Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 2 - It's meant to be good?

Lios

Cipher
Joined
Jun 17, 2014
Messages
436
another sin of the gamebryo/turd howward fallout engine is that there are no caravan runs anymore.
I used to stop searching for the geck for i don't know how long, and keep joining caravns from and towards strange, new areas.
The feeling of satisfaction i got everytime bandits and caravaneers started shooting the shit out of each other (and the loot after the fight as it's already mentioned above) or centaurs ravaging us or or or, plus the awe inspiring arrival at a new location only to get a caravan and then travel again, was something that I'm sure won't be repeated again.
yeah it fucked my run most times but I couldn't care less back then, it was amazing.
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
Allow me to disagree on this very specific point.
As much as i hate the engine and the perspective of Fo3-FoNV, i think it fit pretty well with the caravan system.
I did a few caravan runs when i finished Fo3/FoNV and i found it quite enjoyable. Sadly, that fun didn't last long as there was nothing ingame supporting in. It isn't a flaw from the engine, but an oversight from those lazy devellopers.
You gain no money, no reputation, you lose nothing if they die and they don't wait for you if you are too slow. (you aren't)
 

Diablo

Novice
Joined
May 3, 2015
Messages
33
Hi guys i was sick for a few days but im OK now so i can play Fallout 2 again.:D

In the meantime i made a list of some of my exploits(some of them are real exploits) in the wasteland. Sorry if its abit long.


First something about


Knives: what are they good for

Absolutely noth- now hold on. Its true that knives dont deal much damage. But the point is not how much, its WHERE! All you have to do is score a critical to the groin or head and knock the guy down. Then hes all yours.

(Im not sure how knockdowns work though. Do they stack up? If for example you keep hitting a guy in the balls while hes down does it stack up so that he stays down longer? Hmm)

In any case this is what i usually do: i knock them down with a knife and then i chop their balls witha katana. I call this method the drop'n'chop method.

Its also a good move to take all their weapons while theyr down, in case they get up. In early game i even used to give them some of my own knives(because lets face it knives suck) so theyd throw them at me instead of punching and kicking. Later i found a very bitchin plate armor so punchkicking cant hurt me anymore.:cool:


But all in all it makes sense that knives are weak because knife throwin is not a matter of brute force, but of finesse and luck(literally). Looking back i shouldve pumped luck some more but still its manageable.


The only problem is, i keep loosing them: they get stuck behind rocks/barrels/dead bodies, or if i have to bail out of a fight and leave them behind or soemtimes i just plain forget to pick them up afterwards. And i still havent found any real knife seller.

Luckily theres an easy way to get shitload of knives!

Basicaly Yakuzas are your friends. They are your knife throwing buddies. All you have to do is travel around New Reno on the world map looking for Yakuza encounters. And they will be so happy to see another knife throwing person that they will literally throw their knives at you, so you could pick em up. You can get some 5-6 knives in a single encounter by running around and picking them off the ground


fallout2_2015_05_13_06_55_20_66.png

Some yakuza giving me free knives. Thanks guys!:hug:


Though sometimes you can find them in a fight with mobsters and they always loose...:cry: These were sad moments and at this point i started questioning the throwing build.

But no! I maintained my resolve and worked up a PLAN to dethrone those mobster assholes in New Reno.

Let me tell you about




The Shark Club incident


First on my hit list was John Bishop. I was only level 4 but i did not care. This is how it went.


FLOOR 3.

I got to the third floor through Bishops daughter Angela (finally sex appeal paid off!). Once there i shoot myself up with some drugs and i open the door to his office.

fallout2_2015_05_13_07_41_56_33.png


Now theres NO WAY i could take 5 guys in this room. I have just two aimed shots which means that even if i get lucky and knock 2 of them down, theres still 3 other guys ready to blast me away.

So clearly i have to take them one by one. But how?

Basically the trick is in the doorway. If you manage to knock someone down while hes standing in the doorway he will block the path for the rest, leaving you safe on the other side. Then hes all yours

fallout2_2015_05_13_07_29_36_80.png


Now its time for some ball chopping but be sure to leave at least one AP to move away at the end of the turn or the guards will shoot you over his body. Continue the ball chopping until hes dead.

Then the next guy will simply take his place at the Doorway of Doom. Repeat until theres no more guards left. Aaand thats it!

Of course things can go wrong, especially if you miss.

So alternatively

-While Bishop is down you can move to the window on the right and shoot his guards. For this its handy to have a firearm, like a shotgun(i was drugged up so i could operate it).

