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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

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Just now noticed (in my own picture, ffs) they brought back the bar at the bottom of the screen that points out all the nearby locations. Heaven forbid you miss something.
 

Somberlain

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From the Digital Foundry video;

I don't care what platform you're on, that stuff to the right is ugly.


50QuQUx.png

I just can't over how ugly and unappealing everything I've seen about this game is. And I'm not just talking about the graphical fidelity but more importantly the aesthetic design. Fucking Fisher-Price post-apocalypse set.
 

Killzig

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This is light-years ahead of Fallout 3 and seems like they took some lessons from NV. I'm not altogether displeased, maybe I've just accepted what kind of games they make and what the market is. :decline:

n.b. - the voiced protag / dialog system is steaming garbage.
 

Starwars

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From the Digital Foundry video;

I don't care what platform you're on, that stuff to the right is ugly.


50QuQUx.png

I'm not sure but this looks like a bug that's been occuring for me in Bethesda's engine since Oblivion. Where sometimes, a part of the scenery will just stay all low-texturey (I guess it's a texture used from a long distance) even when you walk up to it.

If it is, great work on not fixing that yet I suppose. Otherwise, that's a shitty goddamn texture.
 

Gord

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I think people give Bethesda too much credit by assuming "they originally wanted to make a game 30 years after the apocalypse" or whatever. No, they didn't, they just had this idea in their head of what a stereotypical post-apocalypse is "supposed" to look like and they stuck to it.
Don't know about that rumour, but looking at FO3, I can understand how it got started. The game would make more sense that way.
I think you are right, tough, that they just went for some stereotypes they came up with over the course of some brainstorming session without any deeper reflection on them.

Making a game in the actual post-apocalypse would be way too ambitious for them. That means dealing with people who still remember the pre-war world, and all kinds of stuff that was never part of Fallout.

In principle there are a few such people in the Fallout setting (e.g. Harold). And the confrontation with the remains of the pre-war world features heavily in every Fallout game (pre- and post-decline).
 

InD_ImaginE

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Pathfinder: Wrath
What I truly don't get about Bethesda is the fact that they seem to learn far too few things from the modding community.
Looking back to Oblivion, Fallout 3, NV, and Skyrim most of the popular mods (excluding nudes) are the one that add some kind of deeper system/harder overall experience/food&drink needs/good questline or writing.

Sure, they got (what seemed to be) interesting weapon crafting and town building, both big parts of FO3 modding. But the "Hey let's just make the game simple so toddler could play it" mentality doesn't really make sense.
 

Killzig

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I'm not sure but this looks like a bug that's been occuring for me in Bethesda's engine since Oblivion. Where sometimes, a part of the scenery will just stay all low-texturey (I guess it's a texture used from a long distance) even when you walk up to it.

If it is, great work on not fixing that yet I suppose. Otherwise, that's a shitty goddamn texture.
Yeah, there seems to be a problem where textures don't always stream in. I've seen it a couple of times.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
What I truly don't get about Bethesda is the fact that they seem to learn far too few things from the modding community.
Looking back to Oblivion, Fallout 3, NV, and Skyrim most of the popular mods (excluding nudes) are the one that add some kind of deeper system/harder overall experience/food&drink needs/good questline or writing.

Sure, they got (what seemed to be) interesting weapon crafting and town building, both big parts of FO3 modding. But the "Hey let's just make the game simple so toddler could play it" mentality doesn't really make sense.
What you truly don't get is that people that play with mods are small minority AND therefore not the target group of Bethesda.
 

His Majesty

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Shadorwun: Hong Kong Divinity: Original Sin 2
Jimquisition said:
What I love most about the companionship of Fallout 4 is the fact that, yes, you can pursue multipleromantic partnerships and the game totally allows it. You’re not locked into a single relationship, and can actually maintain more than one without getting judged or upsetting anybody.

No c&c in my rpg 10/10 - jim sterling
 
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What I truly don't get about Bethesda is the fact that they seem to learn far too few things from the modding community.
Looking back to Oblivion, Fallout 3, NV, and Skyrim most of the popular mods (excluding nudes) are the one that add some kind of deeper system/harder overall experience/food&drink needs/good questline or writing.

Sure, they got (what seemed to be) interesting weapon crafting and town building, both big parts of FO3 modding. But the "Hey let's just make the game simple so toddler could play it" mentality doesn't really make sense.


They want some of the neat stuff from mods, but Bethesda bought into the mass appeal mantra years ago. They're not going to put anything in that might confuse casuals.



Why spend all this time 'streamlining' your systems and making them easier to understand if you then introduce another mechanic that mystifies the players?
 

Somberlain

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What I truly don't get about Bethesda is the fact that they seem to learn far too few things from the modding community.
Looking back to Oblivion, Fallout 3, NV, and Skyrim most of the popular mods (excluding nudes) are the one that add some kind of deeper system/harder overall experience/food&drink needs/good questline or writing.

Skyrim sold 20 million copies and I'm sure that at least 15 million of those are casual gamers who don't want or need the games to be more hardcore.
 

Gord

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What I truly don't get about Bethesda is the fact that they seem to learn far too few things from the modding community.

Well, looking at Skyrim and what I so far read about FO4, they clearly do look at what's popular with the modding community.
Crafting, reduced level-sacling (in form of encounter zones), early-game grinding (Requiem says hello), various changes to companions, build you own housing, etc.
Most of that stuff is based on popular mods in some way or other. It's just that Bethesda will usually apply their own design paradigms to it and much of the stuff stays half-assed, too.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ah, another retarded newfag trying hard to be edgy.
:updatedmytxt:

So you don't even read what you fucking link. That mod only changes values of the existing mechanic. Also, looks like you haven't played FO3, why are you pretending that you know what you're talking about then?

And your idea for locational damage is autistic, and wouldn't work at all. That doesn't mean that locational damage is a bad idea. You newfag turds should take the reading comprehension perk before posting anything on the Codex.
hah, I love it when they go for the join date argument. :lol: Also, someone considering himself "old" on a forum, as in "wiser" or "smarter". Does a good job to demonstrate mental age if nothing else.

If the mod "only changes values of the existing mechanic", then congratulations - you have locational damage that means shit until it's modded.

BTW autism can be a matter of perspective. Maybe when you are retarded everyone else seems "autistic". What really comes accross as autistic is deciding what pictures to place in your the house you built for yourself in a hiking sim :D Have fun moron.
 

Somberlain

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Jim Sterling is a fat SJW faggot with an annoying voice and retarded sense of humor that ruins the potentially good videos he could occasionally make so there's no reason to care about what he thinks.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,367
Wow, seriously? I'm so used to Bethesda games being woefully optimized that I assumed the trend would continue. If may look like shit, but at least it won't run like it too.
Considering how it looks, the FPS should never go below 60 with a PC like that. Anything below 60 in an FPS is definitely "running like shit".

Mad Max is an example of an optimized game. Fallout 4 is an example of an unoptimized game.
 

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