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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

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Drakortha

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Vyvian

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So their new content is a glorified escort quest.
I guess the days of Wastelanders and even the BoS stuff are over.
 

Myobi

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I got into the game, mostly focusing on the main quest, but stopped before finishing it... it's not.... that is that bad, I feel like its probably better than Bugthesda Fallouts, but not being able to hoard everything without paying a fucking subscription really fucking put me off.
 

Baron Tahn

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I got into the game, mostly focusing on the main quest, but stopped before finishing it... it's not.... that is that bad, I feel like its probably better than Bugthesda Fallouts, but not being able to hoard everything without paying a fucking subscription really fucking put me off.
If only other people had this kind of intelligence and self respect we wouldnt have to put up with this shit but clearly consumers are not thinking animals.
 

ADL

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76 doesn't get enough content to justify being monetized like The Elder Scrolls Online. 1st Subscription is a little cheaper than ESO+ but not by much.
 

Just Locus

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I already feel like they're reaching the Creation Engine's limits lol. Every screenshot of Fallout 76 looks like a deathbed portrait.
 

Myobi

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76 doesn't get enough content to justify being monetized like The Elder Scrolls Online. 1st Subscription is a little cheaper than ESO+ but not by much.
Sell cosmetics like any half decent company instead of creating problems and false limitations just to sell the fucking solutions. They can suck my fat balls.
 
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I already feel like they're reaching the Creation Engine's limits lol. Every screenshot of Fallout 76 looks like a deathbed portrait.
I can't give a good opinion because I play on a humble entry-level gaming laptop.

I do like how they stopped copying Black Isle's homework and instead of repeating YET AGAIN the Desert/Wasteland theme (which had no place in FO3), they did their own thing.
Appalachia is beautiful in how its full of natural beauty, trees and plants. It doesn't look like West Coast Fallout at all, and That's a Good Thing.
It's funny that all the foliage has actually hindered me from seeing the bad guys, sometimes.
Then again, only reason I didn't get rekt today was because I hid behind a tree lol.
 

Just Locus

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I still think Bethesda is going to continue sucking out all intrigue from the setting by constantly having expansions done to locations that are just gonna be glorified combat zones. It's honestly surprising that they haven't gone free-to-play at this point.
 
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I've been playing this from time to for a while now, since I saw it for dirty-cheap recently, here's some of my KKKs:

(Adventure Mode, mind)

- I like the beginning, it straight up mocks you for getting up late (AKA not playing the game yet) lol. Little fuss nor muss. Get out and go adventure, nigga.
- The beginning feels a bit aimless, but I guess that's the idea. It does point you towards the main quest tho, but you can easily just go roam.
- I feel like the game is too easy at the start. Practically the first thing I did was wander into the Organ Caves full of cultists, and it was no trouble at all to dispatch the whole lot. The game practically showers you with ammunition. I think the first big difficulty spike I got was fighting Blood Eagles. Some enemies (Feral Ghouls, Scorched) are complete jokes early on, seems like you have to level up for them to become real threats (and Feral Ghouls so far are still a joke at lvl23). Mole Rats are always a joke unless you get mobbed. Deathclaw Island fight was GUD tho, died multiple times there. Raiders start getting real when they start getting decent guns and tossing grenades constantly. Super Mutants are Raiders+ with less grenades, fucking hell to fight up close. Cryo Floaters are fucking scary.
- I started playing during the Mothman Equinox, so I kept getting pounced by Cultist High Priests all the time, in the most random places. Dangerous at first, but eventually they pretty much became free legendaries pinhatas. The game doesn't tell you WHY you are getting attacked by randos, so for a while I thought that happened because the first thing I did was shoot up the Organ Caves lol.
- Carry Weight, FUCKING CARRY WEIGHT. I swear, I am ALWAYS above carry weight. Seriously, adventure as light as you can, especially early on. Armor. Guns. A little ammo. Some food and drugs. I remember going around with like 30 bullets for each gun. Now I do much better since I got the Bandolier Perk. I'm not sure if this is a own for the game or me.
- The SPECIAL/Perk Card system is kind of casual, but I guess 76 is more of a casual Fallout experience. I consider most cards fucking useless, I honestly focus on Lockpick/Science/Gun Crafting/Carry Weight. So far my biggest stats are Strength, Perception and Intelligence.