-As a last resort you can fall back to the far side of the pool, exit combat, heal up if need be and when the guy wakes up you basically kite them in one of the rooms to the left, one by one. Theyl be far apart from eachother so its doable.
fallout2_2015_05_13_10_59_22_62.png


Well thats it for Bishop. Now we have to get out.




FLOOR 2.

These two guys
fallout2_2015_05_13_08_03_13_90.png

are a pain in the ass.

If you engage them for more than two turns their buddies come rushing in to help. Not good.

So the trick is to knock one down and go back up the stairs, heal up, go back down and knock the other one out. Then go up and down the stairs one more time and both will be downed without alerting the rest of the guards.

fallout2_2015_05_13_13_40_08_02.png

pretty neat huh?

Now you just sneak up to the guard at the exit and knock him down too. if you miss, theres a doorway on his left where you can use the "doorway of doom" method again. This will alert his buddies though.
fallout2_2015_05_13_13_41_02_41.png



But whatever you do it cant really prepare you for the hell that is




FLOOR 1

fallout2_2015_05_13_08_10_25_60.png


Shit!! 6 regular guards, 2 of those big dudes, a patron, the bartender and not a doorway in sight.
You can run to the basement though, theres some stimpaks there and also some buffot which will come in handy since by this time the drugs will wear off and your throwing skills too.


My main problem here was that i didnt have high Sequence so i basically had to reload some 15 times until that big asshole missed me.:argh: Kinda lame but still


Finally when he finished shooting it was


MY TURN!


:cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool:

......................................................................



Yeah... i didnt actually do that. I hope by the end of the game i will though.
This is what really happened
fallout2_2015_05_13_16_00_28_04.png

OK the idea here is to move close to the guard so that instead of shooting he just hits me(its kinda lame that they do this. But theyr guards and if they werent stupid they wouldnt be guards, right?).


fallout2_2015_05_13_13_54_29_85.png

Then i use these two hunks as a bullet shield. I dont know if its becasue they are so big and if the game takes that into account, but NONE of the guards manages to hit me, they hit them instead. Thanks fellas!


THEN with 12 AP i get a hold of the bathroom above, slaughter EVERYONE with the tried and true doorway of doom method and even LEVEL UP at the end!
fallout2_2015_05_13_13_54_45_58.png




Its not a pretty sight
fallout2_2015_05_13_14_41_59_27.png

I take the chance to look at the bathroom mirror for awhile, unmoved by my victory and the seeds of death ive sawn.

:sheats knife:


For actually getting out of the casino i just walked out in combat mode. I was kinda sick of killing people at that point(weird).





Phew!


Well thats it for now.:salute:
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,508
Location
The Eye of Terror
having sex, using drugs before fight and killing monsters with blades?

Are you aware of witcher series? ;)

You don't get addicted to drugs in the witcher series. Where's ma addiction Geralt? Where are my spasm and shiver?

It looks you're having an awesome run Diablo , makes me want to give up my finals and reinstall the game:salute:
 

Miserable Panda

Educated
Joined
May 10, 2015
Messages
46
having sex, using drugs before fight and killing monsters with blades?

Are you aware of witcher series? ;)

You don't get addicted to drugs in the witcher series. Where's ma addiction Geralt? Where are my spasm and shiver?

It looks you're having an awesome run Diablo , makes me want to give up my finals and reinstall the game:salute:

Well, he is a witcher after all, his body is prepared to deal with any addiction his potions or drugs could bring.
Amazing run by the way. When the midterms end...
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
There is no addiction but there is toxicity.
Try to fight some wyvern while completly high with low hp, then go back to the next safe place on foot.
It takes a while...
 

Miserable Panda

Educated
Joined
May 10, 2015
Messages
46
However, Geralt can still get drunk and oh boy, is he slow when he is in than state.
And like naossano says, toxicity is still a thing. Not as fun as an addiction to Nuka-Cola for example, but close.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,734
Location
Fortress of Solitude
MY GOD IS THIS GAME BEAUTIFUL OR WHAT?

Never understood retards who say that Fallout and Planescape: Torment are still worth playing despite their dated visuals - the games still look so fucking gorgeous that I want to install them and start playing every time someone posts a screenshot of them. They are my own personal version of that popular Deus Ex meme.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,117
What's with the red bandana your character is wearing in (some of?) those screens? New model from Restoration Patch?

Most likely yes, restoration patch lets you select different character models at creation (guys can choose from standard model, :cmcc:, and a long hair guy which is probably the source of headband).
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Maybe I should finally try it. I want to play as redhead ponytailed girl from the Café of Broken Dreams encounter.

