There will be no NPCs in the game, and I'm sure they will dumb the systems down even more. I think they are going downhill.Just like Bioware did with Mass Effect 2 and Dragon Age 2. And we all know where did that led.
Bioware went from a decent game to full derp in one step, destroying its own games.
Bethesda seems is keeping the same game, just adding multiplayer
There will be no NPCs in the game, and I'm sure they will dumb the systems down even more. I think they are going downhill.Just like Bioware did with Mass Effect 2 and Dragon Age 2. And we all know where did that led.
Bioware went from a decent game to full derp in one step, destroying its own games.
Bethesda seems is keeping the same game, just adding multiplayer
and I'm sure they will dumb the systems down even more
But yeah, sure, going by this thread and the number of Bethestard apologists I actually expect we'll see serious discussions about its mechanics and ultimately how it's really better than New Vegas and certainly better than F1 or 2 because at least you don't always shoot for they eyes loool
Well, what can you expect, when people are actually discussing the mechanics of a South Park RPG....
Exactly my thought.instead of making decent AI for the NPCs, they remove them altogether and introduce online where every player is the 'npc'.
Hm, Metal Gear Survive, with some dumbed down Fallout sprinkles.It's a online survival base builder
PvP won’t be optional. They want the drama, by incentivising hostility towards other players as opposed to ignoring them and that they want you to have some sense of danger at all times. Although they don’t want the PVP experience to be entirely 'griefy' and that the devs are still tweaking what that means in game.
There are no quest giving NPCs to talk to. Quests are obtained from Holotapes, Terminals, and found environmental objects; robots may give quests. It would seem that a dialogue system will not be featured.
FO76 will be a game as a service, one that constantly evolves as the years go on.
Mods will not happen at launch, but they very much want to have them in the game. They have yet to design the system but they want it to work as mods affect your own 'private world'. Creation Club has not yet been mentioned, however it may return when, and if, they finalise the modding system post-launch.
Edit: Whilst 'private world' could mean custom servers, it could also mean that mods will only affect your world and your own systems data, only visible to you. We could speculate that we may be limited on the types of mods, so no new weapons/armour that provide a benefit; but instead could potentially be a category called 'skins' or 'outfits', like the ones in FO4 that only change your look.
There is no date for the BETA however it was confirmed to only be available to preorders.
VATS is confirmed to be returning, although it is more like a real-time targeting system. It will not slow or freeze time. It seems like it will increase your 'hit chance'/aim assist. As Todd said, his character could be built to be better at vats, so maybe skills for faster lock on, better accuracy, more AP efficiency.
New Vegas is no different than Fallout 3, its the same action with exploration, it just happeon to have a little more mechanics and a better story, but it's still the same popamole game that Bethesda created.
Fallout 76 will not be the same game as 3,nv,4. It's a survival base builder, while in 3,nv,4 after you finish the main quest there is pretty much nothing to do, here you will have 'endless' gameplay, because everytime someone will nuke your base, you will have to rebuild from scratch bringing the character that you level up.
So the goal of fallout 76 is to have the biggest base with all the nuke codes so you can nuke others into stone age and prevent them from nuking you, it's a meta tactical FPS game and not an rpg anymore.
Doesn't survival shooters time end? I thought battle royale is the new shit?
I'm guessing the "save player 1" thing they had going a while ago got retired.
The only thing you lose/gain upon killing another player is caps. You dont get their inventory.
When another player attacks you in 76, a bounty gets put up, if the player getting attacked wins they get a reward. But, if the player attacking initially wins, they get a caps reward as well.
I'm guessing the "save player 1" thing they had going a while ago got retired.
Starfield and TES VI
Even a lot of developers that do this (PvP) since years having problems getting things balanced (with even less fields to balance) and prevent "seal-clubbing"/ farming noobs.No matter how much tweaking they do, the griefers will always find a way to ruin other people's gaming experience. I hope Bethesda is geared up for a constant, never-ending patch war with them, and a totally toxic community.
In a with game with leveling, skills, power armour and fucking firing nukes at people they honestly think they can provide a good, balanced experience for casual players vs no-life autists? FML.
Yes, very!This is going to be funny.
The obvious solution is to shoot them all and let ragequit sort them out. Which would be a fitting end to Bethesda.They are preparing their ground, just like they did with settlement building in FO4.
Every next Fallout game (oh and be sure they are gonna be) will have online features.
"In Fallout 5 players have the option to JOIN YOUR GAME with you not even knowing that. Is that a NPC or another player? You'll never know."
Imagine in that in Todd's voice. No need to thank me.
The obvious solution is to shoot them all and let ragequit sort them out. Which would be a fitting end to Bethesda.
Only that Fallout 5 will not have NPC's anymore."In Fallout 5 players have the option to JOIN YOUR GAME with you not even knowing that. Is that a NPC or another player? You'll never know."