thesheeep
Arcane
Comparing it to Photoshop is a bit wrong, though.As a dayjob, I work as a designer in a games company that does contracted game projects for PC and mobile. We seldom use anything else than Unity. Also, it is at the moment the most used development environment with professionals other than AAA-teams. I kinda picture it almost like Photoshop: an essential tool for hobbyist and professionals alike.
Photoshop is a standard because of what it can do. There is no equal alternative, just more specialized niche products.
Unity is a standard because of how easy it is to use. Anything you can do with Unity, you can do with engine X as well or better, there are many alternatives. But Unity has the largest userbase, thus it attracts the most new users. Most of which are plain bad developers (due to lack of experience, for one).
It is kind of a vicious circle, we get more and more developers that are less and less capable of doing anything other than Unity development.
As a developer myself, I simply have less respect for developers that can work only in high-end engines like Unity. But that is definitely biased.
Certainly true. But since when are first impressions reliableSo in my opinion, you cannot reliably infer the quality of a project from the choice of Unity.