deuxhero
Arcane
unless they want to use the same MIDI shit again and the game has to be programmed.
Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).
unless they want to use the same MIDI shit again and the game has to be programmed.
unless they want to use the same MIDI shit again and the game has to be programmed.
Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).
It has the best quotes from all FF games.i don't get it. so instead of raking in mad money by just givig in and making a remake for ps3 or whatever they remake the pc version? am i high? why doesn't the cylinder fit into the round hole? what the fuck is going on?
now that's not even funny.
They used the same areas, only added jumping to allow get into areas which were not accessible in FF X.As far as I've heard, and I haven't played the game: FFX-2 is pretty open too.
It has open world. Basically it has quite bad spell effect because opponents are in 3D space, and you need to properly target them and consider how many others can join.Was FF12 really worth playing? I've heard some people recommend it, but don't know why.
Yeah I don't really know anything about game design, but I don't really care. I just like to play games. Designing games would be a nightmare. Yeah I know FF13 was a mess that took a long time to develop and it turned out to just be a linear game. Hell you could only control one character in your party in combat.Goes to show how little you know about game development then. Compare FF7 where all the 3D models had like 10 polygons to modern days where 3D models can have from anywhere between 13 000 to 30 000 polygons.
Try to think how much development costs to make a simple corridor based RPG like FF13, now try to imagine a much more open ended, a much more expansive game like FF7. That game was big with content. Saying shit like "but they have the game ready, they just need to make the graphics better" shows how you know nothing. They have to reprogram the whole shit from the ground up as well.
Like I said, everything needs to be redone. Script needs to be fixed, new models need to be made, music needs to be rerecorded again unless they want to use the same MIDI shit again and the game has to be programmed.
I did a LP of the insane difficulty patch but gave up about halfway through chapter 3, and that was with regularly consulting two friends of mine who practically eat, sleep, and breathe FFT. I don't recommend it unless you're a fan of pain and savescumming.I haven't played FFT since release but heard 1.3 patch makes the game challenging and more tactical. Anyone played and beat it? Is it true?
FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.
Fuck Square Enix, fuck Square Enix very hard.FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.
If you haven't played FF12 IZJS (international zodiac job system) you should do that. Much better than FF12 was, it creates a class system (instead of an everyone does everything system), rebalances a lot of loot and enemies (Zodiac spear for example is now a sidequest reward rather than the not opening chests bullshit), removes damage cap (uber-bosses are a easier to defeat without SAN loss), adds controllable summons/guests, button to speed up gameplay, etc. Basically a Japan-only special edition, but there is a patch to import English text. Voices are already in English because I dunno.
Still no way to delete Vaan from the game though. It's really disgusting seeing how awesome and relevant Ashe/Basch/Balthier are to the game and realizing that you are supposed to be the turd of the group.
unless they want to use the same MIDI shit again and the game has to be programmed.
Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).
My point was that they need to rerecord the music if they want to have it at a higher and more "todays standard" quality. I didn't actually mean MIDI.
Once again gaudaost proves that he has absolutely no fucking clue about stuff he's talking about.Midi has a very limited range of instructions though, which means that it's going to sound the same, even if it's playing from the best sound system in the world.
Just to be clear with what I meant: In principle, hoboelf is right. If the music was written directly in midi, or they haven't kept the recordings, then they will need to rerecord it, to make it sound better: There is just no way you can reliably and automatically convert from midi to another format in order to improve quality, you will at the very minimum need a human interpretation. If they have higher quality recording, which they converted to midi however, then that is another matter.
FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.
If you haven't played FF12 IZJS (international zodiac job system) you should do that. Much better than FF12 was, it creates a class system (instead of an everyone does everything system), rebalances a lot of loot and enemies (Zodiac spear for example is now a sidequest reward rather than the not opening chests bullshit), removes damage cap (uber-bosses are a easier to defeat without SAN loss), adds controllable summons/guests, button to speed up gameplay, etc. Basically a Japan-only special edition, but there is a patch to import English text. Voices are already in English because I dunno.
Still no way to delete Vaan from the game though. It's really disgusting seeing how awesome and relevant Ashe/Basch/Balthier are to the game and realizing that you are supposed to be the turd of the group.
^ Apparently he WAS meant to be the main character, but the suits thought because some other game with an older hero sold poorly (And I doubt that game wasn't shit on its own merits) or something he should be ditched for a guy who does nothing.
^ Apparently he WAS meant to be the main character, but the suits thought because some other game with an older hero sold poorly (And I doubt that game wasn't shit on its own merits) or something he should be ditched for a guy who does nothing.
Funny thing, the suits aren't to blame for once. Square polled the public when XII was still on the drawing board, and the majority confirmed that they couldn't relate as much to an older main character.