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Fallout 3 - Best Case Scenario

Grandpa Gamer

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Predictions are pointless but fun, and since I'm one of those still looking forward to Fallout 3 with some hope, let's see what we can reasonably hope for. I'm basing these predictions not just upon wishful thinking, but on what I would have done if I were Beth. (Understanding that being Beth I could not be entirely myself. :twisted:)

Here goes:
Gameworld.
We can expect a huge and open post apocalyptic gameworld based on the visual style of the original Fallout, where you are prettty much free to go where you want and do what you want. This is almost inevitable, since huge open worlds are what Beth is all about, and Fallout had one too, albeit not as huge. The atmosphere of the gameworld is crucial, and Beth thinks that she can nail this. Beth thinks that if she gets the world right visually, she is halfway to the bank with the money. And she could be right. Being the sucker I am, I will probably buy the game just to go sightseeing in that world, even if almost everything else about the game is wrong.
Getting the world right might not be as easy as it seems, though. If Beth fails, we get something like a more repetitive version of the world in STALKER with lots of pointless fifties references.
Chance of success: 85 percent.

Perspective.
It will be first person, probably with a rather useless third person option, just like in Oblivon. You can't go wrong with first person. Beth knows this, and wouldn't dare or care to mess with other perspectives, since it's too hard to get the camera to behave anyway. She never even considered a static view like in the original Fallout. (I woud have, but this is Beth, not me.)
Chance of success: 99 percent.

Travel.
You can walk or run all over the gameworld in real time, but there will of course be fast travel - with random encounters. Beth is happy with how fast travel worked in Oblivion, and Fallout had fast travel too. Hopefully Beth understands that random encounters makes fast travel more exciting, and will put in a lot of work on those encounters. Since you will travel all over the gameworld a lot, those encounters could be the highlight of the whole gaming experience.
I hope for much variety, from simple traders and robbers to occasional unexpected hilarious encounters. (Remember the wizard that fell from the sky in Morrowind? Come on Beth, you know you can do this!) If Beth fails, we get level scaled rad scorpions and level scaled bandits jumping at us around every corner.
Chance of success: 65 percent.

Vehicles.
Well. You could drive a car in Fallout. You could ride a horse in Oblivion. The car in Half Life 2 worked pretty well. Far Cry had wehicles that worked well too. The Mad Max movies had lots of cars and other vehicles. Hell, the very successful Grand Theft Auto games (surprise) all feature vehicles. Also, the huge cars of the fifties are integral to our understanding of what the fifties were all about. There is no getting around it. Beth will try to give us at least one car, possibly more cars and other vehicles too. Don't forget the easy opportunity for quests involving getting spare parts and skill checks for repairing the vehicle when it breaks down. Could be great. However, there is a possibility that Beth finds incorporating vehicles in the game too much work, in which case she might just drop the whole idea, like the developers of STALKER did. If Beth fails, we get to drive a car that is as realistic and fun do drive as the horse in Oblivon is to ride. :(
Chance of success: 45 percent.

Player character.
Visually, we get all the bells and whistles and the opportunity to look really ugly. Perhaps there will be an option to play as a mutant, but I seriously doubt it. Beth likes to save some things for later, like playing as a warevolf in Morrowind. Other than that, there will be plenty of options to be who ever you want. Beth knows how to do this.
Chance of success: 97 percent.

Stats and character progression.
Ok. It's a role playing game. Most people seem to equate this with stats and levels, so we will get stats and levels. However, Beth wants to make Fallout 3 appealing to the FPS-crowd, so it will be possible to put this shit pretty much on aoutopilot and just get on with the shooting. Beth knows that many players just want to jump in and get on with the action. (As does the developers of Bio Shock and Hellgate London.) But Beth also knows what the old Fallout fans want, and will go to some lengths to provide just that. There will be a system of traits and perks, all represented by funny drawings on a yellow background. (And I bet Beth thinks that nothing spells Fallout like funny drawings on a yellow background.) There will probably be "peaceful" skills of social and technical nature. The huge problem is how they will work in the game. Beth looks to games like Deus Ex and System Shock, but probably can't figure it out. In the best case scenario we get dialogue options for talking us out of situations and persuade NPC:s to do our bidding, as well as options to use technical skills to rig and fix stuff in the game to get ahead without too much fighting, though that's probably too much to hope for. If Beth fails, we get useless stats like mercantile in Oblivion and pointless mini-games like the lockpicking and (shudder) persuasion in Oblivion. We have to realise that it's really difficult to implement stuff like this well, and even developers with the best of intentions, like Troika with Bloodlines, have a hard time getting a good balance.
Chance of success: 14 percent.

