Temesis
Arcane
- Joined
- Jun 13, 2016
- Messages
- 44
Hummm... not totally sure how shilling own game projects is taken in here, but if not well, delete this plz. I marked this as a vapourware, as the project is totally hobby-based-passion-thing but it would be nice to hear what you think.
Anyways, me and a few others have been doing Gaslight Horror for some months now. Curiously, it's a TURN-BASED FPS (including interrupts, action points, inventorys and so on...) taking place in 19th century Lovecraft Country. Basic battles are actually quite close to original 1994 XCOM, with randomized levels, darkness, smoke, fire, totally destroyable everything and so on. The strategy level is a mix of Arkham Horror and XCOM: Apocalypse with independent cults, police and other stuff.
The player leads a Secret Society fighting against cults, but it would be also cool to make it possible to turn to evil and summon your old giant horror polyps or smthng.
We have also been prototyping a system that build giant cosmic horrors from parts:
Here's a gameplay trailer:
All feedback welcome.
Anyways, me and a few others have been doing Gaslight Horror for some months now. Curiously, it's a TURN-BASED FPS (including interrupts, action points, inventorys and so on...) taking place in 19th century Lovecraft Country. Basic battles are actually quite close to original 1994 XCOM, with randomized levels, darkness, smoke, fire, totally destroyable everything and so on. The strategy level is a mix of Arkham Horror and XCOM: Apocalypse with independent cults, police and other stuff.
The player leads a Secret Society fighting against cults, but it would be also cool to make it possible to turn to evil and summon your old giant horror polyps or smthng.
We have also been prototyping a system that build giant cosmic horrors from parts:
Here's a gameplay trailer:
All feedback welcome.