are expected to keep everyone alive, DPS almost as much as the DPS classes and decurse, with the added pressure that most tanks these days want to mass pull dungeons and the DPS doesnt even bother to move from the AOE's. Personally i would never play anything but DPS in FFXIV, too much agrevation, and classes like the Dancer allow you to watch TV while you play without any significant drop in dps.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Like I said, tank is faster.
not really. it used to be marginally faster in stormblood but healers are so bad now and so many scholars quit the job that its always instant pretty much. at most you'll wait a minute in raid queues because you need another healer.
in HW it was 30min que for DPS, 10-15min for Healer and <5min for tank. I don't remember much about Stormblood sincce I mostly skipped out on it, it was so fucking miserable. Haven't tried healing in SB so I'm not sure what the scene is like now, but I'm not surprised that all the Scholars quit.

People play DPS because they dont want the responsibility that comes with playing healer or tank. Tanks are expected to lead and know the mechanics of each dungeon, linear as they may be in the latest expansions, and healers are expected to keep everyone alive, DPS almost as much as the DPS classes and decurse, with the added pressure that most tanks these days want to mass pull dungeons and the DPS doesnt even bother to move from the AOE's. Personally i would never play anything but DPS in FFXIV, too much agrevation, and classes like the Dancer allow you to watch TV while you play without any significant drop in dps.

You're right, but it's a pretty bad thing that people think this way. I jump into things blind as a tank and don't give a fuck; I'll learn as I go, or someone can teach me. More fun that way. DPS players who are afraid of responsibility tend to also be really terrible at their DPS roles, which leads to dungeons taking half the time longer than they should. Good DPS is underrated and too many people gravitate toward that role since they assume it's easier (it's not).
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
all the healers look fucking gay and boring tho so I ain't playing a healer

how I imagine the design for healing classes went at SE:
"ok we have healer in croth robe... what healer add next??"
"...hearer in croth robe!"
"ok, we add schrorar"
"now what we add?"
"...hearer in croth robe!"
"ok, we add nother hearer"
"now we need new hearer for endrawker, what add?"
"...hearer in croth robe!"
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the people who write the political intrigue should have been writing the entire plot
it shifts from "meh" to "oooh, interesting" every other quest
 
Joined
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Messages
50,754
Codex Year of the Donut
the way areas/cities change over time in response to story events is cool btw
e.g., crystal braves first show up in Revenant's Toll, both as characters you can talk to and background NPCs, after the end of ARR they're also all over Ul'Dah
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
suddenly, everyone is british

The textures are really odd btw(especially in base-game content), must be some trickery used for consoles. They're all designed to look great but only when viewed from a distance, when viewed close up they look like ps1 textures. Never quite seen anything like it before, but it's definitely some kind of optical illusion. They're not merely low-res textures, they're definitely made to function this way.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
Yeah, the game was made to function on the PS3, so certain wizardry had to be applied to make it work. Come to think of it, that's probably also the raeson why the areas are decently-sized but also feel kinda empty.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
image.png
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
my american server has login queues at 1am
and this is an RP server I unwittingly made a character on because it was the only server accepting new characters at the time

also, the problem with playing other classes is that the story simply doesn't feel like it fits. Many of the plot points feel like it was designed for a character skilled in melee combat and capable of going toe to toe with big bads(e.g., not a rogue.) As the protagonist also seems to be painted a shade of lawful good, Dragoon or Paladin feel like the natural fit.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
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2,008
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Souffrance, Franka
The community also goes out of its way to appear and sound nice and friendly, it's fucking annoying to see so many people making an effort not to act like the natural cunts they are.
That's the thing that I find the most troubling with this game's community. And that's telling because we're talking about a weeb game with bunnygirls.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
my american server has login queues at 1am
and this is an RP server I unwittingly made a character on because it was the only server accepting new characters at the time

also, the problem with playing other classes is that the story simply doesn't feel like it fits. Many of the plot points feel like it was designed for a character skilled in melee combat and capable of going toe to toe with big bads(e.g., not a rogue.) As the protagonist also seems to be painted a shade of lawful good, Dragoon or Paladin feel like the natural fit.
the story is clearly written with healer in mind
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
my biggest complaint so far is pretty much the same complaint I'd have for any 'mainstream' MMO: classes are too bland and homogenized, races mean nothing beyond visuals, very little customization(I'll give them points for cutting out the illusion of customization though, WoW etc., never really had any customization because some talents just existed as noobtraps -- each class really only had a couple, at best, specs used), and (I assume based on what I've seen so far) all classes play pretty much like DDR except at a slower pace due to the 2.5s gcd(but there's a lot of non-gcd abilities which make up for it.) The last one is more of a personal pet peeve, I prefer abilities that are important when used rather than just minor abilities that are spammed.

Why don't enemy spell resistances exist at all? Why don't spells actually have typed damage? Why doesn't healing undead hurt them? Why aren't dragoons better at killing dragon-type enemies than other classes? etc.,
because it would be harder to balance.

soul -- for lack of a better word -- has been taken away for 'muh balans'. Which is fine if that's what you want in an MMO I suppose, but it really doesn't fit within the Final Fantasy framework where jobs are supposed to fill niches IMO.
:littlemissfun:


and they have an overreliance upon "don't stand in the fire" mechanics. Every boss fight feels like you're dancing due to all the various patterns you have to constantly move out of. Seems to not be as bad in expansions after ARR, but it's still there. I'm fine with it to some extent, alright, but when most bosses start feeling like a slight alteration of each other it gets kinda boring.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
o yea I forgot to add that healer design is completely fucking ass
healers(all of them) are expected to juggle two roles simultaneously, shockingly very few people want to play them because this doesn't appeal to people who want to actually play healers instead of dps that sometimes throw a heal out every so often
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Actually the reason why healers abandoned the role is because they simplified the dps part and streamlined AST's buffs.
 

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