Combat.
Needless to say, there will be lots of fighting. Beth will implement all sorts of guns and it will play mostly like any first person shooter. Think Half Life 2 or STALKER. Beth will incorporate stats in some way, though, like in System Shock or Bloodlines, but she will make sure that the numbers shit doesn't get in the way of pure FPS happiness. Probably we get some simple system where different skills affect damage and not much else. Maybe we get stats and skill requirements for using certain weapons, like minimum strength for heavy weapons. Easy to implement and easy to understand even for the most retarded player. The original Fallout had melee, and so will Fallout 3. Beth thinks that the melee system in Oblivion worked fine, and since there is so much else to work on, she won't bother to change that. Expect to be able to run around bashing and blocking like in Oblivion, but expect the guns to be so much more effective and interesting that you won't want to. Unless Beth goes for some survival horror style dearth of ammo, in which case you'll have to. But Beth thinks lack of ammo makes game boring, so that's not very likely to happen.
Chance of succsess: 60 percent.

Followers.
In the original Fallout you could recruit followers. Beth has tried to incorporate followers in games before, but it never worked very well. Beth will try again, but are cautious about it, and won't let the gameplay rely on it too much. In the best case scenario, followers will behave like they do in Half Life 2, and not be too much trouble. If Beth fails, they will behave awkwardly and get stuck like in Daikatana, or maybe even spray the player with bullets, trying to kill a rat with an automatic weapon, like in the original Fallout.
Chance of success: 8 percent.

Compass. :lol:
There will be a compass. It will work like the compass in Oblivion, and be explained as some sort of GPS system. You might choose to activate it or not in the game. Perhaps you will have to find it before you can use it, probably in the initial "tutorial" section. It might even require batteries or recharging within the game. (Nah, that could put people off.)
Chance of success: 97 percent.

Story and quests.
Beth knows that Fallout contained story and quests with more choices and consequenses than any game Beth has ever made, Daggerfall included. Beth will try to make story and quest more to the liking of Fallout fans. Beth can make interesting quests, like the paranoia quest in Oblivion. But Beth usually thinks this is too much work. The broken quest with the barbarian and the witch (perfectly good idea on paper) in Morrowind shows how easy these things can be botched. Bet will make some effort, but don't expect too much. Also, not to confuse FPS-players, every quest must be solvable by shooting. Yet I dare hope that Fallout 3 will be less linear than Oblivion. But not by much.
Chance of success: 23 percent.

Sex, drugs and rock'n'roll.
The original Fallout games had some mature themes. However, Beth would like to go for a teen rating this time. That strategy didn't work with Oblivion, though, as the game ended up with a mature rating anyway. Also, the Grand Theft Auto games sell very well despite, or perhaps even thanks to, their mature rating. And Beth could probably not get away with a "bloody mess" perk within the constraints of a teen rating, and as we all know, "bloody mess" is Beth's favourite Fallout perk.:) As for drugs, Beth likes drugs. Morrowind got away with a teen rating, even though it contained illegal substances that the player could both trade and use. But that might have been due to the fact that the drugs had funny names like Skooma and Sujamma. As for nudity, Beth likes nudity. In Daggerfall Beth had nude women hanging around for no apparent reason. But Beth knows she can't get away with that sort of thing now. After all, there is a difference between a one pixel nipple and a bumpmapped one. And you could get burned on your coffee if it's too hot. Expect some mild innuendo here and there, in order not stray too far from the mood of the original game. Nothing too explicit, though, as the game is intended for the American market. Expect also to be able to trade and consume substances with amazing effects. Just don't refer to them as "drugs" - as countless fantasy games have proved, "potions" are ok. Nah, that is just silly. Might have to let go of that teen rating after all. If Rockstar can, so can Beth.
Chance of success: 42 percent.

