Hobo Elf
Arcane
I feel like the hero design has improved significantly since I last played FG2, back before Empire Aflame was released. For example there are some fun ways to build up Szzlag. I made a few of those big lizard monsters with the roar ability, and went up the skill branch with Szzlag where you get bonus to morale reduction skills as well as the ability to convert a routed enemy unit for the rest of the mission, as a bonus action. I find this ability to tip the scales feels like significant advantage each time I use it, which is nice. Breaking enemy morale is also a ridiculous boon for lizardmen who are otherwise a bit squishy, as a broken archer will not provide cover fire so you can easily just rip through the ranks. Also low morale means higher magic damage taken which is what most lizardmen do. Very thematic and mechanically satisfying.
I had a look at some of the new heroes they added to Onslaught as well. Moira seems pretty cool with her passive abilities that keep on adding more skeleton units at the start of each mission. I think she can get to something ridiculously high, like 10 extra skeleton units, which is on top of your already existing army. They also added a new version of Falirson who is a ranged attacker with skills to tame and improve animals or just rip through the enemy with his bow. Cool stuff.
I had a look at some of the new heroes they added to Onslaught as well. Moira seems pretty cool with her passive abilities that keep on adding more skeleton units at the start of each mission. I think she can get to something ridiculously high, like 10 extra skeleton units, which is on top of your already existing army. They also added a new version of Falirson who is a ranged attacker with skills to tame and improve animals or just rip through the enemy with his bow. Cool stuff.
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