- Lasers have recoil. Why?
- Sneak is GUD, not sure if its the optimal meta.
- Its just me or semi-autos pistols are a joke? I barely used the 10mm pistol, compared to the Pipe Revolver and the .44 Revolver. Maybe decent semi-auto pistols show up later, but so far lasers are where its at.
- I find it hilarious that one of my favorite guns is a fucking Flintlock Pistol. With +120 damage, I use it for alpha strikes followed by switching gun. With sneak, I can literally one-shot Super Mutants lmao. Imagine being beefy genetic altered supersoldier monster made by Uncle Sam's money and science gone wrong, and getting one-shotted by some ancient relic that was probably being used to drop Redcoat in an ancient age. Just as the Founding Fathers intended.
- I like how the Mod System really makes your guns last. Instead of trading old guns for shiny new guns, you have to pretty much compare them with and without mods. Nowadays I do the comparison, then usually end up scrapping the new guns until I can get good mods to make them comparable to the older ones. I spent a while using a modded Bolt-Action Pipe Rifle because it was better for sniping than my Hunting Rifle. The Legendaries system also has something to do with that, I'm still using a Hunting Rifle from like 15 lvls ago because its so much better for sniping than anything I've seen so far.
- Talking about guns... mixed bag. Some stuff is cool like the Pipe Guns and the .44 revolver, but then you have shit like the Combat Shotgun which STILL looks garbo with a drum that is way ahead of where it should be. I will never NOT hate the AEP/AER Bethesda Laser Pistol/Rifle design (AKA Laser Brick) with the power of a sun. The other energy guns I saw are good looking. Some recreations of old Fallout guns are on-point, like the 10mm Pistol and SMG. At least, we aren't into Starfield level of Prosper Guns.

- One thing I like a lot: It feels a lot less "copying Black Isle Homework" than FO3 (didn't play Fo4 but I heard similar complaints). The visuals are a good example, Appalachia is totally different looking from the West Coast, instead of just copying OG Fallout aesthetics where it does not work (Washington DC as a Desert? Really?). Even the storyline, there's lots of cool elements, like the Automation thing, strikes, labour struggles. Appalachia feels like a place with its own story, and not like a place where nothing happened between 2077 and game start (COFF COFF CAPITAL WASTELAND). It actually feels like it has a bigger "New World Hope" vibe than FO3 which had people sitting two centuries in fucking ruins.
- Because the game is a prequel not far after the war, the whole "shit is abandoned" thing actually makes sense. Especially when you consider that
Appalachia went through not one but TWO apocalypses in like twenty years and right now you're emerging into the world after everyone run away or got killed off

- I'm only in the beginning but I haven't seen anything in the lore that is immensely retarded. I mean, aside from the Settlers being all friendly to the point of annoying sometimes - like nigga, this is the wasteland. Then again, this like 20 years after the war, I guess it makes sense not everyone is on the edge as in the classic Fallouts.
- I have mostly played solo, hell you can probably play most of the game like it's a single player game. I did find and play with a friend from Vault BR a few times so far, which was pretty fun. I felt like us being together with me doing normal stuff was a waste, so I pretty much asked him to GIVE ME HARDER BATTLES and he complied. DAMN, he complied. Worth it lol. Sadly, Private Worlds are gated behind Fallout 1st, and that shit is expensive. Wish you could run your own dedicated server.
- Wish we had more hard RPG stuff, like Traits, Skills (although they're kind of still there), Limbs being harder to heal, etc.

It's no New Vegas of course, but I would also say it's not also the giant insult of my intelligence that was Fallout 3. Kind of a nice comfort game tbh, a fun game to play with friends casually and such. It's Fallout for normies, which wouldn't be a bad thing if the series wasn't devolving towards looter-shooter gameplay in general.
 

Just Locus

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- Lasers have recoil. Why?
It's been this way since F3, and I don't know why. I can see why the gun would get hot and maybe stop you from firing as often as you'd like, but the whole point of a gun having recoil is that it propels a bullet with so much force that your gun kicks back a bit.

Sadly, Private Worlds are gated behind Fallout 1st, and that shit is expensive. Wish you could run your own dedicated server.
I wouldn't purchase Fallout 1st if it cost even 30 cents. Bethesda took notice of the many complained parts of 76 and "fixed" them with Fallout 1st like with food spoiling too fast or the limited stash, AKA Creating a problem and selling the solution, don't endorse their shitty business practices.

- I'm only in the beginning but I haven't seen anything in the lore that is immensely retarded.
The Brotherhood of Steel not only existed this early into the post-apocalypse, but Maxson somehow used a satellite to contact people halfway across the country to start an Appalachian chapter of the BOS. There's plenty of retardation to be found, don't worry, especially when you get to the expansions.
 

Vyvian

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Jul 11, 2023
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343
It feels really easy and toothless because of level scaling. Originally the separate areas had their own level ranges so if you wandered too far outside the Forest when you're still little you could get murked pretty quickly.
If you played ESO it's basically One Tamriel ported to Fallout 76 what they did complete with removing any appearance of challenge or real danger in the open world.
 
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It's been this way since F3, and I don't know why. I can see why the gun would get hot and maybe stop you from firing as often as you'd like, but the whole point of a gun having recoil is that it propels a bullet with so much force that your gun kicks back a bit.
Yeah I don't get it either. Recoil on lasers is so dumb. Overheating would make sense, like Halo and the Covenant Plasma Pistols.
Also lasers with scopes is funny, you don't need a separate scope on a laser rifle, the focusing lens on the laser could be used as a scope. This is something Atomic Rockets figured out some time ago, surprised they never used this.
Its not like lasers are really better than bullets, either. Which is something I forgot to type btw:

Bethesda's approach with energy weapons is very strange. You get a bunch of guns at the start which are mostly scrabbled-together homemade shit made out of pipes, a few proper civilian-tier guns and the hunting rifle which is pretty much a Garand. Then the beginning energy weapons are a bunch of military shit... which is apparently still inferior to .44 revolvers, flintlock pistols and homemade assault rifles. The hell? This is very strange. Feels like they should have made it so that the early energy weapons are bootleg laser and plasma pistols and/or civilian models, like somesort of "Laser Purse Gun". The AEP was supposed to be the main sidearm of the US Army if I recall right, why would they switch from normal pistols to a laser brick with the firepower of a normal revolver? Yes I know energy resistance but meh.

Compare to the OG BIS games, in which Energy Weapons were mid-game weapons and even a simple energy pistol was comparable to a high-powered pistol or rifle.

I wouldn't purchase Fallout 1st if it cost even 30 cents. Bethesda took notice of the many complained parts of 76 and "fixed" them with Fallout 1st like with food spoiling too fast or the limited stash, AKA Creating a problem and selling the solution, don't endorse their shitty business practices.
I definitively won't, I already brought my game, I'm not paying more.

The Brotherhood of Steel not only existed this early into the post-apocalypse, but Maxson somehow used a satellite to contact people halfway across the country to start an Appalachian chapter of the BOS. There's plenty of retardation to be found, don't worry, especially when you get to the expansions.
I will have to see to make a proper opinion.

It feels really easy and toothless because of level scaling. Originally the separate areas had their own level ranges so if you wandered too far outside the Forest when you're still little you could get murked pretty quickly.
If you played ESO it's basically One Tamriel ported to Fallout 76 what they did complete with removing any appearance of challenge or real danger in the open world.
Yeah I definitively felt the level scalling. Scorched went from a joke until recently to real threats in numbers. Raiders threat level seems to depend on engagement range, from afar they're a joke but from up close they start tossing grenades like someone is handing free infinite grenades back at camp. Feral Ghouls are still a fucking joke tho.

I also noticed the level scalling because my friend took me to other places in the map and the monsters level-scalled there so they were beatable. Still got dumpstered in the Prison and when I fought three Lost by myself, they fucking dogwalked me. Could be my guns, some of my old favorites are starting to get weak and I am starting to swap - 10mm SMG is useless after I got a Homemade with a Focused Automatic Receiver.

I didn't play ESO.

Ah yes, ye olde "Guys I played a bad game and it was bad?!?!?!" arc
I didn't say it was bad
 
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Real talk: If you feel like playing this game, I recommend giving it a while. Milepost Zero released with a bunch of bugs.
I think the worst one I saw so far is when you kill an enemy and the body simply disappears into the ether with the stuff. Today I killed a Legendary Super Mutant and the fucker simply vanished when he died. No other enemy did that, only the damn legendary with the best shit.

My friend's character couldn't play, he had to ask Bethesda support for help.

Yesterday I also saw a bug which didn't display the compasses, nearly failed Powering Up Poseidon daily because of bad directions.

There's also some sort of bug which doesn't regen AP, but I haven't seen it so far.
 

ADL

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Because it's perfectly acceptable for what it is, a looter shooter exploration game. Until Wastelanders it didn't even pretend to be a RPG and that was refreshing since I knew that going in so it wasn't as disappointing as 3&4.

Speaking of the game post-Wastelanders, it's easily Bethesda's best Fallout game. Not high praise but I'll give credit where its due.
 

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