A well-designed New Vegas sequel in the Fallout 4 (rendition of the) engine could result in a great action RPG.Why would you ever want a new Fallout based on Fallout 4? There's nothing there to make a good game.
DeepOcean on 2012:Feargus Urquhart: Not to tease, but we will have news in the next two or three months. We absolutely are looking at crowdfunding one of our next titles as well, so we’ll have news on that soon. I can say it’s been fun to sit around and talk with Tim Cain, Game Director of the original Fallout, about ideas for our next thing. I wish I could talk about it more.
There it is folks. Moment you've been waiting for.
We need poll. Tim Cain post-apo game OR Tim Cain PoE TB incline ?
You mean like D:OS2?Crowdfunding again. Hmmm, I don't know how I feel about that. Haven't they earned enough money now so they can finance it normally? Paradox will probably back them as well. Starting to feel fishy all this, like some elaborate per-order scheme.
These are my favourite type of threads on the Codex. It's the only place where even the typically cynical and weary contributors can let their optimism run wild and free and, in a way, everyone's favourite game is possible. Tim Cain-run Fallout 4.5? Sure. Hard Sci-Fi TB RPG? Why not? Last Days of Atlantis pipe dream? Could happen!
Yet with every piece of extra information about the game the optimist group is reduced to the point where they are dubbed weird and idiotic by those who quickly find their feet in the cynical soil beneath them. Ah, the emotional roller-coaster that is being a CRPG fan.
Yeah, i'll never understand what the hell they were thinking with this shit. Metacritic score is irrelevant and easily manipulated.
A well-designed New Vegas sequel in the Fallout 4 (rendition of the) engine could result in a great action RPG.Why would you ever want a new Fallout based on Fallout 4? There's nothing there to make a good game.
Make the player character mute and develop a common dialogue system akin to this mod, add a reputation system like in the last game, make speech checks static like in the last game, don't give level 1 players and raiders Power Armor. This together with the improved shooting aspect would be nice.
The only real hindrance I see is the removal of skills. Perhaps they could completely re-design the perks into weaker "skill perks" and stronger "perk perks"... I don't know. The perk chart must be trashed, in any case.
Yeah, i'll never understand what the hell they were thinking with this shit. Metacritic score is irrelevant and easily manipulated.
Not gonna happen though, after Obsidian missed the metacritic bonus for New Vegas.
You outta you fuckin'a mind if you think Bethesda will let someone put out a non-numbered engine/asset sequel for their 15+ million seller without the same voiced dialog as the original game. Even changing the dialog UI is sketchy.
Everything you liked in New Vegas was snuck in because regular Bethesda buyers wouldn't notice anyway. They were job #1.
Why do you think Obsidian was ever in a position to agree to anything different?
"Anything they wanted to do" didn't include changing FO3's basic interface and user experience. It'll have to have a voiced main character, there's no going back from that.
Josh said:We did little tweaks here and there, but we didn't have enough UI resources (art or programming) to make massive changes.
Why do you think they weren't? It's just an assumption, much like yours.
Why do you think Obsidian was ever in a position to agree to anything different?
Why do you think they weren't? It's just an assumption, much like yours.
anus_pounder has been revealing very good taste lately, since his return. Both PoE and AoD at least, I have seen. I also thinks he hates FO4, which is more than you can say about half the popamolers who pollute RPGCodex.