On the whole.
Gears of War consists of perhaps 10-15 hours of linear mindless shooting in a visually stunning post apocalyptic setting. (I played through it all, but didn't bother to beat the final boss.) Beth wants Fallout 3 to offer an equally visually impressive post apocalyptic setting with guns galore to satisfy any trigger happy gamer who thought Gears of War (or Half Life 2 or STALKER for that matter) was any good. But this world will be large and open, and thus offer so many more hours of free roaming and shooting. Grand Theft Auto III consists of an open environment where the player can follow a linear story through missions as well as cause all sorts of mayhem on the side in a rather immersive environment. Beth wants Fallout 3 to offer a similarly thrilling experience, where you can do missions called "quests", generally behave like a badass and possibly drive around in the occasional stolen rusty fifties Chevrolet. The Fallout games gave you lots of dialog options an choices and interesting NPC:s to interact with. Beth wants Fallout 3 to offer some of that too. In the best case scenario, there will be just enough interesting role playing to be done, and the game will offer an explorable environment with enough atmosphere and detail to compensate for all the inevitable shortcomings. If Beth fails, the game will be an open mess of a sandbox with a linear story and lots of uninspired side quests tacked onto it, a broken stats system and lots of boring fights against bandits and rad scorpions. An it will probably sell well enough anyway, if the visuals are up to par.
Chance of success? Depends on how you define it. Could be 100 percent. :shock:
 
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Fallout 3: Best case scenario:

WW III breaks out. The entire world sinks into a feudal post apocalyptic state. Bethesda HQ flattened and its employees turned into radioactive mutants scavenging the surrounding lands for human flesh.

The fallout licensing contract dissolves in a puddle of radioactive goo.
 

Elwro

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Grandpa Gamer said:
Gameworld.
We can expect a huge and open post apocalyptic gameworld based on the visual style of the original Fallout, where you are prettty much free to go where you want and do what you want. This is almost inevitable, since huge open worlds are what Beth is all about, and Fallout had one too, albeit not as huge.
Didn't they say F3 would take part in a single city? Or was it just a rumor?
 

JarlFrank

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Elwro said:
Grandpa Gamer said:
Gameworld.
We can expect a huge and open post apocalyptic gameworld based on the visual style of the original Fallout, where you are prettty much free to go where you want and do what you want. This is almost inevitable, since huge open worlds are what Beth is all about, and Fallout had one too, albeit not as huge.
Didn't they say F3 would take part in a single city? Or was it just a rumor?

That is most probably a rumor. All games Beth ever made were in large open areas. Except the two Elder Scrolls spinoff games. But they were no RPGs.
 

Mr Happy

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As for the world, I don't really see how they are going to make exploring every nook and crany of the wasteland interesting, assuming their intent is to have a world where you can walk town to town in realtime (because everything has to be realtime). I think the best case scenario is something like daggerfall: the world is continuous and has some vearying terrain, but it wouldnt be logical to not use a fast travel system (whose cursor will move fast, like FO2).

I am also expecting no time limits for anything, so terrain won't effect travel speed.

From their comments, it seems they would be A-ok with an M rating and all that stuff, though children are probably out. They have a reasonable chance of getting the "grittiness" of the atmosphere, but I won't say the same for the cold war undertones and moral ambiguity (which, because of publishers, was also limited slightly in FO). If there are multiple paths of any sort, it will be if you are evil do this, if you are good do this. Maybe something like kotor. Beth doesnt seem to like multiple endings, so no matter what you do, it will likely end the same way.

There will be hints, compass etc. but they will probably be togglable.

Level scaling, I really have no idea. Maybe they will keep it for quests, but not for other enemies.

Diplomatic solutions/dialogue: I'm guessing standard dialogue tree, fully voiced, but as for quality, who knows. There will be some quests that can be solved diplomatically or peacefully, but this probably wont be as rewarding, and like you said, every quest will be able to be solved by shooting.

Choice/consequence/reactivity of world: There may be a good amount of choice, but probably without the consequence. Kotor dialogue analogy: multiple responses to same outcome. There will also be some radioactive AI or something.

Graphics: good, but I fear the need to be awesome and next gen might make it feel a little "too clean".

Details: I just have a feeling they'll do something like make all small arms ammo universal. Or get rid of deydration (not that it was well developed, but instead of remedying that, its out. ) That kinda stuff. The "if its broke, drop it" philosophy. Its happened to amny times not to happen again :apocalypse:

Factions: More joinablity this time, and possibly a better reputation system than fallout. On the other hand, they may handle factions more like TES, do a quest, gain a rank, rinse and repeat until you rule the wasteland (sorta). Now they have to juggle the people who see the ability to join all factions with no consequence or restrictions as freedom and nonlinearity, and those who want the opposing inersts, the conflicts etc., not something you can play thru in one game.

As much as their motives, I also have some doubts of their ability, no matter the goal. Problems from morrowind, or new ideas, were handled and solved in completely illogical waysin oblivion , where just a little more attention would have given them a much more desirable output from everyone (skills, levels, "powergame prevention", persuation, combat, etc. the list of examples goes on). Maybe it was some of the new additions to the team (I'm guessing they have even more now) or just a focus elsewhere (they were able to perfect the arc and bounce of an arrow travelling gracefully into an anatomically correct deer, but solve the problem of a sword not hitting anything by making it hit everytime), but the fact is that there is even more inexperance on the team (from what I've seen) than before.
 

Alexander

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Personally, I'm really curious about FO3 and what bethesda will make of it. I've only played one of the FO games so far, and only briefly so I guess I'm going into this with an open mind as in not really knowing what to expect around the corner.

but after having read al the negative things that have been said so far, realising were they come from, I really hope people will judge the game by it's endresult, and will wait to see that before dismissing it. :)
 

Mr Happy

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Yeah, I'm pretty curious too. I have predictions (above), but there are a lot of different places they can go. I will get it, if only out of curiousity, even though it will probably crap in my computer with the system requirements. There was some interview about "trying crazy stuff", so who knows.
 

stargelman

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Alexander said:
Personally, I'm really curious about FO3 and what bethesda will make of it. I've only played one of the FO games so far, and only briefly so I guess I'm going into this with an open mind as in not really knowing what to expect around the corner.

but after having read al the negative things that have been said so far, realising were they come from, I really hope people will judge the game by it's endresult, and will wait to see that before dismissing it. :)
You can be sure of one thing. This time even idiots like me who've swallowed everything without question before Oblivion came out will listen up when Todd speaks and says things like "Roleplaying is riding around on a horse, killing things". And he's making such comments again, so that's not really helping.

Basically, if they think they are making the right kind of game and they want people to stop moaning, let them show what they're doing. Since they don't do that I can only assume the fans are not going to like it.
 

JarlFrank

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stargelman said:
Alexander said:
Personally, I'm really curious about FO3 and what bethesda will make of it. I've only played one of the FO games so far, and only briefly so I guess I'm going into this with an open mind as in not really knowing what to expect around the corner.

but after having read al the negative things that have been said so far, realising were they come from, I really hope people will judge the game by it's endresult, and will wait to see that before dismissing it. :)
You can be sure of one thing. This time even idiots like me who've swallowed everything without question before Oblivion came out will listen up when Todd speaks and says things like "Roleplaying is riding around on a horse, killing things". And he's making such comments again, so that's not really helping.

Basically, if they think they are making the right kind of game and they want people to stop moaning, let them show what they're doing. Since they don't do that I can only assume the fans are not going to like it.

I also believed everything they told of Oblivion. But after that disappointment, and their reaction towards the fans, I got very suspicious towards them. They say "trust us" - and that means, they just want to keep us hardcore fans to the game by making false promises, we will all buy it, the mainstream will buy it too, the mainstream will love it and we are disappointed because we will notice that the features they promised are not there, or severely dumbed down.
 

Alexander

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stargelman said:
You can be sure of one thing. This time even idiots like me who've swallowed everything without question before Oblivion came out will listen up when Todd speaks and says things like "Roleplaying is riding around on a horse, killing things". And he's making such comments again, so that's not really helping.

Basically, if they think they are making the right kind of game and they want people to stop moaning, let them show what they're doing. Since they don't do that I can only assume the fans are not going to like it.

I see where you're coming from, but personally, don't see the lack of screenshots and concept art and such as fullproof evidence that people will be disappointed, I'd rather thing it's for other reasons.

I recall it took quite a while before such things were shown of Oblivion aswell :)
 
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Alexander said:
Personally, I'm really curious about FO3 and what bethesda will make of it. I've only played one of the FO games so far, and only briefly so I guess I'm going into this with an open mind as in not really knowing what to expect around the corner.

Alexander BE REASONAAAABLE!

Sorry, always wanted to say that.
 

Callaxes

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Bioware design:

PC: Someone tolled me you had a 233 pistol, can we work something out here? I need that gun.

NPC: Nah man, this gun is like my soulmate, I could never give it away dude it's just beyond me.

PC: I got allot of valueble goods here or if you want I could do a job for you in excange for the gun

NPC: YOU WANT TO KILL ME DON'T! DON"T YOU FUCKER!

PC: No, I'm sure we can solve somthing here diplomaticly

NPC: NO! You don't want to be peacefull, you want tot fight me, you want to kill me you S.O.B.!

PC: Whoa! Calm down, I have no reason to fight you, I just want us to work something ou...

NPC: FUCK YOU! I GOING TO FIGHT YOU ANYWAY!

*forced fight*



Bethesda design

PC: 233. pistol

NPC: Yes, I have that pistol, it was given to me by my father, you see he was a gunsmith and thought me how to make guns when I was a kid, this gun is the only thing I got to remind me of him

PC: it was given to me by my father

NPC: Yes, he gave it to me when I was a little rug rat he did. But I see whats going on here, you want to take the gun from me don't you? Well I'm never going to let you have, never!

PC: you want to take the gun from me don't you

NPC: Yeah, you want to use me like just another victim. Well I ain't no victim, you jerk! I going to shoot you in the eyes you fucking murdurer!

PC: Goodbye

*forced combat*



....... design

You see a gunsmith holding a 233. pistol. You remind yourself that the pistol is the most powerfull handgun you will ever come across in the wasteland and set yourself to obtain it. After asking the gunsmith to give you the gun, he burst into a berserker rage and tries to shoot you. You pull out your blunt axe and throw it, piercing him him in his thick skull. After the battle is over you pick up the pistol and set foot into the wasteland.

PC: Continue story
 

OSK

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Claw

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Alexander said:
Personally, I'm really curious about FO3 and what bethesda will make of it. I've only played one of the FO games so far, and only briefly so I guess I'm going into this with an open mind as in not really knowing what to expect around the corner.

but after having read al the negative things that have been said so far, realising were they come from, I really hope people will judge the game by it's endresult, and will wait to see that before dismissing it. :)
Why, hello Seven hundred eighty-five of three thousand fourty-two. Nice to meet you.
 

Shoelip

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Then again they might just keep the cars out of the initial release in order to sell them back to us later.
 

Alexander

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Chinese Jetpilot said:
Alexander BE REASONAAAABLE!

Sorry, always wanted to say that.

hehe I do hope it was everything you hoped it would be ;-)


@ Stargelman
point :)


@Claw

I must admit, the numbers don't ring a bel to be honest :)
 

Xi

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You know what? I have friends(i really do!) that to this day still play Fallout.(1/2) Now, you may be thinking "wtf does that have to do with any of this?" Well the main point im trying to make is that these friends of mine aren't gamers. They don't play jack shit! But when I introduced them to this game(it's partially why I don't have my FO disk anymore - I do still have FO2 though!) they became very receptive to it. I find them still playing it(Non-gamers!) to this day. We can even talk about it in geekish ways that really throw me a curve ball. These people don't own consoles, don't play video games period. This was the magic of Fallout for me. It just had something that was far more complex then the industry will give it credit for.

Anyway, just know that if FO3 does not resemble it's predecessors it will fail to attract my non-gamer friends. It's fucking wierd, but true. This is why I think FO3 will proibably Bomb if Bethesda does it based on there traditional design philosophies. I love TES(Oblivion aside) but I still don't trust my once fanboyish love to this company.

If they are going to tackle a genre defining game, they better focus on Role Playing above all else. If they don't it will cause problems for them. They are not invincible after all. Greater beings have been destroyed for lesser reasons. Do what is right....
 
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Best case scenario: Herve and Chuck Cuevas sue Bethesda and both groups get in a massive shootout. Troika obtains all the money and the license through some strange loophole.
 

Shoelip

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That would be great except Troika doesn't exist anymore so it's technically imposible. Besides, they wouldn't be able to find a publisher, and even if they did the game would be very buggy and they'ed run out of money to patch it.
 
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Shoelip said:
That would be great except Troika doesn't exist anymore so it's technically imposible. Besides, they wouldn't be able to find a publisher, and even if they did the game would be very buggy and they'ed run out of money to patch it.

Okay....Tim Cain get's all of Bethesda's money and resources out of the bloodbath and reforms Troika. The money could be used to publish it themselves (as I believe Bethesda does) and it wouldn't be buggy and rushed thar way.
 

Shoelip

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There you go, completely implausible, but still technically possible!
 

crufty

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wasn't all bad. fallout 3 = gears of war, yes.

The biggest problem is FO isn't FO with realtime fps. period.

best we can hope for is final fantasy tactics: fallout errr wait....
 

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