Those extra three pixels...:bounce:

Anyway, the screens from the first floor of the casino remind me to recommend that everyone try to massacre New Reno at least once. The place is so packed with people that it's the closest you'll get to turn-based GTA.
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
I want to play as redhead ponytailed girl from the Café of Broken Dreams encounter.

Those extra three pixels...:bounce:

Hmm not sure if they every actually incorporated the npc redhead into the restoration project like they did with other ones but there was a redheaded model in nma http://www.nma-fallout.com/showthread.php?188707&p=3866450#900360

It is in the RP, at least the newest version. I just checked.

For males there is default, bald and long-haired dude. For females there is default, blonde and the red ponytail.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
MY GOD IS THIS GAME BEAUTIFUL OR WHAT?

Never understood retards who say that Fallout and Planescape: Torment are still worth playing despite their dated visuals - the games still look so fucking gorgeous that I want to install them and start playing every time someone posts a screenshot of them. They are my own personal version of that popular Deus Ex meme.

It's simple, they have shit taste. Fallout 1/2 and PST are one of the most beautiful games I've ever played, their visuals/aesthetic did a tremendous job in bringing their respective settings to life. Yes, Fallout 1/2 had C&C and skill checks, PST had amazing writing but they also excelled in the audiovisual department and that shouldn't be downplayed.
 

Grinning Reaper

Guest
MY GOD IS THIS GAME BEAUTIFUL OR WHAT?

Never understood retards who say that Fallout and Planescape: Torment are still worth playing despite their dated visuals - the games still look so fucking gorgeous that I want to install them and start playing every time someone posts a screenshot of them. They are my own personal version of that popular Deus Ex meme.

It's simple, they have shit taste. Fallout 1/2 and PST are one of the most beautiful games I've ever played, their visuals/aesthetic did a tremendous job in bringing their respective settings to life. Yes, Fallout 1/2 had C&C and skill checks, PST had amazing writing but they also excelled in the audiovisual department and that shouldn't be downplayed.

Fucking graphics whores. Real gamers only enjoy text-only games. ;)
 

Diablo

Novice
Joined
May 3, 2015
Messages
33
Guys the bandana is there only when you have the katana equipped... It even has an animation when he ties it(amazing). Its a small thing, but its a sign that my character is a bout to go to work(chopp chopp).

I agree the graphics are pretty good... Not just the backgrounds but also all the buttons and screens, inventory, pip boy etc. It has a really cool feel about it. Overall i guess the gfx are a bit better than Arcanums.

Also i dont know if its me or in the new Fallout games(3, NV) theres no shadows... Maybe i couldnt turn them on though. But here NPCs, buildings, objects etc. have these thick greasy shadows. Very cool.
 

pippin

Guest
Well, I had to start another Fallout 2 playthrough. Killing Flick (that guy who uses children to pick people's pockets) always feels so goood. Free .44 magnum!
 

Diablo

Novice
Joined
May 3, 2015
Messages
33
Heres an example of one of the shadows...

scr00116.png

A big fat shadow

Impressive... I always stay a while to admire it. Its blackness, its soft edges.
tumblr_n3avz64ycr1roixiho2_250.gif
Its a really nice shadow.


But enough with compliments. Its time for some complaints!

Namely, it seems that NPCs cant remember shit.

For example in Broken Hills i did the prison break quest and set those two guys free. Later when i went to see Jacob i tried to steal something from him and failed. He and his goons attacked me so i knocked him at the doorway and ran away.
Then i thought, since hes hostile and theres no point in doing his bomb the mine quest, ill turn him in to the sheriff for some XP. But it turns out the sheriff is hostile too. And not just him but the whole damn town!

Why??? I dont know.

I had to skip town, but latter(now) when i got back, no one remembers anything. Everyone is friendly like NOTHING HAPPENED.

What the fuck Fallout 2... What the fuck...


This was much better in Arcanum because there NPCs actually remembered things!

People you messed with were hostile, but if you defeated them in combat they just disliked you. Or if the guards caught you doing something unlawful they turned hostile but not all of them. Or if you got a reputation of stealing from shopkeepers then all the shopkeepers would hate you and all the guards too, but not the whole town. And only in case of something really despicable (like instigating riots) were whole towns hostile.

But in Fallout if i have a beef with some random guy on the street then everybody is lynching me. Maybe its because these are communities and they take care of their own... But in Arcanum its cities and they leave it to the police. Maybe...

Either way they should at least remember if they love me or hate me(like in Arcanum).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom